4 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
JohnMichael | 1 | 225 | ||
JohnMichael | 6 | 173 | ||
JohnMichael | 7 | 215 | ||
JohnMichael | 3 | 102 |
24 comments found!
Ya, I do that most of the time and I also compare DAZ3D renders that were done by the vender.It's important to consider the shaders used in the Material Room. Older models tend to render better in Firefly because they are designed for that rendering engine. If you apply the same shaders to Superfly rendering, the results may not match, and could even be worse. Therefore, making a direct comparison without any adjustments is unproductive and a waste of time. Instead, focus on learning how to manipulate and optimize the material shaders to enhance your images and promotional materials for both rendering engines.
Thread: Show your Poser 13 renders! | Forum: Poser 13
Nelly. PP13 latest version using Firefly and good old V4. Leandro Hair. Some mods to the eye shadow and effects.
Thread: Future of Poser | Forum: Poser 13
JohnMichael posted at 11:06 AM Fri, 1 November 2024 - #4490916
Versum posted at 8:49 PM Thu, 31 October 2024 - #4490910Hi. This is a render using P12 FireFly that I did over a year ago. I wasn't able to get the same quality with SF. I have not tried SF from P13 yet using the same scene. I did compare it to a DAZ similar scene and they were about the same.JohnMichael posted at 6:05 PM Thu, 31 October 2024 - #4490906
Sure have to agree, Doing my self many promo Images every day having nothing to do with the render engine, a car can even have the best results rendering with the poser 4 engine. Superfly is still having massive issues with the Normal maps or I just can't handle these forcing to use bump maps, in certain cases it often renders just flat. When looking at older promos that were made with Firefly from RDNA you get the impression of a time travel back to the roots comparing renders made with Superfly. Naturally all depends if the user even qualifies to make any render no matter what engine he is using. Considering if you want to match a FF render with a SF then it takes you allot of hour's setting up all the stuff to even come close to it for SF in addition of a good light setup with Props , this sure can take the fun of making your art. It is also just a question of preferences and style.Afrodite-Ohki posted at 2:39 PM Wed, 9 October 2024 - #4490128
Rhia474 posted at 12:49 PM Sat, 5 October 2024 - #4490012Right now I render images using both SF and FF. And compare. Often the FF is better. The problems associated with producing great promos are 1) lighting 2) shade/shadow 3) use of color 4) camera angles, 5-the model.... I'm not convinced the SF is always better. Hair, candle light, SF probably better. Scenery, buildings, interiors, table settings... FF is very competitive and often faster. I even compared recently an interior room using SF, FF, and Daz. And the FF was better. Reflections were better, dim lighting was better, fabric textures were better. There's a certain knack to producing great promo renders. You either have it or you don't and it may not have anything to do with the render machine.Ah, yes, quality of Poser promos is something I have been screaming about for probably years now. Still very rarely I see the quality the DAZ side of this site offers if looking only at the promos.
A lot of Poser users - and vendors - are STILL afraid to use Superfly and continue stuck in Firefly, which is why a lot of the promos for Poser look like they were made 15 years ago: because they were rendered in an engine that is over 15 years old.
I'm trying to figure out how to update my P13 to the current version. I know there is an update out there someplace.
Hava g8 day.
Thread: Future of Poser | Forum: Poser 13
JohnMichael posted at 6:05 PM Thu, 31 October 2024 - #4490906
Sure have to agree, Doing my self many promo Images every day having nothing to do with the render engine, a car can even have the best results rendering with the poser 4 engine. Superfly is still having massive issues with the Normal maps or I just can't handle these forcing to use bump maps, in certain cases it often renders just flat. When looking at older promos that were made with Firefly from RDNA you get the impression of a time travel back to the roots comparing renders made with Superfly. Naturally all depends if the user even qualifies to make any render no matter what engine he is using. Considering if you want to match a FF render with a SF then it takes you allot of hour's setting up all the stuff to even come close to it for SF in addition of a good light setup with Props , this sure can take the fun of making your art. It is also just a question of preferences and style.Afrodite-Ohki posted at 2:39 PM Wed, 9 October 2024 - #4490128
Rhia474 posted at 12:49 PM Sat, 5 October 2024 - #4490012Right now I render images using both SF and FF. And compare. Often the FF is better. The problems associated with producing great promos are 1) lighting 2) shade/shadow 3) use of color 4) camera angles, 5-the model.... I'm not convinced the SF is always better. Hair, candle light, SF probably better. Scenery, buildings, interiors, table settings... FF is very competitive and often faster. I even compared recently an interior room using SF, FF, and Daz. And the FF was better. Reflections were better, dim lighting was better, fabric textures were better. There's a certain knack to producing great promo renders. You either have it or you don't and it may not have anything to do with the render machine.Ah, yes, quality of Poser promos is something I have been screaming about for probably years now. Still very rarely I see the quality the DAZ side of this site offers if looking only at the promos.
A lot of Poser users - and vendors - are STILL afraid to use Superfly and continue stuck in Firefly, which is why a lot of the promos for Poser look like they were made 15 years ago: because they were rendered in an engine that is over 15 years old.
Thread: Future of Poser | Forum: Poser 13
Afrodite-Ohki posted at 2:39 PM Wed, 9 October 2024 - #4490128
Rhia474 posted at 12:49 PM Sat, 5 October 2024 - #4490012Right now I render images using both SF and FF. And compare. Often the FF is better. The problems associated with producing great promos are 1) lighting 2) shade/shadow 3) use of color 4) camera angles, 5-the model.... I'm not convinced the SF is always better. Hair, candle light, SF probably better. Scenery, buildings, interiors, table settings... FF is very competitive and often faster. I even compared recently an interior room using SF, FF, and Daz. And the FF was better. Reflections were better, dim lighting was better, fabric textures were better. There's a certain knack to producing great promo renders. You either have it or you don't and it may not have anything to do with the render machine.Ah, yes, quality of Poser promos is something I have been screaming about for probably years now. Still very rarely I see the quality the DAZ side of this site offers if looking only at the promos.
A lot of Poser users - and vendors - are STILL afraid to use Superfly and continue stuck in Firefly, which is why a lot of the promos for Poser look like they were made 15 years ago: because they were rendered in an engine that is over 15 years old.
Thread: L'Homme 2 Pro??? | Forum: Poser - OFFICIAL
Thread: With Poser 13 on the way... | Forum: Poser 12
Thread: With Poser 13 on the way... | Forum: Poser 12
Thread: With Poser 13 on the way... | Forum: Poser 12
As far as Poser 13... The big changes for me, as I see it, are updates to Superfly (which I never use), Walk and Talk (which I never use), installing new software (which has never been an issue with me). The ability to modify the start up scene is good. I hate having to change that every single time I load Poser.
I was hoping for improvements to the clothing room, being able to have more control over the app's appearance, less trouble keeping the various panels from floating around, more(easier) ability to use the DAZ models, and a better way to select arms and legs and fingers, etc, when posing characters.
Thread: With Poser 13 on the way... | Forum: Poser 12
Has anyone else had problems with WIN 11 and Poser 12? Ever since I updated to WIN 11 I have a lot more problems with extremely slow Poser, hang ups, stalls, etc. These problems are not exclusive to Poser. Most of my other apps are negatively affected. Wish I could go back to WIN 10.
Thread: Pose2Lux | Forum: Poser - OFFICIAL
Thread: Pose2Lux | Forum: Poser - OFFICIAL
"24 to 72 hours is totally normal."
Sounds like I need a second PC just to render. I love the renders I currently get from Poser 8 using special lighting, AO, etc, with a bit of photoshopping. Although I do sell my renders via Etsy, most of my renders are mainly used for the graphic novels I create. So I can't imagine the renders from LuxRender will be worth it, not if they take 1-3 days.
Thank you for the response.
JM
Thread: Pose2Lux | Forum: Poser - OFFICIAL
I'm very new to LuxRender, and I have a very basic question. What are the advantages of using LuxRender over the renderer in Poser 8?
Also, I've installed the latest exporter and LuxRender, and tried a simple render using 1 V4 in clothes with hair. No background. I made no adjustments. And the render was taking FOREVER before I cancelled it off. Do they always take that long to render?
I have a rather speedy PC. 4G duo 64k.
Thank you.
JM
Thread: Prop Hair Question | Forum: Poser - OFFICIAL
Thread: Prop Hair Question | Forum: Poser - OFFICIAL
I got the prop hair to work this morning using a brand new V4 figure.
However it does not work when I change the hair on an existing figure.
What I do is select the hair, delete the object and then add the new Kat Hair. When i sleect the new MAT texture it does not work.
Do I have to delete the old texture somehow or clear out the old hair in a different way?
Thank you.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Future of Poser | Forum: Poser 13