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2001 Apr 23 4:41 AM
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66 comments found!
I did as you said, Jaager, and here's what the parented, saved figure looks like: --------------------- { version { number 4.2 } figureResFile :Runtime:Geometries:REIN:REINZ.OBJ <--- snip ---> actor BODY:1 <--- snip ---> actor Top:1 <--- snip ---> prop f1side1UVM_1:1 { name f1side1UVM_1 on bend 1 dynamicsLock 1 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 1 parent Top:1 channels { xOffsetA OriginX <--- snip ---> endPoint 0 0.0225 0 origin 0 0 0 orientation 0 0 0 displayOrigin 0 displayMode USEPARENT customMaterial 1 material FeatherMAT { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0 0 0 1 TextureColor 0.8 0.8 0.8 1 NsExponent 10 tMin 1 tMax 1 tExpo 0 bumpStrength 1 ksIgnoreTexture 0 reflectThruLights 0 reflectThruKd 0 textureMap "D:a My LightWave StuffFeathersFlightFlightWhite1.jpg" 0 0 bumpMap NO_MAP reflectionMap NO_MAP transparencyMap "D:a My LightWave StuffFeathersFlightFlightWhite1Trans.jpg" 0 0 ReflectionColor 1 1 1 1 reflectionStrength 0 } material Preview { KdColor 0.387829 0.327433 0.817896 1 KaColor 0 0 0 1 KsColor 0.025428 0.0464064 0.0391675 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap NO_MAP bumpMap NO_MAP reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } locked 0 } figure { name Figure 2 root BODY:1 addChild Top:1 BODY:1 addChild Rhand:1 Top:1 <--- snip ---> <--- end of file ---> Again, I have the Curt hairstyle from DAZ which is a prop and it has many MAT's in the pose library that work just fine. I have tried using that as a model for what I am doing, but without success.
Thread: Materials problem | Forum: Poser - OFFICIAL
Thread: Materials problem | Forum: Poser - OFFICIAL
Thread: Materials problem | Forum: Poser - OFFICIAL
Curious... parented, it now it no longer beeps at me, yet it still refuses to change color. For those who are gluttons for punishment, here's the actual code as it stands right not: ------------------------------------- Prop File: ------------------------------------- { version { number 4.2 } prop f1side1UVM { storageOffset 0 0.3487 0 objFileGeom 0 0 "C:Program FilesMetaCreationsPoser 4RuntimeGeometriesFeathersf1side1UVM.obj" } prop f1side1UVM { name f1side1UVM on bend 1 dynamicsLock 1 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 1 parent UNIVERSE channels { xOffsetA OriginX { name GetStringRes(1028,44) initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 1 k 0 0 } interpStyleLocked 0 staticValue 0 } yOffsetA OriginY { name GetStringRes(1028,45) initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 1 k 0 0 } interpStyleLocked 0 staticValue 0 } zOffsetA OriginZ { name GetStringRes(1028,46) initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 1 k 0 0 } interpStyleLocked 0 staticValue 0 } rotateY yRotate { name yrot initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 0 } interpStyleLocked 0 } rotateX xRotate { name xrot initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 0 } interpStyleLocked 0 } rotateZ zRotate { name zrot initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 0 } interpStyleLocked 0 } scale Scale { name GetStringRes(1028,5) initValue 1 hidden 0 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 } interpStyleLocked 0 } scaleX xScale { name GetStringRes(1028,6) initValue 1 hidden 0 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 } interpStyleLocked 0 } scaleY yScale { name GetStringRes(1028,7) initValue 1 hidden 0 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 } interpStyleLocked 0 } scaleZ zScale { name GetStringRes(1028,8) initValue 1 hidden 0 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 } interpStyleLocked 0 } translateX xTran { name GetStringRes(1028,12) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 0 } interpStyleLocked 0 } translateY yTran { name GetStringRes(1028,13) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 0.36 } interpStyleLocked 0 } translateZ zTran { name GetStringRes(1028,14) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 0 } interpStyleLocked 0 } xOffsetB xOffB { name xOffB initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 1 k 0 0 } interpStyleLocked 0 staticValue 0 } yOffsetB yOffB { name yOffB initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 1 k 0 0 } interpStyleLocked 0 staticValue 0 } zOffsetB zOffB { name zOffB initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 1 k 0 0 } interpStyleLocked 0 staticValue 0 } } endPoint 0 0.0225 0 origin 0 0 0 orientation 0 0 0 displayOrigin 0 displayMode USEPARENT customMaterial 1 material FeatherMAT { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0 0 0 1 TextureColor 0.8 0.8 0.8 1 NsExponent 10 tMin 1 tMax 1 tExpo 0 bumpStrength 1 ksIgnoreTexture 0 reflectThruLights 0 reflectThruKd 0 textureMap "D:a My LightWave StuffFeathersFlightFlightWhite1.jpg" 0 0 bumpMap NO_MAP reflectionMap NO_MAP transparencyMap "D:a My LightWave StuffFeathersFlightFlightWhite1Trans.jpg" 0 0 ReflectionColor 1 1 1 1 reflectionStrength 0 } material Preview { KdColor 0.387829 0.327433 0.817896 1 KaColor 0 0 0 1 KsColor 0.025428 0.0464064 0.0391675 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap NO_MAP bumpMap NO_MAP reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } locked 0 } doc { addActor f1side1UVM } } ------------------------------------- Pose File: ------------------------------------- { version { number 4.2 } prop f1side1UVM:1 { material FeatherMAT { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0 0 0 1 TextureColor 0.8 0.8 0.8 1 NsExponent 10 tMin 1 tMax 1 tExpo 0 bumpStrength 1 ksIgnoreTexture 0 reflectThruLights 0 reflectThruKd 0 textureMap "D:a My LightWave StuffFeathersFlightFlightGreen1.jpg" 0 0 bumpMap NO_MAP reflectionMap NO_MAP transparencyMap "D:a My LightWave StuffFeathersFlightFlightGreen1Trans.jpg" 0 0 ReflectionColor 1 1 1 1 reflectionStrength 0 } locked 0 } doc { addActor f1side1UVM:1 } } -------------------------------------
Thread: Materials problem | Forum: Poser - OFFICIAL
I'm not exactly sure what you are asking here but here's what I have: - A .obj file in Geometries. - A .pp2 file in the Props library. - A .pz2 file in the Pose library (which contains ONLY material code copied from the Props file, but with a different .jpg for the texture and transparency). The .pp2 file loads just fine with all materials set as specified in the coding. However, when I double-click the pose file, Poser just rudely beeps at me and does nothing.
Thread: Materials problem | Forum: Poser - OFFICIAL
MAT poses do work on props. I was comparing my code to one from the DAZ site - the Curt hairstyle (which is a pp2 not a hr2). But I may do as you suggest, make it a figure, just to see what happens. Thanks.
Thread: Victoria breastplates | Forum: Poser - OFFICIAL
breastplate n. 1. a piece of armor for the breast Doesn't specify just how much of the breasts are covered. And my example does cover the breasts. Well... at least a little bit, anyway. (grin)
Thread: Victoria breastplates | Forum: Poser - OFFICIAL
Creating tilt morphs for the cups works! Thanks for all the advice - not to mention laughs - people!
Thread: Victoria breastplates | Forum: Poser - OFFICIAL
I've tried the cups alone, parenting them as smart props to the chest already. It gives the same results as the bottom row (only no straps). I also know about the bikini stuff. The bottom figure was set up just like the bikini obj. Before I figured that part out the darn thing refused to conform at all! It is giving the results I want - nonconforming cups while still allowing the straps to conform. (Had to rip some code outta the cr2 to get it to leave the cups alone!) I think turning the bend option will give the same results as the bottom also. But I'll give it a try. And, as far as not knowing what a breast looks like... personally, I own two of my very own... had them for many years now, too. Not all the people on this site are male! (grin) The figure you see in the bottom row is a very crude model I created for testing purpose only. Before I spent the time creating the more detailed, and realistic one(grin), I wanted to see if what I wanted to do could be done. Finally, I have an idea that might work. I'm going to try creating morphs for the cups so that they can be tilted - that's what would happen on a real body anyway. Hopefully, that will shift them enough to hide the flesh.
Thread: How to use MM4 to transfer scale, JP, FBM dials etc: | Forum: Poser - OFFICIAL
Thread: Hey, Jaager...Nan??? Problem with morph carrrier............ | Forum: Poser - OFFICIAL
Thread: Hey, Jaager...Nan??? Problem with morph carrrier............ | Forum: Poser - OFFICIAL
Here's an update... Instead of combining the four morphs I copied them into the pz2 file individually, under Hag, Alien, Fox, and Monkey. This time, the morphs functioned properly. Still, I'd like to know what went wrong. If I ever have multiple morphs in the future, sooner or later I'm gonna run out of targetGeom's to steal from Vicky!
Thread: Conformable duster/trenchcoat for Michael | Forum: Poser - OFFICIAL
The "mullet" is a mophed version of the Wonder Wedge I created and broker at DAZ3D. The character is a real actor, New Zealand's Kevin Smith (NOT the U.S. director!!!), and this is how he wore his hair thru most of the life of the Xena:WP and Hercules:TLJ shows. Personally, I love him in it, and a ton of other fans think the same thing! And, of course, that's not the outfit he wore on the show. Maybe someday I'll create it....... Looked at the Phil C. coat - very nice, but I can't afford it for the one time I'll be using it. Any freebies out there?
Thread: Conformable duster/trenchcoat for Michael | Forum: Poser - OFFICIAL
mullet n., any of a family (Mugilidae) of edible, spiny-finned percoid fishes, both freshwater and marine, having a small mouth and feeble teeth; esp., a striped species (Mugil cephalus) Huh? Where?
Thread: Victoria 2 and pz2 files - how do I...? | Forum: Poser - OFFICIAL
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Thread: Materials problem | Forum: Poser - OFFICIAL