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5,221 comments found!
Yeah, I need to try this, thanks.There's not a problem having P12 and P13 on the same system. They can even run at the same time if your computer has the power to run both. Nothing has changed in P12 since the Talk Designer update earlier this year. P12 will not be receiving any further updates.
If you need P12 working. The first thing to try is clearing the Poser 12 Preferences.
This will completely remove your user preferences for Poser. You'll need to reconnect any linked runtimes you use.
- Make sure Poser is not running.
- Open a File Explorer window. [WIn] + E
- in the Location bar at the top of File Explorer type:
- %AppData%\Poser\
- Look for a folder inside the Poser folder named "12"
- Right click the 12 folder and Rename it to "12 Backup"
Restart Poser and see if this fixes it. If this works it's safe to delete the "12 Backup" folder.
Eternal Hobbyist
Thread: Accidentally launched the P12 installation instead of the P13 one | Forum: Poser 12
Typo !
I accidentally launched the P12 version after more than 2 years of not using it.
Eternal Hobbyist
Thread: Just a heads up about my website. | Forum: Community Center
Thread: I exported CR2 from Daz Studio and Imported into Poser 13 | Forum: Poser 13
infinity10 posted at 6:42 PM Thu, 7 November 2024 - #4491100I meant posing body part by body part.midinick posted at 8:45 AM Thu, 7 November 2024 - #4491073
looks really cool :)
maybe a noob question but.. ist the G9 possible to pose? Or is it an object I need to pose before I export it? What bout Clothing? Is there a way to export with clothing?
I love Poser and DAZ is so much confusing that I am not willing to use it but vendors make really nice characters for Genesis.. so is there a way to work with them in Poser, or is it just usefull if I want to make a portrait without any posing/clothing ect?
Does my question make sense?
It is possible to pose the G9 figure as an FBX (less computational processing than an imported CR2 version), but you need to do it body part by body part. All clothes, hair, accessories etc should be worn by the figure prior to export as FBX from DS. Some shader tweaks may be needed after importing into Poser, but if you are using PBR materials, the job may be a lot less complex.
Any FBX figure may be posed in Poser, but as mentioned, body part by body part, and all attire etc must be already worn by the figure.
(apologies, I just only read your message in the forum)
Eternal Hobbyist
Thread: I exported CR2 from Daz Studio and Imported into Poser 13 | Forum: Poser 13
midinick posted at 8:45 AM Thu, 7 November 2024 - #4491073
looks really cool :)
maybe a noob question but.. ist the G9 possible to pose? Or is it an object I need to pose before I export it? What bout Clothing? Is there a way to export with clothing?
I love Poser and DAZ is so much confusing that I am not willing to use it but vendors make really nice characters for Genesis.. so is there a way to work with them in Poser, or is it just usefull if I want to make a portrait without any posing/clothing ect?
Does my question make sense?
It is possible to pose the G9 figure as an FBX (less computational processing than an imported CR2 version), but you need to do it body part by body part. All clothes, hair, accessories etc should be worn by the figure prior to export as FBX from DS. Some shader tweaks may be needed after importing into Poser, but if you are using PBR materials, the job may be a lot less complex.
Any FBX figure may be posed in Poser, but as mentioned, body part by body part, and all attire etc must be already worn by the figure.
(apologies, I just only read your message in the forum)
Eternal Hobbyist
Thread: I exported CR2 from Daz Studio and Imported into Poser 13 | Forum: Poser 13
midinick posted at 8:45 AM Thu, 7 November 2024 - #4491073
looks really cool :)
maybe a noob question but.. ist the G9 possible to pose? Or is it an object I need to pose before I export it? What bout Clothing? Is there a way to export with clothing?
I love Poser and DAZ is so much confusing that I am not willing to use it but vendors make really nice characters for Genesis.. so is there a way to work with them in Poser, or is it just usefull if I want to make a portrait without any posing/clothing ect?
Does my question make sense?
It is possible to pose the G9 figure as an FBX (less computational processing than an imported CR2 version), but you need to do it body part by body part. All clothes, hair, accessories etc should be worn by the figure prior to export as FBX from DS. Some shader tweaks may be needed after importing into Poser, but if you are using PBR materials, the job may be a lot less complex.
Any FBX figure may be posed in Poser, but as mentioned, body part by body part, and all attire etc must be already worn by the figure.
Eternal Hobbyist
Thread: Show your Poser 13 renders! | Forum: Poser 13
Re-acquainting myself with Poser software, now version 13, after 2 years away. This is my customised version of L'Homme, my awful attempt at the hair room, and my original clothes.
Eternal Hobbyist
Thread: LH2 questions | Forum: La Femme 2
Thread: I exported CR2 from Daz Studio and Imported into Poser 13 | Forum: Poser 13
I added SSS and bum (didn't think Displacement made much difference) and used my own 360 Equirectangular HDRI for the Background Environment shader setup. (I made the equirectangular HDRI using Blender3D)
Eternal Hobbyist
Thread: I exported CR2 from Daz Studio and Imported into Poser 13 | Forum: Poser 13
I used the FBX exported version from Daz Studio inside Poser 13. Much better memory management.
Eternal Hobbyist
Thread: I exported CR2 from Daz Studio and Imported into Poser 13 | Forum: Poser 13
Indeed, the CR2 export is not good for posing. I found the FBX version easier to work with, albeit poses have to be done manually and materials need to be adjusted.CR2 exports all of the morphs, and I mean ALL. If you gave a gazillion Genesis 9 figures and morph packages, the PMD file is huge, which is proibably what causes the lag. FBX doesn't seem to carry the morphs over.
I'm also assuming you had to import eyes, brows, lashes, etc separately as conforming objects.
But then comes the challenge. Try posing and see what happens.
Eternal Hobbyist
Thread: I exported CR2 from Daz Studio and Imported into Poser 13 | Forum: Poser 13
The full render using SuperFly, my own 360 HDRI and one distant light. I emphasise:I did not add SSS, Bump, nor Displacement (these do not come over during the conversion)
Eternal Hobbyist
Thread: Show your Poser 13 renders! | Forum: Poser 13
Thread: Creating a Figure From Multiple Parts | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
This thread needs to be bookmarked !
@nerd has provided real treasure for all Poser users who are rigging multi-part figures. I feel that step 16 is important for rigging BJDs comprised of different parts,as I have done in the past (but not the weight mapping because BJD body parts are stiff). Kudos !! 👍
Eternal Hobbyist
Thread: Daz to Blender. | Forum: Blender
I just export as OBJ and work in Blender with the OBJ. Of course this is all unrigged geometry processing. (Only referring to my own goemetries originally created in Blender, taken into DS, then exported out for further adjustment/processing)
Eternal Hobbyist
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Thread: Accidentally launched the P12 installation instead of the P13 one | Forum: Poser 12