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23 comments found!
Quote - Install what you want and keep what you want. They all play well together.
ok, thank you.
Thread: 3D location of voxels | Forum: Poser Python Scripting
Quote - In Poser 8 you can obtain reasonable depth maps by using the depth cue.
Set up the scene.
Illuminate using a single point light directly in front.
Turn on depth cue.
Render > Antialias Document.
Export in TIF format.Open in Photoshop
Inverse the image.This method was used to create the depth map in this tutorial:-
http://www.philc.net/tutorial8.phpIn Poser Pro 2012 simply select depth map in the render options.
Thanks for the help.
Paul
Thread: 3D location of voxels | Forum: Poser Python Scripting
Quote - Cross posted with PhilC.
As I said, several ways to do it.
Note:
Many say it involves replacing all materials.
That depends. If no materials are glowing, you can achieve the same condition by simply turning off or deleting all lights. Then use the Atmosphere depth-cue feature to make the depth map.
Thanks a lot!
I'll give it a try and see how it goes.
Paul
Thread: 3D location of voxels | Forum: Poser Python Scripting
Quote - Poser can render depth maps directly. Which version do you have? In the latest versions, this is just a render setting choice.
I see you use Poser Pro 2012 on Win 7 x64
Currently I use Poser 8 on Win7 X64.
Do you know if POSER 9 or POSER PRO 2010 renders to depth maps or should I try POSER PRO 2012 ?
Thank you
Thread: 3D location of voxels | Forum: Poser Python Scripting
Quote - Poser can render depth maps directly. Which version do you have? In the latest versions, this is just a render setting choice.
I have POSER 8. I guess depth maps are available in later versions?
But yes, a depth map is exactly what I am looking for.
Which version do you have?
Thread: 3D location of voxels | Forum: Poser Python Scripting
Quote - Python will give you acces to the object's geometry:-
scene = poser.Scene()
actor = scene.CurrentActor()
geom = actor.Geometry()
verts = geom.Vertices()
worldverts = geom.WorldVertices()print "Local Vertices:-"
print "----------------------------"
i = 0
while i < 10:
print verts[i].X(),
print verts[i].Y(),
print verts[i].Z()
i = i + 1print "World Vertices:-"
print "----------------------------"
i = 0
while i < 10:
print worldverts[i].X(),
print worldverts[i].Y(),
print worldverts[i].Z()
i = i + 1Does that help any?
Thank you!
Your answer is quite helpfull.
2)So, if I can get the 3D location of the camera pinhole,
I can calculate the distance of the vertices from the pinhole.
Ideally, what I would like is this:
For a 2D rendered image, I would like to know for every 2D pixel how far the respective vertex is from the camera. in this way I can create a "depth image".
If you are familiar with the Kinect (Microsoft's new camera) you can get "depth images" as I described above.
Thanks in advanve for your help!
Paul
Thread: deleting materials | Forum: Poser - OFFICIAL
Quote - Have you tried just rendering with ambient channel active? Or set diffuse_color to white and render.[/quote if diffuse color is white then the rendered colour will appear as white.
how do I render with ambient channel active?
thanks.
Thread: deleting materials | Forum: Poser - OFFICIAL
Thread: deleting materials | Forum: Poser - OFFICIAL
Thank you all.
I am almost done with what I need to do.
I attach an image of what I've done so far.
my only question is this one:
You can notice that the thumb has three tones of red.
The most "redish" part has RGB value (165,0,0)
However the material I assign to it has diffuse and ambient color (255,0,0)
How can I render it and keep the (255,0,0) value?
Thank you in advance,
Paul
Thread: deleting materials | Forum: Poser - OFFICIAL
actually,
I attach some images to see what kind of material I need.
Thread: deleting materials | Forum: Poser - OFFICIAL
Quote - The 'material zones' are part of the geometry, and the geometry is usually stored in an obj file, thought it can also be stored in a 'library' file (eg cr2, pp2, hr2) as a 'geomCustom' section. The sections of the geometry that define a 'material zone' start with the word 'usemtl', and this is followed by the name of the material, next comes a line that names the 'group' (g) that the zone belongs to, and that is followed by a line or lines that defines which facets comprise the material zone.
The settings for a material (as opposed to the material zone) are stored in the 'library' file as 'material' sections. When you delete a 'material' section from a library file, if the 'usemtl' section still exists in the geometry, Poser will create a new 'material' section for that zone the next time the library file is loaded.
To delete a 'material zone' you need to delete the 'usemtl' section for that material from the geometry (obj, or geomCustom). You do that in a text editor or cr2 editor. For the sake of tidiness you should also delete the 'material' section from the library file.
The above is given as information for anyone who wants to delete a material. I am not suggesting that you should delete materials in you particular circumstance. Most of the time, the easiest way to achieve whatever aim you have in relation to materials, is change the material settings.
Poser will always load a material named 'Preview', even if no material zones are defined in the obj.
great, thank you. I have created a new material and all I want is to render the scene based only on the new material. Is that possible without deleting the other materials?
I was also trying to locate the obj file or a library file. Do you know where are they located?
Thanks a lot!
Paul
Thread: Document or Figure Style "Outline" | Forum: Poser Python Scripting
Thread: figure style OUTLINE | Forum: Poser - OFFICIAL
Quote - I can't see much point in using Python as it would take as long to select and run the script as it does to click the display mode buttons or menu select the display mode.
You can set wireframe and line thickness in the Render>Preview tab if you want a stronger outline
Haha, Les Bentley just posted an image showing the setting tab whilst I was typing
OK, thanks. I need python because I need to render many images (>1600) so I need a script to do this for me.
Thanks,
Paul
Thread: figure style OUTLINE | Forum: Poser - OFFICIAL
Quote - Either render a single frame movie with the render option set to "Preview", or use the Render menu "Antialias Document", then export out the image.
Hope that helps.
OK. it works now. Thank you.
Any idea on how to choose Document Style "Outline" using python?
Paul
Thread: figure style OUTLINE | Forum: Poser - OFFICIAL
Quote - Either render a single frame movie with the render option set to "Preview", or use the Render menu "Antialias Document", then export out the image.
Hope that helps.
Unfortunatelly neither worked for me. I set render to "Preview" but again the final images has all textures loaded
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Thread: installing POSER PRO 2010 or POSER PRO 2012 | Forum: Poser - OFFICIAL