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1,663 comments found!
Just answered this in support but I noticed something in our screen shot here that might be relevant. Talk designer uses 6 "Expression" poses to create the emotional tweaks. When you add a figure is it giving you that error 6 times? If it is then Talk Designer has gone off the rails and that's the cause. Close off Talk designer and start a new, empty scene is see if that helps.
Thread: Poser 13 Walk Designer | Forum: Poser 13
First the walk path is added to your scenes from the figure menu. With a walk path in your scene you will have the option to follow a path. For the figure type be sure you have all of Poser's included content installed so you have access to all the Included walk presets. To get good results from M4 you should use either the l'Homme or Paul Figure types. Their skeleton is closest to the M4 skeleton.
Thread: Poser 11.3 docking problem | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
And so it never happens again set some UI Memory Dots. Set a dot for the default layout in each room. Poser 13 has additional setting for the user interface to make recovering from an accidentally scrambled UI easier. For Poser 11 and 12 UI dots will save your sanity.
Here's all you want to know about them:
https://www.posersoftware.com/documentation/13/index.htm#t=Poser_Reference_Manual%2FBuildingScenes%2FPoseRoom%2FMemory_Dots.htm&rhsearch=ui%20dot
Thread: Whatever wrong with poser? | Forum: New Poser Users Help
Don, we've been answering you all along. You need to check your email spam filter. That's probably why you're not seeing our responses to your questions and why you can't reset your passwords. Either your Mac or your email provider are blocking emails from the support site. I tried emailing you from my personal account that got no response either.
You might try setting up a secondary email account at Gmail or something so you can be sure to receive important emails.
No one who works Poser support is with in 2000 miles of where ever that phone is. Bondware is in Tennessee. I'm in California. I have good hearing but I can't hear the phone from that far away.
Thread: Preview screen is black | Forum: Poser 13
To successfully perform a computer exorcism without accidentally summoning a daemon you must do the steps in the right order.
Ring Bell (Press Control + G)
Read Book (The Windows EULA, all of it.)
Light candle (Watch the screen saver till the monitor powers down.)
Thread: Preview screen is black | Forum: Poser 13
If it looks right rendering it's not "Camera in a Wall" or "Camera teleported to Pluto" scenarios. Poser uses OpenGL for preview display in Poser 13. That's pretty basic and lots of apps use OpenGL.
Few things left to try before we start exorcising the computer. First is to reset Poser's preferences. The easy way is to reinstall poser when the Options to reuse preferences comes up be sure to select the "Backup and replace" preferences option.
If you are the brave type you can do this manually.
Exit Poser
move or delete poser.ini" from %appdata%\Poser\13\
Restart Poser
Next to try is the OpenGL settings in the Nvidia Control panel. I know you updated the driver but that doesn't clear the settings.
Click [Start] and type "Nvidia" that should be enough to make show in the list
Two places. First try the app settings.Always restart the computer after making changes here.
Then try the global settings
After that it's time for the Holy Water and some Sage.
Thread: Preview screen is black | Forum: Poser 13
Oh also you can try switching to the Studio Driver. It's available from Nvidia's driver web site.
Thread: Preview screen is black | Forum: Poser 13
Did this start with the Nvidia driver update or did you install the new driver to see if that fixed it?
Thread: UI Gone Crazy! Won't reset to factory settings | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Thread: Area render | Forum: Poser 13
We're in the process of fixing this right now. Improvements for Area render and the export button are in testing now.
Thread: Material room question | Forum: Poser 13
The Simple Materials view was only capable of displaying "Poser 4" style materials. For modern figures is only really broke materials. Anything with sub surface or any sort of SuperFly materials would just get scrambled. There's just now way to represent a node based material that way. We're investigating ways to bring something similar to future versions but it won't be the old "simple" view.
Thread: Troubles saving Figure to Library | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
When you edited the figure did you actually change any geometry groups. That is Work in the Setup or Fitting room or using the Grouping tool? If the answer is No then when saving the figure to the library choose the option to Keep the existing geometry.
This is happening when new geometry in generated the morphs and weight maps have to be copied in the new geometry. Places where the vertexes are in exactly the same place ... well you see what happened. If you preserve the existing geometry this won't happen. The flip side if you changed material groups with the grouping tool or made any rigging changes in the setup room they will be lost.
The next service release of P13 will include improvements in this area.
Thread: Lighting Limit in P11P | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
That limit is 6 or 8 light sources depending on the actual OpenGL hardware. The production renders do not have that limit. FireFly and SuperFly support as many light as you want. Well until you run out of memory any way.
You can pick which lights do or don't show in the OGL preview. There's an option on each light's properties to [ ] Include in OpenGL Preview. Just uncheck the lights you don't want included. When there are too many lights to display Poser will stop displaying the light's that haven't been moved for the longest time (First in, First out)
Thread: How delete frames after dynamic clothing simulation | Forum: Poser 13
@Martial this is answered in the support ticket you submitted. Thanks for sending in the sample scene. In case any body comes across this in the future the solution is subdivision.
The dynamic clothing was subdivided at the preview level. When Poser spawns a morph it only does it for the current level of subdivision. The dynamics only exist at the base level. There's literally no morph that exists on the subdivided mesh ... Yeah it's weird.
Fortunately the fix is really easy. Set the subdivision on the dynamic cloth to 0 before spawning the morph. Then you can set the subdivision back to whatever it was before.
Step:
Set Preview to 0 before spawning the morph.
Thread: Since Poser 13.1 up 3D textures Node Broken | Forum: Poser 13
OK It's not the 3D Textures but anything plugged into the Density input of the ScatterVolume node. I'll pass this on the the devs so we can get it fixed. If I disconnect the tile (a 2D texture) from the density input it renders in about 5 seconds. Plug it back and it's 5 minutes.
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Thread: Constant 'Information stored in this library entry does not pertain...' | Forum: Poser 13