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17 comments found!
Attached Link: http://www.natk.com
I have Poser Pro 2010 and I'm having an issue with deleting folders in my library. It's easy enough to delete something within a folder...just click on it and then hit the - button, but how do you delete a folder.Â
Thanks!1
Nina
Thread: Changing background color | Forum: Poser - OFFICIAL
 Thanks for your help, but it doesn't work. Every time I insert the code and save, the file is show how restored to it;s old state when I start Poser.
Thanks,
Nina
Thread: Changing background color | Forum: Poser - OFFICIAL
Okayyyyyy, If I want my background to be photo green what Hex codes do I use?
Thanks,
Nina
Thread: Poser 5 Dynamic Hair | Forum: Poser - OFFICIAL
Attached Link: http://www.nstk.com
If you like that, try thiswww.nstk.com/hairshake.mov
It's just something I did for fun. However, it is 13mb.
I'm currently working on a short movie to promote my next novel in my Nina Steel Adventure series.
Have a Renderosity day!!!!
Thread: Dynamic Hair problems | Forum: Poser - OFFICIAL
Attached Link: http://www.nstk.com
Hi estherau, No, I'm not just a fan...it's me...thanks for the CD and charm.Thread: Dynamic Hair problems | Forum: Poser - OFFICIAL
Thread: "Is It Safe?....." P5 SR4 | Forum: Poser - OFFICIAL
SR4 a Total waste...They didn't deal with the issue of dynamic hair. Even if you have all the collisions setting are ON dynamic hair will fly right through V3 during an animation. So I thought they'd fix that in SR4...Fat chance. I think they're holding out for poser 6 so they can charge us to fix bugs that should never have been there in the first place as Poser 4 doesn't have this problem. I'll tell you I'm about ready to pack it in on CL.
Thread: SR4 due out in January/February | Forum: Poser - OFFICIAL
Attached Link: http://www.nstk.com
Hi Nerd, Sorry, I'm new to Poser and do not know what bucket size means. ninasteelThread: SR4 due out in January/February | Forum: Poser - OFFICIAL
Attached Link: http://www.nstk.com
My wish list for poser 6.Better memory management. I don't care how long it takes to render. I just don't want to find out that 300 frames into an animation it ran out of memory and crashed. Come on I've got 2GB of dual channel memory and it still can't handle some of my renders.
A walk designer where you can add some body bounce. Take breasts. When a woman walks her breasts will bounce slightly, so will arms and belly(if it's big enough). Also the walk designer needs to do more than walk. How about walk, jump, fall and get up again etc.
Better Runtime management. Let's say I own 20 different buildings. I should be able to have a folder called buildings and in that folder would be the runtimes of each of my 20 buildings.
4)Why would I "what" dynamic hair for pass through my characters body during an animation. I can't think of one example where I'd want that to happen, yet I have to set collisions for each body part, Set "Do collisions" in the hair room and turn on collisions for poser in general. Why? Collisions for hair should be the default. And then with all of that set the hair will still pass through the body.
About computer requirements.
I don't think any computer has got that it takes to deal with poser 5. I use a rather slow machine to do development work on, 1.7AMD w/1.5gb ram. I wouldn't dream of trying to render with it. To render I have two other systems with 3.0 P4 and 2GB of dual channel memory. They're both water cooled (Thermaltake AquariusII) with 4 seventy-five watt Peltier chillers on the water holding tank. I have the Mother boards (ABIT IC7-MAX3) overclocked to the max and still there are some scenes that the rendering machines can't handle. What make it really sad is, half way through a 600 frame amimation rendering poser 5 will throw in the towel and lock up. And you just wasted 24 hours of computer time to get nothing. CL really needs to address how is renders animations. So if you're thinking about upgrading your machine for Poser 5...don't. Wait until CL learns how to write a program or better yet maybe CL programers should have to "use" Poser 5 and post their work on Renderosity. To tell you the truth, it's almost like the poeple who write Poser don't use it. If they did it would be easy to use.
Thread: Poser 5 Blues | Forum: Poser - OFFICIAL
Attached Link: http://www.nstk.com
I don't think any computer has got that it takes to deal with poser 5. I use a rather slow machine to do development my work on, 1.7AMD w/1.5gb ram. I wouldn't dream of trying to render with it and then I have two 3.0 P4 with 2GB of dual channel memory that I use for rendering. They're both water cooled (Thermaltake AquariusII) with 4 seventy-five watt Peltier chillers on the water holding tank. I have the Mother boards (ABIT IC7-MAX3) overclocked to the max and still there are some scenes that the rendering machines can't handle. What make it really sad is, half way through a 600 frame amimation rendering poser 5 will throw in the towel and lock up. And you just wasted 24 hours of computer time to get nothing. CL really needs to address the memory issue. So if you're thinking about upgrading your machine for Poser 5...don't. Wait until CL learns how to write a program that can mamage the system's memory correctly.Thread: Dynamic Hair Collisions | Forum: Poser - OFFICIAL
Attached Link: http://www.nstk.com
Does anyone know what SR4 will address. Personally I didn't notice any differance from straight Poser 5 and SR3. I would have thought that hair not passing through the body during animation would have been a no brainer. Some times I wonder if anyone at CL uses Poser 5 for themselves. Animation is my only interest and with all the trouble with hair I'm having second thoughts about poser in general. And don't get me started about the momory issues and the walk designer!Thread: Dynamic Hair Collisions | Forum: Poser - OFFICIAL
Attached Link: http://www.nstk.com
Zenman, Thanks for pointing out that collision detection for hair does not work in Poser5. I've had my rendering computer running 24/7 trying every config I can think of to get my hair from going through V3 during an animation. What a waste of CPU seconds. I guess I'll work on body movement in my animations and forget about the hair unitl CL get on a coffee IV drip.Thread: animation and lights | Forum: Poser - OFFICIAL
Thread: animation trouble | Forum: Poser - OFFICIAL
Thread: DAZ Mimic | Forum: Poser - OFFICIAL
Are there any other programs out there like Mimic 2 pro that do about the same thing in poser? Thanks
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Thread: **Most Asked Poser Questions** | Forum: Poser - OFFICIAL