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24 comments found!
Thanks.You can search for hand poses for the character you want in the marketplace or freebie section, or you can pose the bones of the hand yourself. Most preset hand poses will need some fine-tuning to fit your needs correctly.
Thread: How to do hand poses in Daz Studio? | Forum: DAZ|Studio
Thanks.There isn't a pre-defined hand pose prset, though a script could be used to create one, but you can just save a pose preset with only the hands checked - make it symmetric and save both hands, then when applying it you can select one of both hands and hold down cmd/ctrl while double-clicking the preset and choose to apply only to the selected bones.
Thread: How to do hand poses in Daz Studio? | Forum: DAZ|Studio
RHaseltine posted at 9:48 AM Wed, 11 October 2023 - #4476116
Thank you.There isn't a pre-defined hand pose prset, though a script could be used to create one, but you can just save a pose preset with only the hands checked - make it symmetric and save both hands, then when applying it you can select one of both hands and hold down cmd/ctrl while double-clicking the preset and choose to apply only to the selected bones.
Thread: How to actually get into the Daz forums at Daz3d? | Forum: DAZ|Studio
RHaseltine posted at 3:28 PM Sat, 7 October 2023 - #4475935
No I have not, I will check into that, thank you.That sounds like some kind of malware or near-malware - a browser plug-in that tracks coupons, and possibly sends you to dubious sites tot ry to use them. Have you run a scan with MalwareBytes or the like recently?
Thread: Any way to make a texture map for a figure that you do not have a template? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
I hear ya, texture editing seems like a shot in the dark.Tangential problem is crafting a transparency, reflectivity or emission map for a 'well wrapped' prop, typically a complex OBJ with equally complex textures.
As some UV mappers allow parts to be moved around to minimise 'wasted space' on a texture, finding eg interior mirror or small bulk-head lamp can be fraught.
Unless you're fortunate enough to spot the shape, may come down to a 'binary chop': So, apply a 'half+half' painted image crafted in eg free Irfan view. Half-paint the portion that hit target, repeat until located...
My worst-case was seventeen (17) iterations to locate a few dozen pixels in unexpected part of a very busy 2k texture. A smear rather than a shape, it could not be found 'by inspection'...
Thread: Any way to make a texture map for a figure that you do not have a template? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
I finally did figure out how to do it. It is a bit confusing but I will try to describe it in as few steps as possible. It seems that essentially the obj has to be linked or connected to the texture file. If anyone knows of an easier way to do this please let me know, thanks.
For this I will be using UVMapper Classic (free) from http://www.uvmapper.com/download/uvmapper030a.zip
I am unsure if this will work with \a Poser exported OBJ, so it is best to look in your Geometries folder and find the manufacture provided OBJ's, you can go to Scripts - PrintInfo -ListFiles to find out exactly what OBJ's are being used in Poser. If it is an OBJ you exported from Blender / 3d Max or a program you will likely want to use that.
1. Open UVMapper
2. . Hit "Load Model" - to Load OBJ to make a texture map (template)
3. Edit - New UV Map - Planar ( I suggest making the map size bigger than the default 1024 (4096?), than hit OK)
4. File - "Save Model" to save your new model (I suggest saving a new model not over your old obj, this new model will be needed in order for the texture map to work.
5. File - "Save Texture Map" - this will be your texture map you will modify in the paint program of your choice for desired results.
6. Open Poser if its not open already, save the Figure you want a texture map for somewhere in your library.
7. Close Poser
8. Navigate to where Poser saved the figure in your library. Make note of the obj's name exactly then delete it. Place the obj you just exported from UV mapper in the File "Save Model" step to the same location where Poser saved your new figure. Press F2 and rename that file to the exact name of the Poser created OBJ.
9. Reopen Poser and use the new created texture map with the Figure.as an "Image Map" node in the material room for Diffuse Color / transparency map /bump map / diffuse map / etc etc.
Hope this helps someone.
Thread: Any way to make a texture map for a figure that you do not have a template? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Thread: Any way to make a texture map for a figure that you do not have a template? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Yes I have done this before, but I mean something that has no jpgs or anything. So I'm assuming that I would need to export an OBJ of whatever and then use UV mapper to make a template and then I can use that in the material room - 2D image node plugged into the top color slot? Thanks for checking out the thread!For personal use, you can dig the jpgs out of the texture folder and repaint them, remembering to save with a different name. This makes it very easy to find and apply the new texture for your render.
Thread: Any way to make a texture map for a figure that you do not have a template? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Is Ultimate Unwrap 3D free? Yes Blender can do UV mapping I just am not too good at it. Thanks for the reply!all the safe links to the free ones I use namely Pulling Shapes Roadkill and Lith Unwrap are dead sadly
I use Ultimate Unwrap 3D, Carrara, Hexagon, iClone and Zbrush to export UV templates
Blender should also do it
Thread: Any way to make a texture map for a figure that you do not have a template? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Thread: Any way to make a texture map for a figure that you do not have a template? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Ok will check it out thanks!There's a free version of UVMapper get that here: https://www.uvmapper.com/
Open the OBJ file for the item you need a template for.
Save the template from UV Mapper.
Thread: Multithreaded bending? | Forum: Poser - OFFICIAL
Thread: Is there way to know what head and body inj's have been applied to figure? | Forum: Poser - OFFICIAL
Thread: Is there way to know what head and body inj's have been applied to figure? | Forum: Poser - OFFICIAL
hborre posted at 10:07 PM Sat, 7 January 2023 - #4453367
Depends. If they are dial-spun morphs then you would need to find the active dials which are usually designated with a blue dot next to them. If they are morphs that were generated with a 3rd party app like Blender, ZBrush, etc. then you would look for uniquely labeled dials specifying the character or type of morph.
Thanks!
Thread: Poser 11 - How to find what geometry file a figure is using? | Forum: Poser - OFFICIAL
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Thread: How to do hand poses in Daz Studio? | Forum: DAZ|Studio