20 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
midnight_stories | 8 | 779 | ||
midnight_stories | 5 | 346 | ||
midnight_stories | 12 | 4093 | ||
midnight_stories | 3 | 48 | ||
midnight_stories | 2 | 56 | ||
midnight_stories | 23 | 690 | ||
midnight_stories | 5 | 122 | ||
midnight_stories | 2 | 116 | ||
midnight_stories | 8 | 433 | ||
midnight_stories | 8 | 233 | ||
midnight_stories | 3 | 53 | ||
midnight_stories | 13 | 523 | ||
midnight_stories | 1 | 42 | ||
midnight_stories | 11 | 528 | ||
midnight_stories | 3 | 52 |
90 comments found!
With the AMD it saved it with Unimesh on, then opened it up on the intel and didn't have Unimesh on, So just saved it on the intel and with it on, closed poser and open it up again on the Intel and it worked fine. But then took the same file that was work in the Intel and opened it on the AMD and it didn't have Unimesh on. The only other difference is DSON is installed on the AMD. That will be the next thing I take out. Long as it's work on one I should be OK !
Thread: Help with Poser content creation | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
I'm thinking it's the AMD processor that's the problem, as the 2nd computer is an intel and it worked fine !
Thread: Help with Poser content creation | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
That's what I thought to, but no matter what I do it comes back in with Unimesh turned off. Even my mammoths are not coming in with Unimesh turned on. Will have a try on my 2nd computer. Thanks anyways !
Thread: Help with Poser content creation | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
If I save a figure with Unimesh turned on is there a way to have it automatically on when I load the CR2 file or can't this be done ?
Thread: Daz Staff Picks February 1-7 | Forum: DAZ|Studio
Thread: Using Daz3D figures as FBX inside Poser 12 | Forum: Poser 12
I tried this it did work, but no morphs were there. Still something to think about. Thanks for the post
Thread: Daz Importer for Blender | Forum: Blender
Thread: Daz Importer for Blender | Forum: Blender
Haven't had much success with the Daz to Blender Bridge, but the diffeomorphic plugin works great. Did a tut to help people get pass some problems. https://www.youtube.com/watch?v=Xr4S29plu3E
Thread: La Flemme rigging issues, crashes on morph transfer | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Yes I've got the idea now, I'm going to try and finish it, it's always hard the first time. And I have to say the morph brush is my best friend now !
Thread: La Flemme rigging issues, crashes on morph transfer | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
I've figured it out, I was editing the full body JCMs not the body part JCM that's why it wasn't moving, wow it's a struggle at the start for the first time, but getting there !
Thread: La Flemme rigging issues, crashes on morph transfer | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
@Ghostman That did work with save it to my library first the conform to LF them copy the morphs after that and it didn't crash. But still can't edit the suit JCMs after that. Getting closer. Thanks you solved the morph copying problem !
Thread: La Flemme rigging issues, crashes on morph transfer | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
I think they must be out of date? there's a sticky at the top of the forum that said something about exporting the obj unwelded and reimporting back in but I don't really understand what it refers to, I think it broken and they may wait till 12 to fix it, plus I don't see too many full body suits on the market. Thanks anyways ! Cheers
Thread: Making a Welded OBJ with Just Poser. | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Thread: Renderosity Acquires Poser Software | Forum: Poser - OFFICIAL
I'm going to make a suggestion which may not be popular, but here goes. Work on the core of poser so it will support the DAZ weight mapping systems, you don't even have to make a genesis import. It will at least give 3rd party developer a chance to make the plugins to do it. Plus those weight mapping systems are industry standard for games and poser fusion will also need them. Instead 2 communities heading in different direction start going in the same, it's a win win situations for Daz and Poser. Renderosity has a huge stake in this now so Poser must succeed or the market will keep declining. Having more figures in poser will bring more using, which mean more money for development !. So best of luck guys I hope it goes well.
Thread: Renderosity Acquires Poser Software | Forum: Poser - OFFICIAL
So what is happening with the development of poser ? are the programmers coming over or is it just going to sit there like it did at SM. I still think you should try and get DAZ figures into poser as they are a mile ahead for looks sorry no disrespect intended.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Help with Poser content creation | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical