We couldn't find any threads matching the specified search criteria.
15 comments found!
anxcon... do the lights need to be monochrome? Do coloured light show up as colour on the model? I just wondered... jonthecelt
Thread: SanctumArts is back! | Forum: Poser - OFFICIAL
I've never bought any of SA's work, to my knowledge. It's definitely of high quality, I don't think anyone could deny that. But the price has always beneout of my budget, and it's not an area of art that I tend to work in. I have to be honest, SanctumArtsKitty often causes me to raise eyebrows. She is the offical spoekesperon/customer service liaison for Sanctum Arts since he has acknowledged that he doesn't like doing it, and needs someone else to do it for him. So why choose someone who doesn't interact well with the customers? Time after time, her posts are either rude or belligerent, or are read that way by the people she is replying to. Take this last one for example, where she offers a very cold definition of CS from a dictionary. Yes, that's a correct definiton. But if you acept that as your role, then why does it take you so long to respond to queries in fora? Not everyone with a question will get in touch personally, it's well-established now that forum threads are a common method of communication. Also, customer support should also encompass POTENTIAL customers - those who have not yet bought anything but might consider it in the future. As such, your attitude needs a bit of shaking up, because as far as PR goes, this is not the way to go. I disagree with JeffAlbert regarding SA's level of disclosure, as well. Whilst it would be nice to know if there's some sort of release schedule planned for his previous work (since I now understand that he DOES have the rights to sell it himself - thanks for clearing that up, Anton!), cutomers do not need to know the full ins and outs regarding his decision to quit DAZ. You don't ask your local store the reasns why they relocated from one mall to another, or why a small business has decided to move premises. It's not our business, and I know very few merchants, online or otherwise, who go into that level of detail regarding their business deisions. For one thing, if it was an acrimonious split, there's always the chance that, by posting something, they could get into legal wrnagles with the opposing party... friendlyrogue (hereinafter changing his sig to jonthecelt, since it's what he uses everywhere else!)
Thread: Can we Import/Export between the Face Room and Jessi? | Forum: Poser - OFFICIAL
Actually, the original texture is just what Angelouscuitry DIDN'T want to come out of Face Room. The whole thing is, she's managed to use morphs to create an approximation of her friend's face (I'm assuming a friend? :)), and now she wants to use Face Room to apply a texture map. So applying the original texture would completely eradicate the work she was trying to do. Angelous, are you trying to create the texture using the photo-fitting option in the face room? That's what I'd guess from your post. Would it not be easier to use the photos as a reference in Photoshop or PSP or similar, and create a texture map you can apply there, instead? Jst a thought. friendlyrogue
Thread: Can we Import/Export between the Face Room and Jessi? | Forum: Poser - OFFICIAL
You can apply only the texture from Face Room back to your model, but I'm not sure if you can take the morphed face from the Pose Room into the Face room to texture. Best you can do is try to fit your friend's texture to the default head in the FR, and then apply texture only. Not sure how well this will fit if you've morphed it drastically, though. friendlyrogue
Thread: SanctumArts is back! | Forum: Poser - OFFICIAL
To the best of my knowledge... the remainsing SA items at DAZ are the 'DAZ Originals' that they bought from him, therefore they own the license to and can continue to sell as long as they wish. However, according to the terms of his agreement with DAZ, the other models were to be sold exclusively at DAZ. Therefore, even though he retains ownership of those models, he cannot sell them. I might be wrong, but that's my understanding. friendlyrogue
Thread: Black and White renders | Forum: Poser - OFFICIAL
I would definitely echo Dizzi's math_function route. The advantage of using it is that, as deisred, you retain the detail of the texture map plugged into value 1 without using any of the colour. Also, it's something you can vary between material groups - you want to highlight hte red lipstick worn by the vamp character? not a problem, just leave the maths_function out of the lips material area. I've yet to check on whether a strongly coloured light affects the materials and colours the final results, but should this be the case, I'm working on a method of working out various coloured light's equivalents in greyscales, so as to use them and avoid having a red light on a black and white cartoon (although I can simulate the luminosity of a red light, if you see what I mean). friendlyrogue
Thread: P6 Background Problems-clues to the mystery | Forum: Poser - OFFICIAL
Here's my theory, based on the evidence at hand. In the render settings, the max. texture size is defaulted at 1024. For some reaosn (and this is the bit I cant' explain), this is causing the background movie to be resized. Although the preview window/document size is being resized to the full size of the movie, the longest side of the movie is being changed to 1024 (and the other side is being resized so as to constrain proportions). When you render it out, it looks like the height is being rendered at its original size, but the width is still maxing out at 1024 - the maximum texture size in the render settings. Again, WHY this should happen, I don't know. But the fact you corrected it by changing those settings seems to bear this out. As does the fact that a smaller video size, within the bounds of the 1024 max, does not cause the same problems. Just my thoughts and observations on the matter, based on your evidence so far... but I look forward to seeing any further developments. removes his dererstalker, and stops chewing the pipe stem friendlyrogue
Thread: Next question.....sorry, just one more on survey....Poser users | Forum: Poser - OFFICIAL
not had any noticeable problems so far... niggles such as the smooth polygon and bump map thing, but some models designed for P5/6 seem to have the same smooth polygon problem, and the bump map thing is just something intrinsic to the P4 beast, so I can hardly moan that older models aren't up to speed with current technology, can I? :) friendlyrogue
Thread: Poser question.....please assist with survey....thanks in advance | Forum: Poser - OFFICIAL
Been using Poser since version 1 (gods, does that make me feel old!), and have worked my way through every version. Got P6 almost as soon as it came out (quick enough to get the Winter Queen version, at any rate), and love every minute of it. Any problems I have with it are mine, rather than software issues. :)
Thread: richardson's realism rendertime reduction regime...#^p | Forum: Poser - OFFICIAL
Thread: What hardware affect Poser? | Forum: Poser - OFFICIAL
The OpenGL stuff only refers to the live feedback, as you work. When it comes to the rendering of your work, your graphics card has no part in the process - it's all down to memory and CPU performance. As to the actual slowing down of the window with more figures... have you considered hiding all the figures you're not working on at a given moment? If I'm working on one particular area of the scene, especially a crowded one, then I hide away everything but any stuff pertinient to the figure/prop I'm working on at the time, which speeds up the response of the computer some. friendlyrogue
Thread: Background animation | Forum: Poser - OFFICIAL
Easiest thing i can think of would be to make the TV screen a separate material group (if it's not already), and use the 'movie' node into the appropriate inputs ni the material room. That way, the movie is played out for real, rather than trying to fiddle with it in the background setting. Never actually tried this myself, so don't know how it goes about resizing the thing, but it shoudl work... friendlyrogue
Thread: Attn all Poser users - yes, YOU! | Forum: Poser - OFFICIAL
As a thought... wouldn't a good idea be to start with some idea of the scale of the hall, so we can begin to work out how much room we might have to play with? Also, doing this would mean we could each post a thumbnails sketch of where our characters are likely to be positioned, so that we don't suffer the problem of everyone crammed in one corner (I know that's unlikely to happen, but taking a worst case scenario) just a thought... friendlyrogue
Thread: Looking for simple or primative musical instruments | Forum: Poser - OFFICIAL
Thread: Dynamic Hair.... | Forum: Poser - OFFICIAL
With the little experience I've had in the hair room, the best thing to do would be to go to each of the body parts in the Pose Room that the hair is likely to collide with (Head and Neck being the most obvious), and make sure that collision detection is turned on for them. Also, make sure collisions is set to on. Then head to the Hair Room, grow the hair you want, set its dynamics (can't help on this score, since I've only ever used the default settings), make sure 'do collisions' is checked, then calcualte dynamics. Hope this helps? Jon
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Black and White renders | Forum: Poser - OFFICIAL