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1,448 comments found!
Thank you very much!
Paolo
https://www.preta3d.com
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The
Reality Gallery: https://reality-plug-in.deviantart.com
Thread: Dyson Question | Forum: New Poser Users Help
The Poser DSON files should go in the Poser content. My suggestion, in general, is to keep Poser content and Studio content separate and, in case of products that work both in Poser and Studio, to duplicate them. Hard disk space is extra cheap and the savings in space are not worth, IMHO, the aggravation of trying to satisfy two very different programs. Content management is tough enough to without adding extra complications.
Cheers.
Paolo
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Reality Gallery: https://reality-plug-in.deviantart.com
Thread: Dyson Question | Forum: New Poser Users Help
The location of the installation of the content depends on the OS. There can be differences between OS X and Windows. In any case, the Studio default location is only a suggestion. Personally, for example, I don't use it. I keep all my DS content in a very structured directory, under ~/DSContent (~ symbolizes your home folder) path.
When it comes to using both Poser and DAZ Studio I advice to actually duplicate the content. For example, I have V4, and all connected accessories both under ~/DSContent and under ~/PSContent, where PSContent is the home for all Poser content. Trying to keep a single copy shared between applications is going to impose constraints to either one application or the other. If you organize the content to be optimal for DS then you will likely have sub-optimal organization in Poser and viceversa. The best option is to keep two separate repositories and organize them as it's best for each application.
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
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The
Reality Gallery: https://reality-plug-in.deviantart.com
Thread: Reality 4.2 - Poser Edition | Forum: Poser - OFFICIAL
honzu posted at 3:23PM Sun, 06 March 2016 - #4259571
Does SSS work with GPU?
It does but it has some limitations on the type of lighting, it's best used with soft mesh lights. We are working on extending that to all situation. You can easily enable/disable SSS with one click.
Paolo
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Reality Gallery: https://reality-plug-in.deviantart.com
Thread: Reality 4.2 - Poser Edition | Forum: Poser - OFFICIAL
Thank you very much Wolf.
Paolo
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FB: https://www.facebook.com/RealityPlugIn
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Reality Gallery: https://reality-plug-in.deviantart.com
Thread: Reality 4.2 - Poser Edition | Forum: Poser - OFFICIAL
BTW, you can see the program in action in our YouTube channel: http://www.youtube.com/user/PretA3D
Cheers.
Paolo
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FB: https://www.facebook.com/RealityPlugIn
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The
Reality Gallery: https://reality-plug-in.deviantart.com
Thread: Reality 4.2 - Poser Edition | Forum: Poser - OFFICIAL
Hi. The 20 times faster rendering is referred to the previous version of Reality. The program is an actual stand-alone application that connect with Poser via a plugin interface that I have co-designed with Smith Micro and that they implemented in Python. The program is distributed with its own installer that installs all the necessary files in the right locations. The installer basically asks you where Poser is installed, and it will make a good guess on its own.
Reality gives you a separate rendering system and yes, it is only $49.95.The program will run the renderer in parallel to Poser so that you can go back to work in Poser while the rendering runs. You can stop the render and resume it even days later. There all kind of materials and they are all strictly Physics-based and unbiased.
Rendering can be done with the CPU, all cores are engaged and wit the GPU.
StudioArtVartanian, one of the most well known vendors here at Renderosity gave it 5 stars, see the review: https://www.renderosity.com/mod/bcs/upgrade-to-reality-4-2---poser-edition/107753/
Hope this helps.
Paolo
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FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
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The
Reality Gallery: https://reality-plug-in.deviantart.com
Thread: Changing the camera's sensitivity to light | Forum: Poser - OFFICIAL
Hi.
Excuse me if I mention this, but that is indeed a feature of Reality, the physics-based rendering system that we have designed for Poser. Reality uses LuxRender for rendering, which allows you to change the camera's exposure while rendering.
Didn't mean to give a sales pitch, I just saw your question and thought this might be of interest.
Thank you.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
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Thread: CREATING FULL BODY MORPH TOOL | Forum: Poser - OFFICIAL
To make an FBM you will need a 3D modeler, like Blender, modo, or Maya. I have prepared a tutorial on how to create FBMs using Blender: http://preta3d.com/48/
The tutorial shows an old version of Blender but the concepts are usable with the latest version of the program.
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
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Reality Gallery: https://reality-plug-in.deviantart.com
Thread: The Complete Guide to DAZ Studio 4 | Forum: DAZ|Studio
Hi.
Thank you for buying the book. Please contact Hivewire 3D directly about it. I'm sure that they will take care of it.
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
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Thread: Reality or Luxus? | Forum: DAZ|Studio
Anytime.
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
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The
Reality Gallery: https://reality-plug-in.deviantart.com
Thread: Reality or Luxus? | Forum: DAZ|Studio
I never claimed that I owned the idea of anything. I did have the idea first and that caused a shift in the whole Poser/DAZ Studio market. If you enjoy a competing product today it is because of Reality. If you enjoy using iRay in Studio, it is because of Reality. If you like the new Superfly in Poser 11, it is because of Reality. While before there was no talk about PBR in this market today there are several solutions, and PBR is expected. That is the result of Reality spearheading the effort.
This is a matter of giving credit where credit is due.
All the best.
PS: settings a portion of the surface to emit light in Reality 4 is simply a matter of enabling one checkbox in the material and adding your texture map.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
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Thread: Reality or Luxus? | Forum: DAZ|Studio
With all dues respect, what Male_M3dia says about another product providing integration of Luxrender in Studio before Reality is completely, utterly and completel false. Provide proof or stop spreading malicious information.
Paolo
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FB: https://www.facebook.com/RealityPlugIn
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Thread: Reality or Luxus? | Forum: DAZ|Studio
Male_M3dia posted at 7:33AM Tue, 24 November 2015 - #4240658
You forgot a part.
Why did your store get closed?
It did not get closed, I left the DAZ market place. Please stop spreading false information about events of which you have no direct knowledge.
About Reality 3, I developed an anrchitecture that makes Reality work in exactly the same way under Studio and under Poser. This is, again, unique and unprecedented. The same exact UI is used for both programs, bringing a consistency of workflow that does not exist in other products. It takes a long time to make this sort of things. I'm a single developer and writing code is time consuming. Reality has about 200,000 lines of C++, Python, And SQL code, among other things. It connects three programs, DAZ Studio, Poser and Luxrenderand all those programs changed continuosly.
Poser and Studio use very different plugin APIs, one using Python (Poser) and the other using C++. It took a lot of design, prototyping, and test to find something that works.
I developed Reality 3 for Poser because Reality had been present for Studio for a couple of years at that time, therefore Studio artists had a PBR solution for quite some time. Reality 2 is so advanced that people are still using it today, even though version 4 has been out for a long time.
After I finished Reality 3 for Poser I was mentally exhausted. I needed time to recover and so I spent a few weeks away from coding. Then I started working on connecting Reality 3 to Studio. During that time I posted detailed descriptions of the progress in my blog, at http://preta3d.com/category/blog/
The job tool a long time because of the complexity of the code. Reality is very complex. It converts materials using complex heuristics used to bring the highest level of automatism possible. It also has the most advanced material editor available in an external renderer, without using nodes. That stuff takes time.
After working on that for months it became clear that new features needed to be added I order to give Studio users the support that they deserved. At the same time I wanted to have one version of Reality that was released simultaneously for Studio and Poser. That led to calling that version 4.0.
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
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The
Reality Gallery: https://reality-plug-in.deviantart.com
Thread: Reality or Luxus? | Forum: DAZ|Studio
Male_M3dia posted at 7:32AM Tue, 24 November 2015 - #4240657
There was a free exporter available from DAZ Studio 3.1 to luxrender as well. And that was sitting in DAZ's freebie forum before Reality hit the market. Nope, that is false. That plugin was released more than a years after Reality 1.0. Please get your facts straight.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
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Thread: Pauline Advanced available for free for a limited time. | Forum: Poser - OFFICIAL