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302 comments found!
Hi,Â
Yep, you missed something indeed....Â
The rotation was done with the Vue specific spin options. To open them : select Camera, in World browser tab animation, click on Animation Tool Box, then you ll find the spin options. Then play with filter and/or value and/or axis.
Hope that helps.Â
Philippe Bouyer
http://www.belino.net
Thread: Looping wind effects on plants? | Forum: Vue
Thread: Looping wind effects on plants? | Forum: Vue
Attached Link: Looping_wind_effects_on_plant.zip [ limited time ]
Hi all,ÂAlso here an idea...Â
try animate wind through atmo tab.Â
A key at start and a key at end with different values,Â
then load/edit smooth pendular filter. Â
Feel free to open the vue infinite scene added (see link) to figure out the trick.
Hope that help.
Regards.
Philippe Bouyer
www.belino.net
Thread: Vue 6 DEMO | Forum: Vue
PS : forgot... AA mean Anti-aliasing. And only for Object ! I should say OAA. I never use TAA; texture Anti Alising; no time to loose ;-)Â
Have fun with Vue.
Thread: Vue 6 DEMO | Forum: Vue
Hello,Â
I am not visiting Renderosity often; I am sorry... I just miss time; I am so busy.Â
Well. Just a note right now.Â
Every scenes need specific AA parameters. For instance lot of details with many plants and tiny materials will need high values for AA. But flat materials, don't need high AA. SO, no rules.Â
Â
The renders for the demo was done with a large value of pixels for HQ presentation at last  Siggraph. So reducing the size of the frame it is like a new path of AA.Â
For instance and clarify, make a very large render with poor AA quality, then resize to lower version, you will be able to get nice AA.
Hope that helps.  Â
Thanks.
Philippe Bouyer
www.belino.net
Thread: Tilting the camera in Vue | Forum: Vue
Hello.Â
Â
Spin along camera axis, mean Z axis?...  First the animated camera must not have any tracking! the select the camera > Tab animation in the World browser  > open Animation tool box > Check spin, and revolution axis Z. Edit and play with the Variation of revolution angle. Start with a flat filter, and try with some waves added in that line...Â
Have fun.
Philippe Bouyer
www.belino.net
Thread: What cpu/motherboard for Vue ??? | Forum: Vue
Attached Link: At Hardware.FR
I have an AMD 64 x 2 3800 since few weeks. I am very happy with it. Today the 5th new great pages about that issue: http://www.hardware.fr/articles/617-6/intel-core-duo-debarque-desktop.html AMD dual core is the best (power/price) for Vue 5 Infinite for now.Thread: RenderChallenge: Flicker Elimination in GI | Forum: Vue
Hello all.
I wrote ...threshold 75, but I recommand almost always 95 for slow camera movement or action in front of camera! If fast things, and lot of motion blur you can enter e.g. 55. Oups... Here a small correction in my small english (to be more clear): "...threshold 75, but I recommand almost always 95 for slow camera movement! Otherwise, if fast things, and lot of motion blur you can enter e.g. 55." Hope that 's help somebody else. Voili voilu.
Philippe Bouyer
www.belino.net
Message edited on: 03/24/2006 16:43
Thread: RenderChallenge: Flicker Elimination in GI | Forum: Vue
Attached Link: http://www.cornucopia3d.com/forum/viewtopic.php?t=1791
Dear RyanSpaulding, I just send a new new new ;-) answer/reply at cornucopia3d. Here the copy and paste.I left Paris for London where I am working for a british Studio. Since 2 weeks. Big production, blablabla... Some works with animated vue things! The biggest scenes I ever work on. Biggest renders, frames size, too. Speechless...
So, again, I can confirm (what I said in my previous im, threads, topics, etc) that in almost all cases animations not need TAA, but a good OAA's Threshold.
Min and Max are the tools. Threshold is Einstein. Give to Einstein poor tools he will try to make nice work. With good tools, good Min and Max, the genius will give very very nice work. You see? The most important thing is to put an Einstein in your parameters: a great threshold!
So, please try for OAA
And if you scene is GI scene, enter +1 to +3 in atm parameters.
If you will get bad result it is because you will make something wrong in your parameters or something wrong in your scene (and we could not know what it could be without open the scene. Mor blablabla could not help anymore). In advance I am sorry if you don't believe me.
Best regards.
Philippe Bouyer
www.belino.net
Message edited on: 03/23/2006 05:55
Thread: Animation - What Causes Flickering? | Forum: Vue
Philippe Bouyer
(www.belino.net)
Message edited on: 03/04/2006 18:56
Thread: What is a .VIM file | Forum: Vue
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1953793
Grosso modo c'est une image englobante qui laire la sce. Atmosphere Editor > Atmosphere model: Environment Mapping. Tab Effects: load Environment Map = load a .vim or .hdr or .hdri. Etc...Message edited on: 11/16/2005 09:00
Thread: What is a .VIM file | Forum: Vue
Thread: Twelve recent animated drafts ! | Forum: Poser - OFFICIAL
Attached Link: http://www.belino.net/
*Later...*Hello,
I just uploaded another shot (34" with music) made "in" the "urban" model by Stonemason.
Shot called "Urbanseque". A mad driver... :-)
Thread: Twelve recent animated drafts ! | Forum: Poser - OFFICIAL
Hello !
Thanks all for nice comments. :-)
Cheers.
Philippe Bouyer, www.belino.net
Thread: New animated drafts... | Forum: Vue
Hello,
Thank you for the nice comments.
-About my old animations: I confirm they were been deleted from my website.
-About the planetary rings: it was done with rocks on ecosystem (there is a thread in that forum where I explained the wip).
-About rendering quality: each animated scenes need its special setup based on ultra (almost always with more Texture AA).
Philippe Bouyer (www.belino.net)
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Thread: Camera Rotation in Sample Animation | Forum: Vue