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1,268 comments found!
I was bored, so I came to 'rosity thinking I'd have a scan of my favourite artists, of which odf is one.Â
It wasn't until I'd read 75 pages that I thought, to look at the date or the page count :)Â
That said it made for interesting reading over two days and I learned a lot about the eye, amongst other things :P Clearly there are rocket scientists at work here.
Funnily enough going back and reading the first post reminded me somewhat of Linus Torvald's first USENET post about his prototype Linux kernel. Though what really amazed me about it was the workmanlike attitude and professionalism on show, people just getting on with it.Â
Remarkably pretty character too, not to mention more realistic than Vicki, the joints are amazing.
Oh, and technically speaking 1TB is 1024GB Though I understand that for normal people, (and sneaky hardware OEM's) making 1GB = 1,000MB makes more sense, even if it means being short  changed by a few GB on a drive.
I'm good with computers, and not bad at economics if anyone needs a hand with those.Â
Thread: IMPORTANT! EVERYONE MUST READ...... | Forum: Community Center
Geez what a mess.
I came here on a whim, and it's all change, not only that when I turn on javascript, the page crawls on reload. I supsect this is a "Code for IE" issue, is it supposed to look like this? It's shrunk, now all the text is bunched up in a column down the center of the screen, I'm running @1600x1200Â
So much for the glory days ;)
Thread: Concerning Poser 6 and my bottle and diaper | Forum: Poser - OFFICIAL
Thread: Concerning Poser 6 and my bottle and diaper | Forum: Poser - OFFICIAL
Without reading anything above... you're not running poser6 on a disk without a page file are you? meaning: Normally your windows page file and your programs are on C: if you have the program installed on D: and your page file is on C: then Poser, (at least P4 & P5) used to complain about memory errors, when in fact it was a page file issue. create a small page file on D: of about 10-50Mb and your problem shoudl dissapear. He says hopefully :) later jb
Thread: For all the folks worried about OpenGL... STOP worrying!! | Forum: Poser - OFFICIAL
yeah, I have to say I very impressed when I installed my first beta of studio, small, fast and high quality.
Thread: ****** Summary of Poser 6 Special Edition Pre-Order Questions****** | Forum: Poser - OFFICIAL
Thread: Poser 6 pre-order price drop.... | Forum: Poser - OFFICIAL
Just out of interest how many people are taking the bait this time around? I'm not, dont come here much anymore and poser hasn't been installed since the last crash, around a year ago. I'm asking because I got the same email about "dilgently working" etc. Didn't even know there was a poser6 until that point, I guess it was the spamhaus block that was keeping Curious Labs email out of my inbox ;) later jb
Thread: Your Choices in the Marketplace will be censored by PayPal | Forum: Poser - OFFICIAL
Thread: Your Choices in the Marketplace will be censored by PayPal | Forum: Poser - OFFICIAL
Just when I started to look around again I find this, ah well. Back I go. Sod paypal, if I can't pay with (only) a credit card then I'm not paying period.
Thread: What is the most stunning spot on 3D clone you have ever seen? | Forum: Poser - OFFICIAL
Thread: Q: Why is OpenGL better for preview in Poser than the current one? | Forum: Poser - OFFICIAL
Why OpenGL? Probably becasue it's a "standard" and well understood. That added to the fact that you can accelereate it with hardware is I guess the real reason. I guess this is the whole US/UK coding style thing of 3D right? :P For as long ago as the first read 3D games appeared on computers there were two ways of doing things. Americans relied in the main, on better hardware to speed up their code. The Brits, slaving in thier bedrooms, denied better hardware, wrote tighter code. Which, given access to better hardware, ran even faster. "a rising tide moves all ships" etc. Though for the sake of disclosure, "I am a Brit" :) I won't deny that a software renderer is usually better, but if you take an off the shelf OpenGL implementation for the preview code then the rest is so much easier to do. Take a look at D|S if you don't believe me. It's slick, fast and light. Now I have the benefit of a fast card. which makes it slicker, but compared to the new cards, it's now a little long in the tooth. What at one time was "the fastest GFX card in the world" is now commodity hardware. You can find more advanced cards in laptops... From my point of view, the transition from a PIII 700 laptop to a 2Ghz P4 made poser4 fly. The preview window fully textured was in real time. P5 made it crawl again. After all the service packs, it was on a par or slightly faster than my PIII laptop, but having seen P4 at 2Ghz, it was that that I returned too. I guess it's just a matter of people casting about the rest of the 3D world and seeing OpenGL everywhere and wanting it. This may be a hobbyist market, but the same set of people still like the look and heft of the weightier programs, even if they could never use/afford them. People "Aspire" :) The commodity argument could also be leveled against CPU's of course, the faster they get, the faster poser gets, which is something people are more likely to buy than a tricked out GFX card. I think OpenGL is quite good at what it does, however I think it works better when it's moving (so to speak) and Poser would use it for still previews :) I guess the real issue is speed. "why isn't my program that fast?" I guess that's the reason for "Why OpenGL?" later jb
Thread: Q: Why is OpenGL better for preview in Poser than the current one? | Forum: Poser - OFFICIAL
Attached Link: http://www.fileplanet.com/files/140000/140731.shtml
"isn't so wedded" eh? Oh but it is... You'd have to search the archives, but somewhere in there many months, (around the release of P5) ago, you will find a response from CL to me, on this exact question. "Firely" is a straight plugin, I forget the name, but it's a commercial product bought by CL and integrated, just like the hair and cloth stuff. P5 is and remains a cludge. I've been here a while, (though not of late) and I pre-ordered P5, I was here for the debacle that was the launch, and the coup detat that followed. Trust me when I say this, poser is that rare animal in the modern 3D world, a completely unnacelerated software only renderer. At the time P5 was released I had, (still have) a P4 2Ghz that I pought for P5, I bought a Radeon 9700pro and 1Gb of fast memory trying to speed the thing up, nothing worked. People who had overclocked PC's (one running at 3Ghz I think) suffered the same fate. The only thing that will make poser run faster, is a faster CPU, period. I will admit that I have all but given up on poser5, and when I had to sacrifice a partiton when XP died last time, it was the poser one that went. Poser is still not re-installed. I bear CL no ill will, I hope there is a P6, I honestly like the program, and the community that surrounds it, but I'd stake cash and body parts on the fact that it won't be a ground up re-write it'll need to be to benefit from today's fast video cards. The actual "posing" part of poser (the preview part) is integrated deeply with the rendering backend. To the point where they can no longer be seperated. Which is why CL plugged the "firefly" engine into the codebase, rather than replacing the old renderer with the new. "Modern games are not capable of comparable results in real time" Yes, they are. Watch the source (HL2) demo, or better yet, the UT3 engine demo (link) or this: http://www.gamespot.com/xbox/action/halo2/screens.html?page=88 Which is a multiplayer shot. It's a lowres mesh (lower res than the original halo mesh) that's beefed up by displacement maps to deform the mesh to make it look higher res than it actually is. Another new method I doubt will ever be used by poser. As for this "Game engines do look good -- on the surface." you should check this: http://www.usc.edu/dept/engineering/news/2004_stories/2004_06_15_desbrun.html "Experts in the field are giving this work high praise and imply that is will be immediately applicable to 3D modeling in games, movies, CAD and more." The rest of the world is moving on in leaps and bounds, we're the one's being left behind. Poser is not a "high end rendering system" and never will be, I doubt it will ever support stuff like HDRI (www.debevec.org) which the UT3 demo does, it's not capable of photon mapping (used to simulate sub surface light scattering) to provide translucent skin effects, etc. nor is it capable of "faking it" (http://www.ati.com/developer/gdc_video.html) I know this is a site for CL fanboys, and I'm not trying to knock poser, it's very good at what it does, I know I use it too. But the fact remains that poser simply cannot cut it with the big boys anymore. It's a hobbyist market, using an old program for the most part. But the Artisticly accomplished do postwork, which isn't something you do in realtime. As for DirectX, of course it looked the same, DX is backward compatible, which is why old games still run on even the latest version of DX9, they just don't use any of the advanced features. Though it is a good analogy, P5 was very much slower too. I don't want to rain on your parade but OpenGL is unlikely to ever see the light of day with Poser. later jbThread: Q: Why is OpenGL better for preview in Poser than the current one? | Forum: Poser - OFFICIAL
This may be old hat, but last I heard, Poser was so wedded to it's rendering backend that if you wanted to OpenGL the thing you'd have to completely re-write it, ground up. Which come P5 simply wasn't ecconomic. So from that point of view retooling Poser (a program you have to pay for) to compete with D|S (a program you don't have to pay for) is a losing proposition. It's the same problem services like iTunes face, they aren't competing with record shops, they're competing with pirates. Cheap vs "free" However I still feel that the real "problem" with poser is the fact that it's old tech. Modern games are capable of comparable results in realtime, you only have to look at HalfLife2, Sims2, or even Halo2, (on the feature restricted Xbox platform) for evidence of this. The new Sims2 bodyshop program is very similar in many ways to what poser has to offer, and this is for creating 3D content that will go into a game. An OpenGL poser would be nice, but I wouldn't hold your breath. later jb
Thread: dumb question | Forum: Poser - OFFICIAL
Thread: lol. If we get outdone by Sims I am done. :) | Forum: Poser - OFFICIAL
Attached Link: http://www.gamedev.net/community/forums/topic.asp?topic_id=160883&whichpage=2
URL's too big for the box :) http://cgw.pennnet.com/Articles/Article_Display.cfm?Section=Articles&Subsection=Display&ARTICLE_ID=200690 Article on halflife 2's character animation setup and the like. "Halo 2" is using displacement maps to lower the poly count of the models while upping the apparent detial, for smoother frame rates, etc. http://halo.bungie.org/halo2updates/allupdates.html "Advent Rising" has also got some slick moves down too. http://www.gamespot.com/xbox/action/adventrising/media.html?gcst=advrsg._devint._01.asx I don't think any game has done cloth or hair properly yet, though the HL2 characters have a full IK rig, shouldn't take long though. "Fable" ("Project Ego" as was)is looking fairly good on the character development front too. http://www.gamespot.com/xbox/rpg/fable/index.html later jbThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL