6 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
Graybeard | 14 | 969 | ||
Graybeard | 7 | 395 | ||
Graybeard | 16 | 311 | ||
Advisories: nudity
|
Graybeard | 5 | 219 | |
Graybeard | 5 | 241 | ||
Graybeard | 8 | 361 |
39 comments found!
And thank you very much to Ohki for the V4 fitting pose. I cannot wait to try this one!!!
Thread: LA Femme 2 NOW AVAILABLE | Forum: La Femme 2
Thread: LA Femme 2 NOW AVAILABLE | Forum: La Femme 2
Thread: LA Femme 2 NOW AVAILABLE | Forum: La Femme 2
Thread: LA Femme 2 NOW AVAILABLE | Forum: La Femme 2
I have been conforming clothes and shoes to LF2. I tried the re-rigging method proposed by @hborre above, and that works great for various garments, but not for shoes. It may be my lack of knowledge, but following the procedure, and adding the whole shoe as a constrained group, still creates a result which loses its shape, and where the mesh breaks apart.
So I was interested to see @RobZana's rough and tumble method described above. I tried it, and it actually works. I have conformed LF1 shoes and even some V4 shoes to LF2.
This is my method then: Clothes transformed and re-rigged. Shoes morph-brushed and tweaked.
I can post some images if there is interest.
Thread: LA Femme 2 NOW AVAILABLE | Forum: La Femme 2
Thank you Ohki!
Also for the V4 pose, which is coming. That will be useful for many of us!
Thread: Enhanced Shadow catcher? | Forum: Poser 13
Boni posted at 11:02 PM Tue, 4 April 2023 - #4460823I would like to know as well... :-)Could you please tell me how to activate it?Actually there IS a shadow catcher in Cycles 2, which is in Poser 13. So it does work in P13. Another great selling feature.
Thread: Sorry I don't know if this is appropriate. But for fans/Admirerers of PhilC | Forum: Poser - OFFICIAL
Thread: Texture Bombing - imported from Blender | Forum: Poser - OFFICIAL
That sounds like an interesting idea. I am not your man for Python, thoughNot sure if of interest and not a general solution but trying to solve the same issue , one thought as an alternative to texture bombing is to vary the texel density by distance, don't know if there is a programatical way to do this but if so could the UV stretch and projection be auto generated by a poser python script on a ground plane. Example render is not Poser but uses UV stretching via substance designer to project onto a static stretched UV.
Thread: support for unimesh figures will not be included in Poser 13 | Forum: Poser - OFFICIAL
primorge posted at 4:36 PM Sat, 4 March 2023 - #4457652
vopehov506 posted at 4:17 PM Sat, 4 March 2023 - #4457649Well there is Hivewire3D for a start that has Dawn 2 in the wings and talk of a Dragon, not to mention all the creations that are available here. Ken 1171_Designs has concentrated on some superb scripts for Poser 12 recently but his store includes outfits and body types for Dawn, Coflek_gnorg is prolific when it comes to 3D content and most of the more recent creations have both Firefly and Superfly materials included. ShaaraMuse3D has some wonderful modular 3D kits and also brings a good selection of HDRIs. Ali and Afrodite-Ohki provides a vast range of hairstyles that can me used with a range of figures. I could go on but these are the vendors who creations I use on a regular basis.👍
I might be wrong and there are just almost no 3D model creators left for poser that could talk about this matter, so what remains is only to talk about texturing the remains.
Let us not forget @erogenesis Project Evolution. That is a wonderful model with heaps of potential and I enjoy using it a lot.
Also LF and LH are not bad models at all, they need a bit more work, but there is potential, not least in the work done by @Afrodite-Ohki
Plus let's not forget the mystery rumour of a new character with P13...
Thread: Texture Bombing - imported from Blender | Forum: Poser - OFFICIAL
Thread: support for unimesh figures will not be included in Poser 13 | Forum: Poser - OFFICIAL
FVerbaas posted at 4:33 AM Sat, 4 March 2023 - #4457574
Point well made. No need to bash either engine. We will use the one which producers the result we desire.Superfly and Firefly are just different artistic media like oil paint and water colors are different media serving to the same end. Both use a brush and a canvas, but the paintings have their own signature. Both have their own techniques to apply color and both have things that are easy to do and things less easy. There is no matter of succession. You can even get the best of both. Make a render with both, overlay the results and rub out where you want to show the lower layer.
Firefly has its strong points: microfacet displacement is a lot easier in the fake 'artificial' techniques FF is based on, but notoriously fidgety in the physics based processes of SF. Also there is a strong base of legacy content that is based on Firefly. I think Firefly will stay there for a few generations of Poser. The sketch designer is still there also.
Having said that, I'd still love to see an upgrade of the implementation of the Superfly Cycles nodes to the current development in Blender.
Thread: support for unimesh figures will not be included in Poser 13 | Forum: Poser - OFFICIAL
hornet3d posted at 9:45 PM Thu, 2 March 2023 - #4457473
I basically agree and I am probably also a low level tinkerer.I love to play with the materials in Poser and to kit bash many of the outfits but I accept that I may well be in the minority of Poser users. I love Superfly but accept that it did raise a few problems when using Firefly materials particularly when is came to figures but life has moved on. These days it is fairly easy to easy to find a character with Superfly materials and there are scripts with can make a decent job of converting Firefly materials to Superfly at the click of a button. OK it is another script but if that is what is needed to keep the cost of the main program down and let users fine tune their own installation then so be it. The truth is that Firefly still works and there are few hurdles to using Superfly if that is what users prefer. These days Poser provides a powerful piece of software that is relatively stable and at a cost not beyond the pocket of the average hobbyist. Of course it can be improved but by using the scripts available it can be tuned to do a great deal more at minimal cost.
So far Bondware have, I believe, made a relatively good job of cleaning up Poser and adding to the existing program. I am happy to buy Poser 13 based upon their efforts with Poser so far and to use scripts to make the program even more powerful yet easier to use. It has come a long way since Poser 5 and, for me at least, it has been a journey of both fun and discovery.
I do not understand the Superfly bashing. Superfly is a fantastically versatile tool and a superb render engine. First and foremost, it is not locked to NVIDIA like IRAY, but it will work with AMD hardware as well. Secondly it provides both a physically based method, like IRAY with the use of the standard set of PBR textures, but it also includes a way to make high quality procedural textures, which is light om memory and produce wonderful pictures.
I understand that for those less tinker-minded there needs to be texture packages, and there are. Really good ones too. Like VinceBagna's or the one produced by the late great Dimensiion3D.
As an aside a tip: If you find porting textures for old figures, like V4, to Cycles difficult. Try using the Physically root node and simply attach your available textures to that. Even just doing that will give absolutely decent results.
And if that doesn't float your boat, then I am happy there is still a very effective render engine in Firefly.
Both bases covered as far as I am concerned.
So I have some wishes for P13, which will probably not be fulfilled. At least not all of them. And I'll be cursing that I do not get what I want. But I'll buy the thing anyway I am sure.
Thread: Texture Bombing - imported from Blender | Forum: Poser - OFFICIAL
I have used the poser ColorRamp in a number of cases when I've translated Blender Cycles textures to Poser. Blenderbitesize has some very interesting texture turorials on Youtube, and I have succesfully translated a number of those to Poser. (106) blenderbitesize - YouTube
Thread: Texture Bombing - imported from Blender | Forum: Poser - OFFICIAL
Graybeard posted at 1:47 AM Fri, 3 March 2023 - #4457477Just as complicated (not!) as I expected. But I'll still wait for P13 to see if the ColorRamp node has changed.Select the nodes you want to compound, right-click on the menu, and select Compound at the bottom of the list.Ken1171_Designs posted at 8:13 PM Thu, 2 March 2023 - #4457468
I agree completely. Much more sexy. But for now I wanted to splay the explanation out so everybody could see what's going on. Besides, who knows if Poser 13 comes with node changes in Cycles, so we can get a better ColorRamp...Maybe you could simplify much of the giant shader by collapsing each copy as a composite node? You can expose only the parts you want to change, and then duplicating it to reuse it in all other copies, with only the rotation as a parameter. Also, remember these rotations are in Radians, not degrees. :)
(Also I don't yet know how to make a composite node... ;-) )
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: LA Femme 2 NOW AVAILABLE | Forum: La Femme 2