1 threads found!
Thread | Author | Replies | Views | Last Reply |
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Blur014 | 6 | 112 |
19 comments found!
Thanks a bunch... They are almost exactly the rings that some friends of ours want for their wedding... Might be able to use them to make a good picture for them!! Ryan
Thread: BVH files for Gymnastics?? | Forum: Poser - OFFICIAL
http://www.credo-interactive.com/products/index.html Credo Interactive offers a wide variety of motion captured files, as well as programs from developing your own. You could check that out and see if they have any gymnast moves. HTH Ryan
Thread: Where is a limit?.. | Forum: Poser - OFFICIAL
Should be posted in Mixed Medium gallery, but people know that they get more hits if they post in Poser, so thats where they put it... Depending on who you talk to, some people believe that the Poser gallery should be kept for purists, but then we would have no painted hair or clothing. I believe that if it is rendered in Poser and touched up in Photoshop, it is still Poser work, but maybe that is just me... Ryan
Thread: How long have you used poser and how old when first used computer? | Forum: Poser - OFFICIAL
Well, lets see... hmmmm... yes I am not as old as some of the people here. Being only 22, I still must agree that we are never to old to continue learning. The day I stop learning is the day I die. I have been using computers since I was 5 years old (started with Apple IIe) and got hooked pretty easy. Graduated to a 486 DX with 16 MB RAM (back when it cost $500 for 8 MB) and a 320 MB HD. Wow what a power horse!!! Than I got a 166 Pentium MMX. And now I am constantly buying, building, and upgrading machines constantly. My home box consists of a 1.8 GHz AMD XP+ with 512 MB RAM. But my all time joy is my render cluster at the college. It consists of four Pentium 3 600 MHz boxes (256 MB RAM each), one 1.8 GHz AMD box (1 GB RAM), and one 3.0 Pentium 4 GHz box (2 GB RAM). With all of these boxes working together they make short work of render scenes (as long as they are not Poser!) done with WorldBuilder. I would not even want to think of how long it would take to render even one single scene on one of those old computers that everyone here is talking about...
Thread: Problems with rendering Poser animations | Forum: Poser - OFFICIAL
Thread: Problems with rendering Poser animations | Forum: Poser - OFFICIAL
I just want to know why there would be such a difference in clarity between the two. Do the codecs that you use for the move make a difference? Or does the compression affect the quality? I rendered the animation with no compression and still I have many problems.
Thread: Problems with rendering Poser animations | Forum: Poser - OFFICIAL
Thread: Problems with rendering Poser animations | Forum: Poser - OFFICIAL
Thread: Music Video released using POser and Carrara | Forum: Poser - OFFICIAL
Well, after seeing the majority of comments posted here, it is becoming clear to me that most people don't like animations done with Poser. I am wondering how well a animation done with WorldBuilder with Poser characters imported will turn out, and if anyone has any advice on it...
Thread: Music Video released using POser and Carrara | Forum: Poser - OFFICIAL
Thread: Music Video released using POser and Carrara | Forum: Poser - OFFICIAL
I am curious as to where to find this video. I myself am involved in a project for college right now, where we are developing our own music video and would just like to see someone else's work. If you could tell me where to see this vid, that would be great. Ryan
Thread: Poser running slooooooowwwwww | Forum: Poser - OFFICIAL
That should be the problem. The hyperthreading is used to simulate the two processors, but the problem is that Poser 5 is only compatible with a one processor machine. So with a dual processor unit, it will only look like half (one processor) of the machine is doin any work. I sure hope that the next version of Poser has the ability to thread itself out, it would make it 100% quicker. You also have to remember that with almost any 3D rendering software, the bottleneck is the CPU speed and the amount of RAM available. Even with a 3 GHz box with 2 GB RAM, I still run into a bottleneck. There is so much processing happening, that there is always a slow-down somewhere and even with tons of RAM, Poser still requires Virtual Memory. Nothing pins a CPU more than a render job. THe only way I have found with any 3D program to speed it up is to ensure that it can do network rendering and than set up a cluster that acts as a multi-processor unit (as many as you can attach).
Thread: Poser running slooooooowwwwww | Forum: Poser - OFFICIAL
Not only can RAM and HD be an issue, but you have to remember that Poser can not utilize hyperthreading. For hyperthreading to work, the program that is running must have threading built into it. Curious Labs has said that they will try to include threading in the next version. They also hope to include multi-processor support which would totally help me out, work goes by so much quicker when you can render on a cluster.
Thread: Global Lighting and Poser 5 | Forum: Poser - OFFICIAL
With the Global Lighting it can take up to 3 to 5 hours sometimes for a render depend on how complex the scene and the shadows are. It had to load shadows for every single light source in the render and can take quite a while. How long have you let it run for before you kill it? Hope this helps you out... Ryan
Thread: Looking for a certain hat... | Forum: Poser - OFFICIAL
If you want a hat like that, a good bet is to get the M3 Magical Morphing Hat from DAZ. You can change it to basically anything you need...
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Thread: FREEBIE smart-propped wedding bands | Forum: Poser - OFFICIAL