28 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
chinnei | 7 | 28 | ||
chinnei | 3 | 8 | ||
chinnei | 4 | 13 | ||
chinnei | 7 | 33 | ||
chinnei | 3 | 15 | ||
chinnei | 13 | 47 | ||
chinnei | 3 | 10 | ||
chinnei | 12 | 47 | ||
chinnei | 5 | 19 | ||
chinnei | 0 | 5 |
(none)
|
|
chinnei | 17 | 78 | ||
chinnei | 8 | 33 | ||
chinnei | 13 | 121 |
145 comments found!
Quote - But you gave me an idea to improve on the script - it could write out an INJ pose that will reinject the removed morphs.
This would be great!!! Thanks for writing the script btw. I tried it on V4 with a custom exclusion file and it works perfectly. But for non-injectable morphs like Morphia, I think INJ pose file will definitely come in handy. Looking forward to the update and thanks again for all your work!
Thread: Anyone running Poser in limited account? | Forum: Poser - OFFICIAL
hmmm, I see. So it can be used in limited account. How is your Poser installed? Is it installed in main drive, and if it is, are you using any external runtimes?
As far as using Poser in non-admin, do you have full control of files, like modifying and saving it, or did you have to issue an administratror right in order use the files?
Thread: Anyone running Poser in limited account? | Forum: Poser - OFFICIAL
yeah it must be using other administrator resource besides itself. I gave entire directory an administrator right but it still wouldn't run in limited account.
I'll contact EF and see what they say about it. Hopefully there's a way around this.
Thanks.
Thread: Anyone know the name of these clothes? | Forum: Poser - OFFICIAL
Ah, it's at RDNA, no wonder. Hmm, so the shorts is different item. Will check at DAZ to look at Magus. Too bad that they're not sold in Rendo. Thanks for idetifying these!!! You're very helpful!
Thread: Dont Buy Vue 6 | Forum: Poser - OFFICIAL
Okay, so I click on a thread with a title of "don't buy vue 6" and now I'm left knowing that Americans are lazy, kids in England are proficient in profanity, and learned a new word niggardly. Hehe, not a bad way to start a saturday morning.
Thread: Magnet question | Forum: Poser - OFFICIAL
Quote - If you're using an external program for morphs, then yes, importing is absolutely necessary. If you're only using Poser magnets, then no.
Hmmm, for some reason my post keep shows up in black box.
Anyways, no one's saying it's absolutely necessary to morph using only the original geometry. If you find it easier morphing the figure, then by all means, use the figure. I just find it more accurate and trouble free to morph the geometry instead, even with the magnets. The whole argument is silly anyways, when you morph the figure, you are essentially morphing the geometry of the figure. I just prefer to not deal with other stuff that's not related with the actual geometry that's all :)
Oh btw for others, if anyone cares, I found that link for the script that pretty much automatize the entire process. It's made by svdl and it works fine for me, with FBM and all. (I think it only works in P6 though)
http://svdlinden.xs4all.nl/poserstuff/downloads/morphfromobjp6.zip
Thread: Magnet question | Forum: Poser - OFFICIAL
Thread: Magnet question | Forum: Poser - OFFICIAL
Quote - No import/export required. :)
And what's wrong with import/export?
I do all my morph, whether using magnets or using external modelling program, with the original geometry. When you morph the figure, you are still working with the original geometry, except that now it's dependent on the CR2. I find it much more accurate and trouble free to morph the object directly. Also, you only need to add a magnet once per object, instead of adding different actors one by one. it might take couple more steps to export a morph, but I do use a program from Dimension3D, which makes it even more quicker than working with the figure.
Thread: Magnet question | Forum: Poser - OFFICIAL
Thread: Magnet question | Forum: Poser - OFFICIAL
That's the case of when the actor is locked. Although I know you checked already, but can you verify this again? Make sure to select on the head of the figure, and check the object menu and see "Lock Actor" is not checkmarked.
If not, then it's probably within the CR2, but sorry that I don't know exactly which line to look for.
Thread: Magnet question | Forum: Poser - OFFICIAL
ROFL, this is too funny!! I didn't even know my posts had to be decoded. :)
I use high contrast desktop setting so I could not tell it came out like that. I disabled it and now it shows all black. Although, kinda strange that my previous post was not affected by it. Hmmm, some strange things going on today.
Thanks for telling me this btw.
Thread: Magnet question | Forum: Poser - OFFICIAL
Okay, I'm gonna try to list it step by step so I hope you don't mind if some are just too basic. (I'm using Poser6 SR2 btw)
Import the original hair geometry as obj with everything unchecked.
Morph the obj with magnets, but do not move the object. If you are fitting this to V4, I would move the V4 figure instead. Don't parent the object either.
Once you morphed the obj, and I'm assuming the morph is only done to the head portion of the hair, click on group editor and select the group head. Make sure the group is highlighted and it is the correct group that you made changes to. Click Create Prop and name it as V4Fit, or whatever. Inspect your new object with the morphed object to make sure the changes have indeed carried over. Export out this new obj with only the last option checked, "As Morph Target", and save it as V4Fit or whatever.
Load the hair figure into the scene. Select the head portion of the figure. Under Properties tab, click Load Morph Target, and load V4Fit as morph target.
Above step was only for the head group. If you've made any changes to the tails or other parts, follow the same procedure as above for each group. For example, if you made changes to lTopBraid portion of the hair obj, then you would select the corresponding group under group editor, and create a prop using that group.
Since this involves only head group, the process is pretty quick. But other objects with multiple groups it becomes really time consuming, if you've made changes to more than one group. I could swore someone made a python script for this but can't think of the link at this moment. Maybe someone can chime in on this.
Anyway, I hope this works out for you, and let me know if there's a problem.
Thread: Magnet question | Forum: Poser - OFFICIAL
Ooops, ok so it's FK twins hair, sorry about that :)
I don't have that hair to test it myself, but I do have other FK hairs and I also created morph fit for V4, and for other custom characters.
Thread: Magnet question | Forum: Poser - OFFICIAL
Hmmm, very strange. Which hair is this btw?
Also, is the entire hair one actor? As in, does it all belong to head actor, or does part of the hair belong to neck etc? I only ask this just so that I can list the steps that I use to export it as morph target.
Thread: Magnet question | Forum: Poser - OFFICIAL
Just to cover the basics, why don't you scale the zone to something rather large, large enough to cover both figures. And add every actor of the hair figure as well for the mag to deform. Better yet, is it possible if you can do this without conforming the hair, and only the hair figure in the scene. And make sure the group box in the magzone property tab is unchecked. It also doesn't hurt to have these checks done in a freshly started Poser in a freshly turned on computer, if you know what I mean :)
Alternately, You can also import the hair object and mess with it instead of the figure. Export out the morphed hair and use it as a morph target.
If all else fails, as a last resort, import the hair object and use the setup room to create a new hair figure using the donor bone from other similarly styled hair figure. Or if you are comfortable with doing it by editing cr2, whichever method you prefer, create a new figure and see if that solves this mystery magnet problem.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: svdl's RemoveMorphs.py is awesome. i do have one question though.... | Forum: Poser - OFFICIAL