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10 comments found!
Nice to hear from you ianharding. You say an actor in CGI form. There are many of these CGI models. It is too hard to manually animate (make act) these. I am waiting for AI to do that job. Any updates? And good bye Hollywood. AI will soon take over writing. The human writers are currently on strike.
Thread: CGI replaces live actor | Forum: Animation
Offline render scenarios is OK with me. It looks like not many people want to chat. So I continue. Now in headline news is newly released two weeks ago AI: Generative Pre-trained Transformer 4 (GPT-4). It can write computer code. Looks like the future is coming quickly. Graphics programs often use GUI, but some use code. When will AI meet graphics?
Thread: CGI replaces live actor | Forum: Animation
Yes, video game is a good way to summarise what I said. I liked sim city. Then I got newer version, which required online activation. So I threw it away and lost my like for Maxis and never got the Sims.
Moving on now. I will reset, and ignore just about everything you said in previous posts. Most of that was relevant then, it answered my question.
I still have my target near a realistic model/animation and might hit that in future. I will take what I can get for now. Even a stick figure. And that will fool little children, some think cartoon characters are real. But you probably define fool to mean model is indistinguishable (in eyes of expert) from real object human.
Now, portrait models of human exist, are practical, and can fool. Good start. To fool with animation of human model, AI and computer power need to be improved.
Next sub-topic: What I can actually do now. Renderosity has many models that make nice protrait. But what to do with the model when I get it? I might use some general software to change filetype and color. Maybe do some simple deformations. To do more, I will need special model-specific software and skills for that.
I use linux so that limits my software to blender. Blender GUI is too hard to learn, I prefer script. But my old bpy script will not work on new blender version. One solution is to pay for, get, online activation, and learn: MS windows, Poser, DAZ, etc. I tried most of those.
Or I could make movie using portrait models floating around without animation. This seems to be my best choice for now.
I did use script and various programs to create model of human and house. And I can view that model from various angles and zoom. That is all I can do, I wish I could do more.
Thread: CGI replaces live actor | Forum: Animation
Great. We agree that a video of realistic CGI 3D animated model human character is not practical at this point in time but AI might eventually make the model. And that answers my initial question. I was a bit vague and after this discussion I am realising the specific thing I had in mind.
For the model: I did want realistic and I plan to get that in the future. I am now in the present and will take what realisim is available. I want human. I do not want space aliens and talking toys.
For AI: I would like end user to be able to use simple script commands to tell the model what to do. Like go there and pick up that. I remember hearing about such an existing program but it had primitive stick-figure models.
AI step up: I would like end user to be able to give model some traits and goals. Then see how it interacts with enviroment and other models. I remember hearing about such an existing program. It is AI simulator for preditor and prey. The characters are depicted as icons. A video can be made of this. Evolving AIs - Predator vs Prey, who will win? https://youtu.be/qwrp3lB-jkQ
Thread: CGI replaces live actor | Forum: Animation
Good discussion Warlock279 thank you. Your second paragraph is about little movements. I understand this would be hard to pull off if the model were manually edited. But can a model be programed to walk? Can a program be written to automatically make those little movements? And if output is not perfect, go back and tweak. Your paragraph does not convince me. But the problem still exists, so maybe you are somehow correct anyway.
You answered my question perfectly. Oh no, you did exactly what I asked for. And now I tweak my question. What I'm looking for is realistic CGI 3D animated model human character, to act in video. To avoid copyright problems, the model should not look like any specific person. The video should not look like any previously published video. But this topic should be about model, not video. Or maybe a better topic would be the automatic animation of a model. Actually, this is animation forum. The references you gave me are about inserting models that look like specific people, into live video. That is close to what I am looking for and is good for reference. Disclaimer. I am not expert in this topic. I do not intend to make a commercial movie.
Thread: CGI replaces live actor | Forum: Animation
I would like more discussion on this. If not movies, then what practical use is a model? What setup work? What future developments are needed to make this practical?
Thread: How to assemble primitaves to make a foot? | Forum: 3D Modeling
Thank you for your comments on the script. I use cylinders because they require the most exact control, like rotation. It is difficult to tell if a box is rotated or simply changed width and height. If a cylinder works, everything else will work also. I know there are some problems with the blender script. If you would like to help with that, tell me and I will update with some fixes I have. But my origional question was about mathematical anatimy, not blender python programming.
Thread: Human readable script wanted, for blender. | Forum: Blender
I do not think you are deciphering my posts correctly. It seems my thoughts on this are not translating well. It is not interactive. It step by step instructions, for a human to read. I am trying to translate from hotkeys into menus, where possible. Later I might try python. QUESTION= How can I use menus to move object or view, so the cube looks like a square? The keyboard method is numberpad 1. QUESTION= How can I use menus to select verticies? The keyboard method is B or C, then drag with mouse. QUESTION= How can I use menus to rotate, zoom, extrude?
Thread: Learning Blender with Tutorials | Forum: Blender
See my post, Human readable script wanted, for blender. Will this type of solution help you? You say videos are hard to follow. I say videos are too fast, show mouse, but not keyboard. What kind of learning aid will work? I do not think you and I can force blender to change.
Thread: Gingerbread Man tutorial wanted, in blenderpython script. | Forum: Blender
Sorry I was not clear. I use blender 7.23, on debian 6. I am looking for examples, projects, tutorials on poserpython script.
I could not find this in blender store. where can I get it? Here is the external file I made, to be run as bpy script. Comments are instructions from tutorial. bpy lines are from info window. This is for my education. Can the tutorial be converted to script?
import bpy
bpy.ops.object.move_to_layer(layers=(False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False))
bpy.data.window_managers["WinMan"].(null)[9] = True
SyntaxError: invalid syntax
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Thread: CGI replaces live actor | Forum: Animation