2 threads found!
Thread | Author | Replies | Views | Last Reply |
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sasqwach | 5 | 234 | ||
sasqwach | 5 | 171 |
6 comments found!
it's truly heartbreaking to hear this news but heartwarming to see the Rendo community pay tribute to one of the greatest artists the site has ever had. Sadly missed, but forever in our runtimes.
Thread: Daz Studio Staff Picks for week of Nov 1st thru Nov 7th | Forum: DAZ|Studio
Thread: Creating and seperating "body parts" with grouping? | Forum: Poser - OFFICIAL
Just for those curious as "how to"
ย
I think I've kinda got a solution worked out; bit it seems kinda messy...Let me know what you think....
What I did was go to the group tool and select the hood part then did an invert and create prop.
This created the figure without the hood but there were a few fiddly left behind polys from the hood so I continued to repeat the process, select hood parts, invert, create prop, etc until I got a clean break off.
Next I added my new unit as a prop, I loaded up the original figure and set the main body parts visibility to false and positioned the original figure so the doors and other parts matched up with my new "hoodless" prop. Then I set the relevant parent items with Change Parent and Set Figure parent so the "hoodless" prop wouldn't slide around when moving the whole figure.
Next added this to my library as a full figure in Character Library et viola !
I now have a nice kitchen unit sans extractor hood. Was a bit of a chore to do but finally got there in the end !
Thread: Creating and seperating "body parts" with grouping? | Forum: Poser - OFFICIAL
Thanks, adding the group and group material with a transparency does the trick !
I guess I coudl "spawn" props and rebuild, but basically I just wanted rid of the range hood, theres a few other models I want similar "reductive" measures; just remove parts I dont want that havent been set up as body parts.
Funny thing though that posers group tools allows "additive" processing ie spawning of new props but not "reductive", ie removing parts of a figure.
Still it woudl be excellent if you could create body parts from using the group tool; I guess thats just not an available feature =(
Thread: Wet&Wounded with animations ? | Forum: Poser - OFFICIAL
For anyone else having same issue;
After applying the skin texture, go to Materials Tab, select each skin material ie SkinTorso, SkinHead, click advanced tab.
Amongst the nodes you will see one titled SVClouds, open the parameters of that box, and check global_coordinates to OFF, move onto next skin.
Little bit time consuming but keeps the pattern consistent through all frames.
Thread: Wet&Wounded with animations ? | Forum: Poser - OFFICIAL
THANKS !
Switching off the Global Coordinates for each of the skin maps (Torso, legs, etc) worked beautifully! (or disgustingly)
Animating smoothly now
=)
Many Thanks all !
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Thread: Joanna - StudioArtVartanian....Please Read | Forum: Community Center