3 threads found!
Thread | Author | Replies | Views | Last Reply |
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adnan007 | 1 | 60 | ||
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8 comments found!
Quote - That's not really the issue - an OBJ file can be stripped, removing all but the lines starting with a v, and that's OK to distribute as far as I am aware (because you can't get the head from the result - it's just a cloud of disconnected points) though providing deltas and an injection pose is preferred 9and works for people who don't have the Morph Loader plugin). The issue is whether the morph is all the vendor's own work (as with GND, which was made by shaping the base mesh directly) or whether it was shaped wholly or in part using the DAZ morphs. If the DAZ morphs were used then the distributed files must need the user to have the same morphs installed in order to work (by supplying a pose which sets them or via an encoded file) which isn't the case if the character is supplied as an obj or as an injection pose loading a single compound morph.
i totaly agree with you
Thread: 30 min to render->it is to long? | Forum: Vue
what if i told you that some of my vue renders take up to 12hours. depends on the objects you have on the scene. for example hair and eyes take a long time to render. trabparency and water as well. and if the number of polygons present in yr scene is big il will slow down the computer and increase the render time. i use vue 5 infinite and radiosity takes time comparing to global illuminbation but gives best results.
not familiar with the new version of vue and the vray option.
Thread: Character Creation | Forum: DAZ|Studio
Quote - The problem is that, as far as I can tell, you made you character's shape with the DAZ morphs. The only way you are allowed to share that is as a pose which will set the values of those morphs - exporting as an OBJ and then loading that as a morph isn't allowed, as someone who doesn't have Morphs++ on their machine could use the shape (and there's another drawback - as I think I mentioned earlier, several of the head morphs change the shape of the eye sockets and the morphs are linked to the size and position controls of the eyes so that they still fit; your exported OBJ lacks those links and loading it as a morph doesn't reinstate them, so there's a good chance that the eyes will beahve oddly as you pose them). Since you don't have the original dial settings for Morphs++ you can't share this character's morph (the texturing isn't affected by this), though you can use it for your own images.
What adnan suggests is the right way to share a morph made with Morphs++ (or other morph sets) but it works only if the figure you are saving from still has the original settings applied - when you have just the one dial for the imported morph it won't help as other people won't have that single morph (and as I said, you can't share it - well, you could use RTEncoder to encode it against an item from Morphs++, but people are generally reluctant to use encoded files).
just to be clear you can export the .obj and make modifications on them. you won't provide the .obj but an inj. pose that contains the modifications you made on the .obj.
for example The Girl Next Door by blackhearted is not made from the v3 morphs provided by daz but was made bu modifying the v3 .obj
if you provide and .inj pose there is no copyright issues. but if you privude the .obj there is an issue.
Thread: Character Creation | Forum: DAZ|Studio
Thread: Character Creation | Forum: DAZ|Studio
well i think it is simple. just load your character and open the pose exporter that you will find under the scripts folder inside daz studio.
a window will pop up. uncheck everything that has relation with rotation translation scale etc. and check only the option that says export morphs and chose the directory that u want.
in that directory you'll find your pose. just make a png image of 99x99 size dimension and give it the same name as the pose. create a folder in the runtime/librarie/pose/ destination and paste the two file into it. now in daz look in the pose section and open your folder that u created. you'll find the pose. if you load v4 and double click the pose. it will turn into your character.
note : if the person that will have your character doesn't hava the morphs that u used to create yr character (for example v4 morph ++) the pose won't work because there's no morphs to load.
that's just one way to do it.
Thread: Character Creation | Forum: DAZ|Studio
just a question. how did you make your character
did you combine other morphs like v4 morphs++ and made you character
or did you make the character by modifying the original v4 .obj
in the 1st case u should make an inj pose that will locate the morphs and apply them to v4 so u would get your character (note : if the person who buys yr product doesn't have v4 morphs++ the inj pose won't work
in the 2nd case u modify the mesh using other programas like zbush or lightwave. u need to create an inj pose (that included inj deltas). u don't need othe morphs for this to work because the morphs are included in the injpose.
other things like providing v4 cr2. with yr characetr morphs included is forbidden.
Thread: Does anyone know how to save the cr2 file with morph included | Forum: Poser - OFFICIAL
Ok guys i found it, it's that little "+" that makes you save the cr2 with morphs included. but what i noticed in the library is that there is .cr2 and .pmd (i'm talking about poser6)
the morphs that i have created are located in .pmd and not in the .cr2, i did some research on several forums until i found how to get rid of it : just go to edit and uncheck "external binary morph target".
This is just a tip for those who want to make morphs of their own. thanks a lot for your response
Thread: Does anyone know how to save the cr2 file with morph included | Forum: Poser - OFFICIAL
you are right, when you 1st create yr morphs in Zbrush you save the morphs as .obj but once you enter poser6 you must import the .obj as a morph target and then you apply the morphs to the charcter and you render your scene.
But if you want to save those morphs you must to create a .cr2 that contain the morphs so that you can use them in other 3d softwares such as SAZ Studio.
That what i want to know how
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Thread: Character Creation | Forum: DAZ|Studio