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70 comments found!
Thread: The Banner lies! | Forum: MarketPlace Customers
Hello,
Can you please tell me how long it has been since you have had something in your cart and what browser you are using?
Thank you,
March 9th and I purchased said item as well, and I use Google Chrome hope the info helps :)
Thread: issue with making goggles | Forum: DAZ|Studio
Quote - A rigidity map - that will keep certain areas static in response to auto-generated morphs, or cause them to morph in response to a reference. However, I doubt that would fully avoid the need for custom morphs - the goggles cover a lot of face, and many morphs will affect some parts of that area and not others so keeping it fully rigid would look wrong. To define a rigidity map select the vertices you want to keep static with the Geometry Edit tool, then right click and go to Polygon Assignment>Create Rigidity Group from Selected.
when I right click I see Gemoetry assignment but no polygon Assignment...
Thread: issue with making goggles | Forum: DAZ|Studio
Thread: issue with making goggles | Forum: DAZ|Studio
crud, some times it feels like so of Daz's features cause more problems then they solve, Ah well back to work and thanks for the help
Thread: issue with making goggles | Forum: DAZ|Studio
Thread: Tiling script... | Forum: DAZ|Studio
Quote - You make them the same way as shaders.
Set the tile dails then save as shader when the box comes up to select which parts of the surface settings you want to save, only select the tile dails.
Then youll need to create a png image to replace the image that is auto created.
Unless you want that one.
Example
Load the cube primitive add your texture and do the tile dials
Then save as per above.
The png image will be the cube.
wow didn' think it would be that simple, awesome and thank you
Thread: I think I may be screwed... (HELP!) | Forum: Poser - OFFICIAL
Quote - just an idea, but Poser chaches only the most recent so-many files, as set in the General Preferences (25 by default). Why not copy those contents into a more definite pool, if you want to keep them from re-doing? Just every day or so, in a start-up or shut-down script or daily task. They are just EXR image files, ready for photoshop or alike...
you have a point... I honestly should have just exported them :P
Thread: I think I may be screwed... (HELP!) | Forum: Poser - OFFICIAL
Quote - I don't know why it isn't looking for them there. I'd first back them up somewhere safe, and figure out where it's actually keeping the render cache....
hah! figured it out... the tmp files where in a back up folder
C:UsersnameAppDataRoamingPoser10_2014_02_27 10_26_38 AM
just had to copy paste them to C:UsersnameAppDataRoamingPoser10
Thank you so much you just saved me fropm redoing over 100hrs of work
Thread: I think I may be screwed... (HELP!) | Forum: Poser - OFFICIAL
Quote - Actually it turns out that it doesn't keep them there; look in the vicinity of UserAppDataLocalTempPoserRenderCache for a backup folder.
I always tell it to keep existing preferences...
okay yes they seem to be there... Thank you so much! now how do I get poser to popthem back up? LOL
Thread: I think I may be screwed... (HELP!) | Forum: Poser - OFFICIAL
Thread: Squared Pannles in my render? | Forum: DAZ|Studio
Thread: Actually a Question about Lux Render But... | Forum: Poser - OFFICIAL
Quote - There is no progress bar as lux will render forever if your computer lasts that long. Look at the bottom on the lux window and look of s/p (samples per pixel) that is your progress indicator. The minimum recommended is 500 samples but some times you may want or need to go higher. Also looking at your image will help out. If the image looks good enough for you, then hit the stop button.
Oh so it doesn't just end after a certain amount of time? wow okay ty
Thread: Just Got Reality 3 for Poser | Forum: Poser - OFFICIAL
Quote - This same question was asked in the Reality Forums at RDNA. This was Paolo's answer.
:If you have Poser 10, which is a 32-bit application, you must use the 32-bit version of Reality.
Having said so, LuxRender is a separate task, which is not connected to LuxRendef. Once Reality exports the scene it calls LuxRendef. You can install the 64-bit version of LuxRender and everything will work fine.:
Here is the thread of that discussion: http://forum.runtimedna.com/showthread.php?86054-REALITY64-FOR-POSER-10&p=809957#post809957
yeah my bad i found the answer right before you answered...like I said i really need to learn to read manuals :P
and thank you for the info on lux :)
Thread: Just Got Reality 3 for Poser | Forum: Poser - OFFICIAL
it's cool my man and I found the answer...I really need to learn that user's manual's are not for whiping you butt with and they have useful info.
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Thread: The Banner lies! | Forum: MarketPlace Customers