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165 comments found!
basicwiz: I edited my post with some questions about indirect lighting. Not sure if you saw them =P
Thread: The gamma correction dilemma | Forum: Poser - OFFICIAL
bagginsbill: Hmm, i'll change the specularity to white and raise the light intensities on the one with GC and see the results. The lights didn't with warorc, these are my own lights i created as i'm learning the ropes about lighting and trying out a lot of different setups.
moriador: I tend to use curves and do a lot of postworking on my renders in photoshop. I been experimenting a bit with indirect lighting as well. But i'm still a bit new. Are you using a dome like bagginbill's sphere with your indirect lighting? And how would indirect lighting work in ready made scenes with props or indoor scenes? Wouldn't the lighting get blocked especially in an indoor setting?
basicwiz: Yeah, i started using ezskin 2 when i saw how much it improved some of my characters skins. The only thing that is holding me back right now is that i never upgraded to SR3 because of the freak 4 shoulder issue. But i just found a solution in another thread about using the joint editor and following those steps, so i may just upgrade my poser and apply ezskin 2 to the war orc model. I tampered a bit with indirect lighting, but i'm still a bit new to this stuff. I understand the whole dome thing for outdoor scenes, but how do you use indirect lighting for indoor scenes? Do i still use a dome for an indoor scene? Or what about outdoor scenes that have buildings/props etc.?
Thread: The gamma correction dilemma | Forum: Poser - OFFICIAL
Thread: The gamma correction dilemma | Forum: Poser - OFFICIAL
Both of these renders use the exact same lighting, one diffuse IBL, 2 infinites, 1 spotlight.
Here is the render with gamma correction. Notice how it looks dull, flat, and doesn't have any good highlighting/specularity on the skin.
Thread: Is there another fix for the freak 4 shoulder problem in poser pro 2012 SR3? | Forum: Poser - OFFICIAL
Thread: Making realistic looking renders | Forum: Poser - OFFICIAL
Yeah i noticed that lighting has a LOT to do with realism, and definitely makes the difference between a good render and bad render. I tried out a few indirect lighting sets, which were designed with a backdrop for solo characters, and it rendered really clear, like a photograph. The problem though, is that the sets are designed for studio/solo poses, and have about an average of 15 lights. Besides baggin's free set, are there other indirect lighting sets or techniques to achieve that realism, but with more versatility? Also, i noticed that diffuse IBL with HDR images tend to produce pretty good quality images. So much things to test my head is about to explode ><
Thread: Making realistic looking renders | Forum: Poser - OFFICIAL
Thanks for the tips. I'll take the bagginbill's route for now and experiment a bit with that. This is his site right?
http://sites.google.com/site/bagginsbill/free-stuff
Where do i get EZSkin2 from?
Thread: Drool strings in photoshop | Forum: Poser - OFFICIAL
Thread: Drool strings in photoshop | Forum: Photoshop
Thread: Drool strings in photoshop | Forum: Poser - OFFICIAL
Thread: Drool strings in photoshop | Forum: Photoshop
Thread: Revealing the M4 lower/upper jaw scale dials | Forum: Poser - OFFICIAL
Thread: Revealing the M4 lower/upper jaw scale dials | Forum: Poser - OFFICIAL
Thread: How to get a good edge light? | Forum: Poser - OFFICIAL
So i have to attach a blinn node with default values into the alternate specular, then point a light at a shallow angle?
Thread: Question about getting skin to be greasy/sweaty looking | Forum: Poser - OFFICIAL
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Thread: The gamma correction dilemma | Forum: Poser - OFFICIAL