11 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
Richard60 | 0 | 254 |
(none)
|
|
Richard60 | 0 | 272 |
(none)
|
|
Richard60 | 4 | 504 | ||
Richard60 | 3 | 263 | ||
Richard60 | 2 | 332 | ||
Richard60 | 2 | 297 | ||
Richard60 | 0 | 456 |
(none)
|
|
Richard60 | 0 | 327 |
(none)
|
|
Richard60 | 6 | 895 | ||
Richard60 | 3 | 392 | ||
Richard60 | 3 | 206 |
581 comments found!
There are no keyboard shortcuts. If you go to Edit-->General Preferences-->Interface there you will find all the possible things to assign a keyboard key to activate the command. There are no camera movements listed. You can select a particular camera, but not control the movement of that camera via the keyboard. You can use the mouse on either the Camera Control ball in that window OR use the mini ball in the upper right corner of the Poser window. Either of those will move the current camera view around. The most likely reason there are no keyboard shortcuts is that the Current View Camera and the camera selected via the Parameters control panel are not the same. You can have the View camera set to Top (looking down on the scene) and have the main camera selected in the parameters palette and the controls will move the Main Camera which you can watch from the Top View to put it where you want. So unless you select both the View camera and the Parameters for that camera then the movements you make with the dials won't be visible until you switch views
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
Thread: Ground Objects gets blurry at preview with distance. P 11 Rro | Forum: Poser - OFFICIAL
Well since the article basically says the same thing I did if you want the Mips maps to be higher than you crank the Preview up to 4096 so that the next Mip map will be 2048 and the third 1024 and the fourth 512. The Mip Maps are created on the fly by Poser and use the original texture map. Of course, the Original Map will have to be at least 4096x4096 or it won't make any difference. But you still run into the problem the further away the object is the less pixels it will have and the texture will still be compressed to fit. But making the Mip Map very large it may push the point where the image starts to blur. So that if an image was 1024 to start and it looks OK up close then if you use a 4096 image and it drops down to 2048 there will still be the compression line, however, it may not be as noticeable.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
Thread: Why does IK not work properly | Forum: Poser 13
The IK target is only visible while you hold and move say the hip and pull the body away from the ground. As soon as you release the hip then the IK targets disappear. Which is why they are only slightly useful. In that you can see where the target is when moving but not always and if the foot/hand is still at the target location then it is hidden, and you never see it. It would be really nice to have the targets visible all the time, except that you would not see them if they were covered.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
Thread: Why does IK not work properly | Forum: Poser 13
Correct. If you apply IK to the feet of a figure and then drag the hip up into the air you will see ghost footprints where the IK target is. The target is not a part of the figure and will be placed wherever you move the foot (or hand) to after IK is turned on. It would be really nice if you could move the target directly, however you have to use constraints to do about the same things.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
Thread: Why does IK not work properly | Forum: Poser 13
Try it the other way around. That is apply IK FIRST then the pose. When IK is off the hand is not moved rather the shoulder and elbow move the hand. The problem is that the hand has a known location, and IK is trying to apply that location to the hand and the hand is no longer at that location because it was moved by the rest of the arm, so when IK is turned on the hand is trying to move to where it thinks it should be.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
Thread: Why does IK not work properly | Forum: Poser 13
For the Key Frames I would change them to Linear since it is a controlled known movement. The problem with the default is that the Spline try's to go through all the points and that messes with the movements before and after you place a new key frame. I will post a couple of examples when I am at home and can get to them. Or you can search for posts that I have made, and you will see some of the issues.
above is a link to a video that shows how to use IK and constraints to try and do what you want. I had a thread or an answer to a thread about how to do IK. I will try and look that up later also. The thing is that I would put in a prop (ball) that you can be the constraint for the hand. Put the ball where the default hand is and constrain and turn on IK. Now slowly move the ball prop to where you want it to touch. Adjust the Wrist of the hand along the way to keep it in the proper real-life position. Do this by adjusting the constraint object and not the hand. This will be somewhere along the timeline, and you will be working backwards to bring the hand to the starting position either by moving the ball with the constraint on OR by dialing down the constraint till the hand is free at 0. Now when you dial the constraint up the hand reaches for it. ONCE you have the movement exactly the way you want it then you will bake in all the movements so that you can work without the IK.
IK is one of those things that you use all the time or none of the time. However, you can make small sections using IK to get the movement you want and then bake it in and turn off IK. Tha way you don't break the rule of IK On or Off both not both.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
Thread: Why does IK not work properly | Forum: Poser 13
IK is one of those things that is best to use or not use. If you use it start from the beginning and move the hand which will move the rest of the arm. What it appears you have done is posed the figure then turned on IK and the hand is still set to it's default position and it jumped back there and since it is an impossible move the rest of the arm distorts. If you set the figure to default pose and then tried to move the hand to in front of the chest without changing the bend angles of the wrist you end up with weird angles. IK for the feet are easier since the foot almost always faces forward. The hand will change direction simply by moving it. IK for the arms is best used when the hands are constrained to another object, such as a steering wheel. That way the hands move a bit and the arms follow without as much distortion.
The question is why do you need to have IK on the hands on?
IF you are doing an animation and want to use IK for the hands it is best if you set the Keyframes to Linear as that will prevent overshoot that occurs when there are several keys and they are not symmetrical.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
Thread: Better documentation on the Math_Functions node? | Forum: Poser Technical
If you are doing a lot of work in the material room this freebie may be useful as you can quickly check the values coming out of nodes. That way you get a numeric reading of the output instead of just a color.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
Thread: Ground Objects gets blurry at preview with distance. P 11 Rro | Forum: Poser - OFFICIAL
The reason is simple. Look at the circles that are close how many can you count? 3-4. Now count the circles in the back how many do you see? 8-9. Now the number of pixels in each of the scan lines is the same (we will say 1024 to keep it simple). So, if the number of pixels in the circles up close are say 1024x1024 you can compress the images to say 1/3 for the three up front circles, but the ones in the back have to be compressed 1/9. These are rough numbers and are only to make the point. The fact is the more pixels that are required to be used for the image the more the compression will distort as more of the information is tossed out. I run into this problem all the time at the college where the Art instructor sees an image on the computer monitor which is 1920x1080, but the projector can only display 1280x720. So, where the instructor is seeing 9 pixels (3x3) the projector can only show 4 (2x2) which is over 1/2 the image being changed/thrown out. Poser is doing the same thing. Where you want 9216 pixels to be drawn there is only 1024 pixels of screen to draw those 9216 pixels on. So, the image is compressed and that is why it looks blurry.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
Thread: Tips for modeling socks. | Forum: Poser - OFFICIAL
And here are two pictures with the position changed for a low sock and a high sock.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
Thread: Tips for modeling socks. | Forum: Poser - OFFICIAL
And this is the Material room settings. All the expanded nodes towards the bottom are the ones that I put in. It is also using one of My Expandeable 2 Color Ramp compound nodes. Look in the Freebies section under my user name and you can find the download to make use for yourself. You are allowed to used them any way you need to in both Freebies and paid products. By changing the value of Pos 2 that changes how far up the material swap is made.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
Thread: Tips for modeling socks. | Forum: Poser - OFFICIAL
Here is the mask that I made to select only her legs.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
Thread: Tips for modeling socks. | Forum: Poser - OFFICIAL
Here is LaFemme with her legs masked. You make the mask as a Black and White picture.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
Thread: Tips for modeling socks. | Forum: Poser - OFFICIAL
I am trying to upload pictures to show how to do a second skin effect. See if this works. Pictures won't attach.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
Thread: Tips for modeling socks. | Forum: Poser - OFFICIAL
Since the effect is to be skin tight makes it much easier to do. Maybe add a couple of morphs to smooth the ankle etc. and be done.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: camera shortcuts? | Forum: Poser 13