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145 comments found!
Thread: In search of perfect Pigtails... just so! | Forum: Poser - OFFICIAL
I can't get the hang of posting images... they never seem to go where I want them to go.
Thread: What Grab Bag Item did you Get? | Forum: Poser - OFFICIAL
Hmm.. interesting point, the VH_Noir for V4.2 is a Prime item, I wonder if the full price or the Prime price is used to calculate the "average" 10$ price tag :)
Thread: What Grab Bag Item did you Get? | Forum: Poser - OFFICIAL
Thread: Each Grab Bag item averages over $10! ??? | Forum: MarketPlace Customers
I also got the Traffic lights. No use to me (no disrespect to greenpots, I'm sure it's useful for doing a road scene; I'll just never use it).
It seems like an odd item to put into a halloween grab bag... I guess I got the trick rather than the treat.
As to an average value of 10$; well that could mean anything (almost anything can be done with statistics). For example out of the 39 items there may be 38 5$ items and one 200$ item. That would average out at 10$ per item.
A more interesting question is 'What is the distribution of the values of the items actually given out?'
In the example above; if the 200$ item was only given out once every 1000 grab bags, then the average value of the items given out would be just 5$ and 20 cents.
Isn't statistics wonderful! Moral of the story; never trust the word "average".
On the other hand it is a freebie. However I still feel like the kid who got a crayon and no colouring book rather than a bag of sweeties :)
Thread: Poser to Lightwave: texture blending: to multiply is not normal | Forum: Poser - OFFICIAL
"Did you contact SM?"
Yes. They had no plans to change PoserFusion. But that was before Poser2012 was released. Their web site actually advertised PoserPro2012 with PoserFusion for Lightwave 10 using the same caveat as they did with PoserPro2010. So my guess is that they will get around to it when they have time, ie never..... or maybe PoserPro2014...or 16.
Thread: Poser to Lightwave: texture blending: to multiply is not normal | Forum: Poser - OFFICIAL
nruddock and Frank T, you may both be right that SM are not originally responsible for the PoserFusion code, but they are selling it and they have had it long enough to have improved it, so they are far from blameless.
Anyway, I still have the issue of how to change the Blending Mode in Lightwave in a global way without changeing the other parameters for the texture, such as the identiy of the texture image used.
Anyone got any clues about that thorny issue?
Thread: Poser to Lightwave: texture blending: to multiply is not normal | Forum: Poser - OFFICIAL
"I bet SM doesn't even know this."
Now now! That would imply incompetence on the part of the people who wrote the PoserFusion plugin.... How could they NOT know?
.... what am I saying? It certainly isn't obvious that they DO know, hehe!
It would be nice if SM actually used programmers who understood the basics of both Poser and Lightwave to write the PoserFusion plugin... but it sure doesn't look like it!
Thread: Poser to Lightwave: texture blending: to multiply is not normal | Forum: Poser - OFFICIAL
It doesn't surprise me that newtek has a different definition of Multiply; they adopt several other Standards which are not the same as the rest of the industry.
In principle there is nothing wrong with this as long as they make it clear and enable/allow it to be easy to swap between the systems so as to make their product compatible with the rest of the 3d community.
What strikes me as particularly odd is that SmithMicro, when writing the PoserFusion plugin for parsing Poser files to Lightwave did not bother to change the blending mode automatically to generate normal colours on objects, or at least allow the user the option to do so.
Thread: Poser to Lightwave: texture blending: to multiply is not normal | Forum: Poser - OFFICIAL
Hi Bagginsbill,
Yes, as you saw in my post, the reason for wanting to change the Blend Mode in Lightwave is that the Poser texture is automatically set to Multiply when imported by the PoserFusion plugin. The resulting render looks washed out. Changing the Blend mode to normal gives... er normal colours.
I'm not sure of the details of how LW is applying the Poser texture, but I suppose that it is blending it with a default colour for the object, which I assume is white. Normal blending certaily produces normal colours whereas the Poser imposed default of Multiply gives washed out colours.
I doubt that changing the default colour of the objects in LW will improve the problem caused by the Poser imposed blending option.
I think the answer lies with changing the Blending Mode globally without affecting the other surface parameters such as the images used for the texture.
The question is, how to do that.
You would think that newtek.com would know, but I never got a reply to this question.
I'm hoping a Poser/Lightwave user has solved this problem already.
Thread: Poser to Lightwave: texture blending: to multiply is not normal | Forum: Poser - OFFICIAL
Hi RobynsVeil,
Perhaps I did not make it clear, so you should now read the first sencence as:
"When importing from Poser (eg PoserPro2010) to Lightwave (eg Lightwave10.1) the plugin PoserFusion (SR1.2) sets texture blending mode to "Multiply" within Lightwave."
The image shows a Lightwave screenshot. I post here in the Poser forum because this is a Poser to Lightwave importing issue.
I hope that some of the Poser users here also use Lightwave and can help with this issue.
Cheers,
Isaacnewton
Thread: Strange textures in PoserPro 2010 | Forum: Poser - OFFICIAL
I guess that means I need to upgrade my system.
Thanks for all the help folks :)
Thread: Strange textures in PoserPro 2010 | Forum: Poser - OFFICIAL
Thread: Strange textures in PoserPro 2010 | Forum: Poser - OFFICIAL
Here is the Lips Mat structure:
eeek it looks rather small, I'll try to zoom in a bit....
Thread: Strange textures in PoserPro 2010 | Forum: Poser - OFFICIAL
Thanks for the replies.
Firstly, let me state that I do not imply any problem with the Neah texture. Since it works well for other people with the same software then this is clearly an issue to do with Poser Pro 2010 (on my computer) or the way it is set up.
Unfortunately this forum requires a URL address to show a picture so I can't show you the shader network but it is complex.
I understand that not all features would be shown in preview mode but to show nothing but white because the shader node is complex seems daft and anyway, it works on other peoples systems.
My preview setup is exactly as shown above. I have also tried switching Enhance multilayer transparency on and off with no change.
I should note that the hair texture also does not show properly, but appears as outline.
My video card is Nvidea GeForce GTS 250; not the most powerful I'll admit, but it works well enough to show the texture correctly in poser 7!
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Thread: In search of perfect Pigtails... just so! | Forum: Poser - OFFICIAL