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1,448 comments found!
2.6 should be fine. I still run 2.49, not .249a, I'll check if anything is different.
Paolo
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Thread: New tutorial: how to setup an background movie in a Blender's view | Forum: Blender
What version of Python are you running? For the dialog to work you have to have 2.5 running. What OS?
Paolo
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Thread: New tutorial: how to setup an background movie in a Blender's view | Forum: Blender
Glad you liked it. Thanks.
Paolo
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Thread: Multiple cameras for asingle scene | Forum: Blender
Just go to the View menu and click on "Cameras" and select the other camera that you want to use.
Paolo
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Thread: DS versus Carrara versus Vue (multiple forum post) | Forum: DAZ|Studio
Well, it is in essence a matter of UI and preferences. I moved away from Poser exactly because of the UI which I find one of the worse in the market. Especially for controlling lights. Studio's interface is more natural, can be customized to levels that are not available with Poser and tools like the Skeleton Setup Tool make the job of rigging way easier than anything I saw in Poser. You'll find that other people pretty much switched for very similar reasons.
Paolo
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Thread: PC system for DAZ | Forum: DAZ|Studio
Sorry, got confused with ATI, that's what I meant :)
Paolo
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Thread: PC system for DAZ | Forum: DAZ|Studio
Best thing you need to check is the reliability of the OpenGL drivers and the amount of memory. The more the better. After that the two usual suspects are your best choices: Matrx & nVidia.
OpenGL compatibility is the key.
Paolo
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Thread: Poser vs DS | Forum: DAZ|Studio
As others have pointed out, Studio and Poser are heavily compatible. The main area of incompatibility is the "Material Room", aka shaders. Studio, up to version 2.3 could not use the same level of sophistication for shaders but that has changed drasatically with Studio 3.
Some types of magnets are also incompatible but in my experience those are pretty rare.
I own both Studio and Poser ande I stopped at Poser 7 and will nto upgrade to other versions unless they bring some major improvements including a complete re-write of UI. I find Poser inetrface atrocious, clumsy and very in-the-way of the artist. Studio's UI is much more streamlined and usable, IMHO.
When in doubt contact the vendor of a product and ask about Studio compatibility, which is also a good way of letting vendors know of your interest in Studio products.
Paolo
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Thread: Animation 1080p Questions. | Forum: Carrara
Blur in postprocess is perfectly fine and it's actually the preferred method since it can be applied at the very last render, leaving you with a faster workflow. I don't remember if Carrara can do it but just ion case, some 3D apps can create a separate pass to output motion vectors. You can use that later on to calculate motion blur accurately. Otherwise, whatever PS or AE can do will look good.
Paolo
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Thread: Help needed with Poser Exporter please | Forum: DAZ|Studio
Glad it worked
Paolo
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Thread: Help needed with Poser Exporter please | Forum: DAZ|Studio
Where the file is is the destination directory that you select from the File Save dialog box. Try again and pay attention to the location.
In order to be visible by Poser you need to save or copy the file under a Pose subdirectory in any part of your runtime.
For example in:
Runtime/Libraries/Pose
You can create a subdirectory called CustomPoses and then save or copy the PZ2 in there.
After that Poser should be able to see it..
Paolo
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Thread: Animation 1080p Questions. | Forum: Carrara
Quote - I think some of the advice I was given initially was to get that Film-Like effect or Smooth Silk-Like look.
Actually film or 24fps is the one that gives the "smooth" look. The debate about "film look" started when people tried to use video cameras to produce movies. DV cameras were made to match NTSC TV sets, which have a frame rate of 30fps split in two interlaced fields that get rendered at 1/60 second. Besides the frame rate, the shutter speed is responsible for the "crisp" look of video because a higher speed rate, 1/60 instead of 1/48 of film, creates less motion blur.
So, even if you convert 30fps to 24fps there is lttle that you can do to reduce the sharpness caused by the faster shutter and the elusive "film look" remains elusive. With the introduction of digital cameras able to shoot true 24fps, like the JVC HD100, the film look is more achievable.
When generating clips from a 3D package you are not bound by technical limitations of the camera. You can use any frequency that you want. If you want to achieve a film look then you need to follow the same rules that are used by traditional cinematographers.
Light your scene to use shadows skillfully to give a sense of depth. Look at what Gordon Willis has done with the Godfather. Willis would use as few lights as possible. He liked to remove lights instead of adding them. Artistic lighting is the main ingredient, IMHO, of film look.
Second, use depth of field to guide the attention of the viewer, to isolate. Again, less is more.
Then use frame speed and motion blur to give that soft look of film. Film is shot at 24 fps. Period. Change of speed is only used to create slow-motion or weird effects like the 6 fps streaks of "Domino"
It also makes sense to stay at 24fps in order to save render time.
Good luck with your project.
Paolo
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Thread: Animation 1080p Questions. | Forum: Carrara
Unless you are shooting with a video camera there is no reason to render at 23/976 or 29.97. Those fractional frequencies are the legacy -bound nonsense of video cameras and even today there is no real reason to keep those frequencies.. If you were to shoot film you would be bound to, as it should be, integer frame rates. 24fps is your best bet unless you want to target PAL-format markets but even in that case you can convert from 24fps to 25fps.
Shutter speed is the same. If you shoot video then your shutter speed should be, normally, 1/half-frame-speed. So, if you shoot 24fps it's 1/48th of a second or 1/60th ofd a second for 30fps. But be aware that with digital cameras there is no absolute. You can shoot with the shutter at 1/24th for added light or even with the shutter off. They used shutter of with the Sony F23 on the set of "Public Enemies"
If you're rendering from a 3D package you are not bound to the physics of the shutter unless you want to acheieve a given effect.
Paolo
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Thread: Another naive noob question | Forum: DAZ|Studio
Not familiar with the character but if the geometry doesn't have separation for the lips then it's not possible. You will need to make a new character out of the existing geometry by loading the OBJ file in Blender/Maya/C4D etc. and then re-rig it.
Paolo
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Thread: Need help with an issue | Forum: DAZ|Studio
Hi Donnetta.
You need two main pieces:
The first one is obtained usually from the Vendor of the product, look in the documentation. If you are trying to make a texture for V4 or other DAZ characters you can find the texture layout at http://www.daz3d.com/i/3d-models/-/victoria-4-2?item=4783&_m=d
click on the "Resources and Information" and download the files.
For painting you have a couple of choices. You can use The Gimp, which is free, or look for "ArtRage" which is very affordable.
Good luck.
Paolo
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Thread: New tutorial: how to setup an background movie in a Blender's view | Forum: Blender