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68 comments found!
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Seams a very bad idea, because other props/figures may need this.Sorry, but the best way to avoid something like this is to construct a better mesh.
You can render it twice, one enabling the backface poly option and another not, using the zone render tool and composing it in an image editor.
Well built or not, this person already owns the model and has to work with it...
Thread: Why do I get those black parts after rendering? | Forum: Poser - OFFICIAL
Had another idea. Can you try checking "Remove backfacing polys" on your FireFly settings?
Thread: Why do I get those black parts after rendering? | Forum: Poser - OFFICIAL
Sorry I haven't noticed this thread before, I don't surf the forums as often as I should. To me it seems like the back part of the tie is too close to the front part, probably because of the Xanna's influence. Firefly really hates this, when a poligon's back is too close to an opposite polygon always show those artifacts.
If you can't find a fix in the material room I'd try increasing BreastDiameter and decreasing BreastSize, that way Xanna will affect the clothing better and affect the tie more homogeneously, that could be a solution.
Another solution I can think of is using the Group Editor to create a new material group that affects the back of the tie only, and making it transparent, but that's a bit tedious and I'd try to find a Xanna's dial combination that fix the problem first.
Btw - we've opened a product support forum at kaposer.com. Feel free to visit us and post any doubt/problem you may have. Usually I check it daily
Thread: Poser Python Wish List | Forum: Poser Python Scripting
What I would like is an script to create morph targets from magnets, only one morph for body part even if it has more than one magnet affecting it, and set the dial to one. That'd be great also if all the morphs had the same name. No need to delete the magnets since there are scripts to do it already I don't know if it's already done (or if it can be done!), couldnt find that in the freestuff, I am sorry if so. Also thank you much to Ockham and Bushi, I use a few of your scripts a lot, they really make the Poser life easier:)
Thread: valueParm - groupNode injection? | Forum: Poser Technical
Lestbentley, It does work:) I did not realise I had to make a cr2 instead of a pz2. Many thanks for your help, you will have a copy of the product as soon as it will be ready.
Thread: valueParm - groupNode injection? | Forum: Poser Technical
Yes I realise a valueParm is a master channel for ERC relationships. What I do in fact is make a pz2 with a readScript poiting to a cr2 I previously hacked, I am not trying to inject it directly. However it doesnt work. It seems to need some geometrical data attached to work, but I do not want those channels to inject morphs, I want them to remotelly control props attached to a figure, selecting the figure BODY. This can be done creating another prop with all the required valueParm too, however I don't like it and did want something different..
Thread: valueParm - groupNode injection? | Forum: Poser Technical
Been working hard in this for a while and end up with nothing. Poser stubbornely assing the value parms to the first empty PMBDC channels instead of creating new ones. I made some differents pz2 files, some with the entire list of dials I want, some with only a dial, some with all the V3 dials and the dials I want and one writting only the readScrit:target cr2. In all the cases Poser takes the last dial of my cr2 list and puts it in the first empty PMBDC, that's all..:( If you make ten different pz2 with one new dial each, Poser happily overwrite the first empty PMBDC channel all the time. Yes V3 has spaire channels, 20 PMBDC channels "for DAZ" and 10 PMBCC channels "for the community"..I might use the PMBCC, but I'd need about 40 dials. The target cr2 I made works perfectly when I load it, and does show all the new body dials...so perhaps the mistake is in the pz2, but I really dont know how to write this if so, I've already tried a million ways, using valueParm and targetGeom too but no one seems to work. Perhaps I should try to write the channels in the hip instead, think it won't work though.
Thread: valueParm - groupNode injection? | Forum: Poser Technical
Thanks Lesbentley...I hacked the V3 cr2 adding my new valueParm and made an according pz2 and this indeed works...however it tends to overwrite the PBMD_01 channel instead of creating a new one. This drives me to more questions...are the PBMDC and PBMCC being used actually? And guess I could not distribute the V3 hacked cr2 anyways, since I have commercial plans for what I am doing.
Thread: ** What's the ultimate Poser Forum question? ** | Forum: Poser - OFFICIAL
Thread: Come to Daddy! | Forum: Poser - OFFICIAL
What about a displacement map to heigthen down the ruts on his face? Good work;)
Thread: Backing up runtime for reinstall | Forum: Poser - OFFICIAL
Also, you might have a runtime bigger than 4,5 gig. If so, compress it with zip and you will have a nice 50% reduced runtime ready to burn on a DVD (It will take a while);)
Thread: Dynamic clothes making tutorial? | Forum: Poser - OFFICIAL
Thread: Saying Thanks to DAZ | Forum: Poser - OFFICIAL
Say thanks to ppl that make freestuff, and upload it to internet, and pay for webspace and bandwith and, in most cases,they get nothing back. DAZ is just doing the business with us all...and now they are looking for Kozaburo....
Thread: Loocking for a weapon's flash | Forum: Poser - OFFICIAL
SpottedKitty the pack is a set of textures for the MOS Invasion set and the weapons flash. Thats a bit too big yes but the package is a zipped file, I mean you can install to Poser only the weapons flash props and skip the rest. That will need a bit of extra work to attach it to different weapons than the MOS ones, thoug.
Thread: Loocking for a weapon's flash | Forum: Poser - OFFICIAL
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Thread: Why do I get those black parts after rendering? | Forum: Poser - OFFICIAL