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8 comments found!
Not talking about DSON, it is more of a translation format than one used for creating figures and such. I could be wrong, but does anyone create natively used content in the DSON format?
I am just pretending I am a company and looking to change what I am doing. What would make the best sense for me, the company, and my users? Everything seems to boil down to having a program that can create, edit, and work with content written in a format that is flexible, robust, stable, open, and supporting all the features needed by the users to do the things they want. In general, that is usually the industry standard format, even if it is not given an official seal of approval by the industry. The company that develops that format is going to be the one that wins out.
Thread: Victoria 7 | Forum: DAZ|Studio
Well... I am not the smartest, but it seems to me that any company looking to dump their old format would be wanting to adopt the industry standard format and build their program around that. If one doesn't exist, it would seem prudent to design one with all the technologies that are currently needed, leaving room for potential development in the future, and make it an open standard so that the industry can look at it and see if it is worth adopting themselves. Ideally the standard would be developed between the various members of the industry and open to improvement by them all. What do I know, though.
Thread: Victoria 7 | Forum: DAZ|Studio
No, I meant exactly what I said, "industry standard format". What is it and who controls it?
Thread: Victoria 7 | Forum: DAZ|Studio
I am going to ask a stupid question because I really don't know. What is the industry standard format for 3d content files and who controls how it is defined?
Thread: Super Hero search | Forum: Poser - OFFICIAL
Something to consider when texturing the symbol. Morph the figure to what you want as the final look, so that you can work around the contours of the muscles in making the symbol look good. Texturing it then morphing causes the symbol to get distorted in all kinds of odd ways.
Thread: Conforming Head Morphs | Forum: Poser - OFFICIAL
Quote - I tried the "Include Morphs when conforming" method by conforming one copy a figure to another one.
All face morphs of the conformed figure were "slaved" properly to the parent figure.
So as long as the new mask uses the same cr2 structure as the figure it is supposed to conform too, everything should be fine.
(Tested with M3RR where every face "morph" is actually a morph. - Newer figures have a lot of morph dials that aren't morphs, but ERC-controls of several morphs grouped together. But it "should" work the same if the cr2 is identical.)
It works great for PP2014. What about for older versions of Poser?
Thread: Conforming Head Morphs | Forum: Poser - OFFICIAL
Thank you for the link and it does work for body morphs, but I have never gotten it to work with the head. I recall reading something that mentions in passing that Head morphs have peculiar twist that has to be taken into account. Something about circular references and adding in targetGeom sections that have the same name but no deltas?
Maybe I am just not understanding something?
Thread: New and Confused | Forum: Poser - OFFICIAL
If you have the time, look through the galleries and see if you can spot a picture that is using something close to what you want. See if the comments include information of what was used or PM the artist and ask.
If you are wanting anime type figures, Aiko 3 or Aiko 4 would be a good choice, though there are others available as well.
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Thread: Victoria 7 | Forum: DAZ|Studio