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203 comments found!
I will email you then conniekat! Will keep coming here to see the progress of the suit.
As for the first attempt of the bodymorph, well WW2 seems to have crumpled most of the fine detail, too bad. Hope you can solve this, maybe try the Netherworks kit or something similar.
Don't know for sure which one is the best because I do matching morphs by hand so I cannot be of help but maybe someone here can help you with that.
Thread: GND4 Outfits Wishlist | Forum: Poser - OFFICIAL
@Lost inSpaceman: yeah, the gravity on NGMs is actually something close to 20m/s2 than the usual 9.87 m/s2 ;)
Thread: GND4 Outfits Wishlist | Forum: Poser - OFFICIAL
Hi JoeBWan! There will be two versions of NGM for GND4 one will be the regular, big gravity ones and other that will be dedicated to "petite" shapes. But you won't need to buy both, just the one that you like the most.
Thread: GND4 Outfits Wishlist | Forum: Poser - OFFICIAL
Connie that is indeed a nice looking outfit and killer boots. Good work!
Now, regarding NGMs they are geometry based and not magnet based so they can be used in Carrara for example with very good results btw.
Regarding the outfit I agree with many people here that an outfit so tight as this and with a built-in bra, as Connie said, couldn't possibly allow breast shapes like the ones on any NGM kit.
But as some others have pointed out , it could be just for fun and not to obtain or gain a sense or reality while making an image.
There will be a NGM for GND4 since unfortunately most of the morphs end twisted or bend in strange ways looking not very appealing to be honest with the current NGMV4.
I will send you the finished set once I have finished it and if you like I can help you with the creation of the morphs in the suit if you like.
Thread: Natural Gravity Morphs... | Forum: Poser - OFFICIAL
Yeah, I love the A4 shape (which is exactly like the one of A3) so I'm glad of how the NGM looks on her.
I have found though that the only FBM of A4 that is not totally compatible is the Stylized, maybe I will make a set just for this FBM.
Thread: Natural Gravity Morphs... | Forum: Poser - OFFICIAL
*Good news Jim!
*Thanks Stormchaser!
*Great size Ghelmer...for the forum and for the breasticles ;)
*Bopper, the NBS for V4 is a long and sad story that is better not to remember...sigh...But rest assure that when I make peace with it will be in the market place later this year.
Thread: Natural Gravity Morphs... | Forum: Poser - OFFICIAL
Hi Bopper, the one that has a python version is NBS (natural breast system) not NGM
NGM products don't need this since the empty channels are already there.
The acronyms are kind of confusing sometimes..I know ;)
Thread: Natural Gravity Morphs... | Forum: Poser - OFFICIAL
Hi, there are two possible problems here: one is that the inj files are not in the right place and the other is that you don't have the right version of V3.
Since you can see a PBM dial in the body part then the files are at the right location so we don't have to worry about this :)
This lead me to think that the version of your V3 is an old one so please go to the DAZ store and redownload a fresh V3 which should be the SAE edition or the SR2.
This versions had more empty morph channels in the CC (community channels) area than the old ones and NGM products use more or less the last 10 channels to avoid conflicts with other injectable characters or morphs.
The head and body packs use another set of empty channels, they use their own set named DC (Daz channels) so you can feel confident working with those and with the NGM ones.
Thanks for all for the support here, glad that you all enjoy working with NGM!
Thread: problem with V4's 'community' morph channels... | Forum: Poser - OFFICIAL
Hi! I always try to use the last 10 morph channels of the figure, say PBMCC_20 to 30 or PBMCC_30 to 40 to avoid possible conflicts but as many ones here have said before it seems that the other product is using those channels also so the python of adp seems to be the easiest solution.
@adp: that Poser in your browser seems very handy, nice work!
Thread: Amazing!!!, nipples as BODY parts | Forum: Poser - OFFICIAL
Quote - Lookin forward to it! Or them! boing boing
LOL!!!! Loved the sound of it, or them ;D
kawecki, what you said sounds terrific! But how could you mantain the vertex order if you add new groups?
If you succeed then it will be a nice cool tool for doing much more than nipples and breast morphs.
Hope that you can pull it off!
Thread: Amazing!!!, nipples as BODY parts | Forum: Poser - OFFICIAL
As pjz99 said the breasts of V4 are just linked magnets tied to a parameter dial, so no geometry is involved here so the breasts not working any more is just that the ERC links had been broken or the IK chain had to be updated to accommodate the new parts. Easy to fix.
I tell you this because the first incarnation of NBS for V4 was something along the lines of what kawecki did. One of the downside of it is when you add new groups the vertex order change so none of the morphs of V4 works anymore in the chest area. So you will lose DAZ body morphs or my NGM morphs which is a tragedy! ;D
This means of course that all the body morphs or muscular morphs had to be incorporated to the new chest figure to regain body morphs and believe me there is no automatic process for this you have to redo them by hand ant they are a lot!
I have tried other ideas also but eventually I returned to the geometry morphs for NBS because right now is the only way to obtain precise bends or folds in the figure breasts. Maybe if Poser had vertex maps a nice rig could be developed for breast movements but right now we have only joint parameters. And they are not enough for this.
NBS for V4 is now in its final stage, has taken a little more than I had wanted for various reasons but I can tell you is very close now.
Thread: I really want to sell my V4 morph | Forum: Poser - OFFICIAL
@MatrixWorkz, we talk about this over the CP forums but I don't remember the link now, will try to find it later. But the process is very simple:
1-load your figure in Poser,
2-go to the FaceRoom
3-play with it until you get something that you like.
4-Save your file as .pz3
5-Open Shaderworks
6-In the little utilities section you will find: Save FaceRoom data
7-Click on it and then look for your file
8-Save it and you are done.
Once you have this little file saved, open Poser, load your figure and then in the face library select this new file and double click on it. Nothing will happen but don't panic.
Go to the FR and once you go in there it will automatically update the face with your saved data, return to the Pose room and your face will be there.
Hope it makes sense.
Thread: I really want to sell my V4 morph | Forum: Poser - OFFICIAL
Sorry to step in but you can distribute faces created in the FaceRoom very easily and without any legal problems by creating a .fc2 file with the FR data.
Sometime ago Dead_Reckoning, semidieu and I were playing with this kind of stuff, it is simple and it has many advantages like a .fc2 file is like 200 kb and a head morph is close to 9 Mb in case of Miki for example.
semidieu included this function in Shaderworks a little but powerful application. You can find it here: http://poser.rois-sorciers.com/ShaderWorks/download.html
Thread: The Wishlist has been enhanced! | Forum: MarketPlace Showcase
Thread: Could you please delete the following orders... | Forum: MarketPlace Customers
Yep that's me!! Went to get some DVD's, then Ballistic books. Finally some C4D plug-ins.
After all this shopping my feets were killing me! ;D
Thanks Deb, go get some sleep. You will need the strenght this weekend.
Best of luck,
PM
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Thread: GND4 Outfits Wishlist | Forum: Poser - OFFICIAL