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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 9:10 pm)



Subject: How to get a good edge light?


piccolo_909 ( ) posted Fri, 13 July 2012 at 7:11 PM · edited Fri, 31 January 2025 at 5:55 PM

file_483780.jpg

Hey guys. I was wondering how would you get a nice edge light like in this picture, where it only outlines the edges. In the pic, you can see the moonlight is giving a nice outline to the top of the werewolves head/arm/back.


bagginsbill ( ) posted Fri, 13 July 2012 at 8:49 PM · edited Fri, 13 July 2012 at 8:49 PM

You need a Blinn node in your shader. Then any light that strikes at a shallow angle like that lights up big time.

It's called the Fresnel effect.


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piccolo_909 ( ) posted Fri, 13 July 2012 at 10:01 PM

So i have to attach a blinn node with default values into the alternate specular, then point a light at a shallow angle?


seachnasaigh ( ) posted Sat, 14 July 2012 at 1:26 AM · edited Sat, 14 July 2012 at 1:28 AM

     The light will strike the outline of the character at oblique (shallow) angles if you place the main light behind - relative to the camera's view - the character, such as having an infinite light apparently coming from the moon.

     As for the values, that may take some experimentation to get the degree of effect you want.

     Some SSS in the skin shader could enhance the effect.

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