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371 comments found!
Attached Link: http://www.reiss-studio.com/
>> I know it is possible to export dynamic hair into 3DSMAX from Poser and make sure it is a mostly authentic representation of what it looks like in Poser 5. I believe that the Body Studio plug-in for Max will export hair (at least, the version that I had for Max 4 did), but I'm not sure about Max 5 and beyond. But you can start at the link above.Thread: Trying to understand - Please post your opinion | Forum: Poser - OFFICIAL
52-year old technical woman. Actually, I fit into two of the categories above, because I was formerly an engineer. I am now a professional artist and technical writer. And, like Carolly, I like the ability to get realistic figures into a scene. I also like the technical aspects of creating clothing for Poser.
Thread: V3??? | Forum: Poser - OFFICIAL
What book are you refering to? I dont have it. If you have it, maybe that you will mail it to me? I really cannot believe that someone would ask this.
Thread: Problem with Transparency on Hair | Forum: Poser - OFFICIAL
The most likely culprit is that you have to set the Transparency Falloff slider to 0 on the hair material.
Thread: Poser | Forum: Poser - OFFICIAL
If it took 29 minutes for you to lose patience with waiting for answers, it's probably just as well that you uninstalled Poser. I can't think of ANY application that you can learn in a half hour. If you are new to 3D, you need to take your time to explore. You are expecting too much too soon. As someone suggested, do a search for Dr. Geep's tutorials, they are good for beginners.
Message edited on: 02/25/2005 10:39
Thread: Where can I find the color-coded UV maps for M3/V3 again? | Forum: Poser - OFFICIAL
Thread: Twain Driver Needed | Forum: Photoshop
I am looking at the manual for your HP 607 on line, and on page 52 it talks about image quality, which specifies the amount of compression that your photos will use. For the best picture quality, you would want it set to 4 MP ... however, because your internal memory is only 32 megs, that means you'll only get about 8 "best quality" pictures before you need to download them to your computer. With digital cameras, the image quality is set on the camera itself, before you shoot the picture. So even if you did use a TWAIN driver to import them into Photoshop, it wouldn't make the images "better", because the camera dictates the image quality. The software furnished with your camera transfers the image data from the camera to the computer. So, in that respect, I don't think Photoshop would do anything different than the software you got with your camera. So you should be able to use the camera software to transfer the images to your computer, and then take them into Photoshop.
Thread: Poser5/Beginner Advice! | Forum: Poser - OFFICIAL
Thread: half P5 cloth half figure? mixing the 2? / 2 cloths in 1 sim? | Forum: Poser - OFFICIAL
It might help if you show a screen shot or render, because it's hard to visualize what you are talking about.
Thread: The Den? | Forum: Community Center
I might also add that we suspect that the "individual in question" (who had multiple identities) was also banned from Renderosity at least once, possibly more times.
Message edited on: 02/23/2005 14:36
Thread: The Den? | Forum: Community Center
Since when is knee-capping something as "mob rule" less harsh than lumping them together with Nuestra Familia, Nazis and The Klan?
Good grief. That is quite the stretch, don't you think? And you talk about the dark side of consciousness?
Message edited on: 02/23/2005 14:25
Thread: half P5 cloth half figure? mixing the 2? / 2 cloths in 1 sim? | Forum: Poser - OFFICIAL
The CLoth Room has a section called "Cloth Groups." In this section are the following options: New Dynamic Group - let's say you have a single model, and you want part of the model to be stiff (like leather, or sequins, or whatever), and the rest "normal". First, you create a New Dynamic Group named Leather or Sequins. Then you click the Edit Dynamic Group button to select the vertices. Finally, you assign different Dynamics Controls settings to make that section stiffer. A cloth object can have several dynamic groups. Choreographed Groups allows you to assign vertices to a piece of cloth, and animate them. I've never tried this, but for this I visualize something like turning a cloth plane into a ghost. You assign the vertices in the ghost's "head" to a choreographed group, and then animate the group so that the ghost head flies around, while the unchoreographed verties follow around like regular cloth. I think I'll have to test that example out. A cloth object can only have ONE choreographed group. Constrained groups (one per cloth object) ... somewhat similar to choreographed groups, except constrained groups sort of "hang on" to the figure. For example, if you don't want dress straps to slip off the shoulders in a certain pose, you can add a row of vertices at the shoulder to a constrained group, and that will prevent the straps from slipping. Or, you can constrain the waistband of a skirt to prevent the skirt from dropping to the floor. Soft decorated group (one per cloth object) ... good for belts, pockets, or other pieces of clothing that are modeled seperately but have to flex with the clothing article. Rigid decorated group (one per cloth object) ... good for buttons, pins, belt buckles, or other clothing that doesn't bend but that has to stay in place. For example, if you have buttons on your clothing they are typically modeled as separate objects. If you don't assign them to the Rigid Decorated Group, they will fall onto the floor during a simulation. If you need further info let us know!
Thread: Slightly OT - Anyone here use Corel Painter ...... | Forum: Poser - OFFICIAL
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1750010
Here's an explanation of how you can use a multi-colored brush to paint hair in Painter ...Thread: Slightly OT - Anyone here use Corel Painter ...... | Forum: Poser - OFFICIAL
I use Painter for postwork, especially for hair. The image hoses and pattern pens are also great for adding trim and detail to textures. Painter and Photoshop put together are an unbeatable team, they were made to go together. Painter has its own learning curve as its interface takes some getting used to, but it's another program that I've been using since release 1! 8-)
Thread: apply face seems dark | Forum: Poser - OFFICIAL
Before you export it to the Pose room, a dialog should ask if you want to match the face color with the body color. Answer yes there and it should lighten your texture to match.
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Thread: HELP!: Poser 5 exporting to 3DSMax 5, hair especially | Forum: Poser - OFFICIAL