36 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
Cybermonk | 7 | 426 | ||
Cybermonk | 4 | 757 | ||
Cybermonk | 2 | 185 | ||
Cybermonk | 3 | 146 | ||
Cybermonk | 4 | 300 | ||
Cybermonk | 3 | 1972 | ||
Cybermonk | 31 | 1291 | ||
Cybermonk | 5 | 136 | ||
Cybermonk | 20 | 361 | ||
Cybermonk | 7 | 234 | ||
Cybermonk | 26 | 2846 | ||
Cybermonk | 6 | 261 | ||
Cybermonk | 10 | 698 | ||
Advisories: nudity
|
Cybermonk | 8 | 464 | |
Cybermonk | 13 | 609 |
801 comments found!
Dude that's very generous. Thanks for offer and the effort.
____________________________________________________
"The true sign of intelligence is not knowledge but imagination".
Albert Einstein
Thread: where can get free texture tile to do uvlayout | Forum: DAZ|Studio
Try these. https://texturehaven.com/ and https://www.textures.com/
____________________________________________________
"The true sign of intelligence is not knowledge but imagination".
Albert Einstein
Thread: stretching or extending a shape? | Forum: Blender
Well you could scale it on the Z axis. If you want to stretch it you can select the top faces and use the proportional editing.
____________________________________________________
"The true sign of intelligence is not knowledge but imagination".
Albert Einstein
Thread: Coming soon | Forum: Blender
Congrats dude.Hope you have lots of success with it.
____________________________________________________
"The true sign of intelligence is not knowledge but imagination".
Albert Einstein
Thread: Will be out of touch for a couple of day | Forum: Blender
Good luck dude. Hope everything goes smoothly.
____________________________________________________
"The true sign of intelligence is not knowledge but imagination".
Albert Einstein
Thread: A way to apply boolean to multiple objects at the same time? | Forum: Blender
You can use boolean to do this. It's just gonna be slow going. Select one of the objects and give it a boolean modifier. Set the boolean operation to union and set the object to one that is overlapping. Then apply the boolean modifier. This will join the 2 geometries and delete the inner parts. also the original geometry will be left as a separate object. You'll want to delete that. Now use the new object to boolean another overlapping object. Slow but it will work.
____________________________________________________
"The true sign of intelligence is not knowledge but imagination".
Albert Einstein
Thread: A way to apply boolean to multiple objects at the same time? | Forum: Blender
You are wanting to boolean all those blocks into one object right? You are going to have to do it one at a time I"m afraid. There is noway to boolean them all together at one time.You can join objects together and then use a boolean modifier on them. However there are issues with that as well. For instance the geometry of the two joined meshes cant overlap. This will cause the boolean modifier to act strangely. I'm afraid there is no easy way to do what you want. I could be wrong though. Good luck.
____________________________________________________
"The true sign of intelligence is not knowledge but imagination".
Albert Einstein
Thread: A way to apply boolean to multiple objects at the same time? | Forum: Blender
Well you could join the objects and then apply the the Boolean modifier. Then separate them if you need to.
____________________________________________________
"The true sign of intelligence is not knowledge but imagination".
Albert Einstein
Thread: Dimensions Guide new resource for modeling | Forum: Blender
Oh wow that looks to be incredibly useful. Thanks dude.
____________________________________________________
"The true sign of intelligence is not knowledge but imagination".
Albert Einstein
Thread: Cinema4D as Carrara replacement | Forum: Carrara
Blender 2.8 should be out in a month or 2 and the interface is much easier than older versions. You can check out one of the daily builds to get a feel for it.
____________________________________________________
"The true sign of intelligence is not knowledge but imagination".
Albert Einstein
Thread: name uvlayout | Forum: Blender
You can name UV layouts if you export them.That's if you are going to be working outside of Blender. Within Blender once you uvmap an object the layout becomes apart of it. If you are wanting to work with separate parts of a models uvmap... you can create material groups or vertex groups to assign the faces to. Probably since you are texturing material groups would be better. This will give you more control over your render.
____________________________________________________
"The true sign of intelligence is not knowledge but imagination".
Albert Einstein
Thread: do group | Forum: Blender
No problem Lobo. Hopefully this is what he was looking for.
____________________________________________________
"The true sign of intelligence is not knowledge but imagination".
Albert Einstein
Thread: do group | Forum: Blender
If you are talking about material groups.
____________________________________________________
"The true sign of intelligence is not knowledge but imagination".
Albert Einstein
Thread: duplicate | Forum: Blender
Is this what you are talking about? https://www.youtube.com/watch?v=uZ_Qu0-ozbo
____________________________________________________
"The true sign of intelligence is not knowledge but imagination".
Albert Einstein
Thread: duplicate | Forum: Blender
If you mean make multiple copies of one object, you could use the array modifier. Just apply the modifier when you are satisfied with the number. If you mean make copies of different objects at the same time, just shift + right click to add them all to the selection and then make the copy.
____________________________________________________
"The true sign of intelligence is not knowledge but imagination".
Albert Einstein
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Darren's Commercially Free Music | Forum: Freestuff