Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 12 11:30 pm)
Here's an update... Instead of combining the four morphs I copied them into the pz2 file individually, under Hag, Alien, Fox, and Monkey. This time, the morphs functioned properly. Still, I'd like to know what went wrong. If I ever have multiple morphs in the future, sooner or later I'm gonna run out of targetGeom's to steal from Vicky!
The key to any experiment, and new morphs are an experiment, is to only make one change at a time. Go step by step. -Open the V2 that contains the loaded morphs. Set all morphs to zero, then set your four morphs to one each. Does that look like your picture? -If the result is what your are seeking, then do a 'spawn morph target', set your four morphs back to zero and set this new one to 1.0. Does it still look like what you are after? -If it is good, save the cr2. You can save a couple of steps later, if you open the settings window for the new morph, min 0 max 1 unless you have something specific - rate to 0.02. - before you save the figure. This proves that the morph works.
A morph carrier cr2 and a morph donor pz2 (or fc2) are different files. They are close is structure. A morph carrier is for sharing individual morphs in the most efficient way (so far). It is for use in MM4 (or EditPad if you know how to apply morphs using it.) I am unsure about your purpose here. Are you doing this for a Free Stuff, or commercial face pose? Is so, these are one off and you probably have a potential of dozens of unused V2 morph, but the only practical way is to combine all non v2 morphs into one. If you cannot do it because of an artifact like above, the final result will not turn out either. I do not like Poser for a lot of morph functions, export being the main open that I avoid, but spawn is useful. Just make sure ALL FBM dials are set to zero - for outside morphs. Of course, if the combined morph that you are after is the result of FBM, then they must be set, but look for any that are set by default: Smooth hips, for example. On the above Head spawn, be careful: the Vicky2 face morph is set to 1.0 by default - set it to zero. Make sure no expression morphs are on. Scan the dials for sneeky inclusions. MM4 will let you sellect which morphs to combine (or you can include the whole), but it will not use morph settings from ERC (FBM/PBM). Poser will combine every morph that is affecting the group at the time. This includes ERC (FBM/PBM). These values do not show on the individual dials, but they are there and Poser sees them. (MM4 does not.)
What I forgot to say: I use the spawn function in Poser, instead of the combine function in MM4. Among other things, it means that the morph will work, no matter how you get it into a cr2. You seem to have understood the technique. Your problem here is what, not how. One other point, if your combined mroph is a complete character morph - not part of a construction: The targetGeom that you use should be a dedicated one. (I use targetGeom Body [head = targetGeom Faces] - in its native state this morph has no deltas) The figure cr2 should not be V2 - the figure cr2 should not have any construction morphs - the point of targetGeom Body/Faces is to replace all of the construction with a single morph for ever group - each of which has no deltas - but which can host an infinite number of characters provided by morph donor pose files.
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