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67 comments found!
Hi Laurie, I am using OpenGL, so I will give your suggestion a try tonight. I'm also using a Wacom Intuis 4. I haven't found anything specific but I've seen some hints that it can cause a problem.
Thank you!
Thread: Frustrated | Forum: MarketPlace Customers
Quote - I feel your pain, that is my frustration with the search as well. It's a huge MP and the inability to search "within" criteria results is impossible.
Yeah I remember last year or whenever that they "improved" it but I'm trying to remember what it was like before that. I think they seriously need to either fix the search or they need to start dividing up the categories some more, or both. It's just getting impossible to find anything.
Thread: Frustrated | Forum: MarketPlace Customers
Quote - The search was already enhanced this year, but I will bring your frustrations to the rest of the Admin team for discussion to see if we can improve it.
Thank you!
Thank you Debbie!
Thread: Posing Hair | Forum: Poser - OFFICIAL
Quote - This might help you, it uses magnets and pose controls.
http://market.renderosity.com/mod/bcs/index.php?ViewProduct=69913&vendor=kaposer
Thank you for your reply. I actually have that tool, I got it a couple of months ago to try and solve this very problem. I think the tool does work for some things, mostly small adjustments that might not be available with the hairs original morphs. But if I have Vicky looking up at the sky and attempt to pose her hair so that it's falling to the ground, it very quickly starts ripping apart. It's stuck to the back of her neck. So even if you do manage to rotate it in the direction that gravity would normally take it, the hair is curved at all kinds of weird angles.
Thread: Modeling Clothing | Forum: Poser - OFFICIAL
Quote - I've found to make sure the figure I model the clothing for is in the zero figure pose before i start modeling the clothing. this will ensure the item is in the right place :) at least for me anyways
Thank you! I did have V4 in the zero pose but somehow I had managed to get the clothing character a bit off center. Add to the list of things I didn't know were important at the start :)
Thread: Modeling Clothing | Forum: Poser - OFFICIAL
Quote - > Quote - Idk if this is the correct forum for this question, please let me know if I should ask it somewhere else.
I am in the process of modeling my first clothing set for V4. This is something I've wanted to get into for quite awhile and now have a project that requires a custom clothing set for Vicky, so it's the perfect opportunity.
Going into it I thought the hardest part would be the modeling, which make no mistake has been challenging, but it's turning out getting it to work in Poser is the real challenge.
I won't go into the long list of trials, errors, and successes I've experienced, rather I'll try to get to my show stopper.
I have modeled a pair of boots. I used an existing cr2 file and a cr2 editor to use with the object. I also used Autogroup editor to set it up.
When I go into Poser, the boots are there in the Character content and they load into the scene as expected. If I have V4 loaded in the scene in the default pose, and then load the boots, they show up in the scene on her feet just as expected. All good so far, then the problem starts.
When I conform the boots to Vicky, they jump forward in position so now the back of the boots are in about the middle of her leg. I suspect this may have something to do with the cr2 file, but I am really lost, I don't know what or where to make the adjustments. I am just wondering if anyone here can give me any suggestions or point me in the right direction?
Thanks in advance.
I've had this behaviour before and it is down to the position of the item when it is first imported into Poser.
When it is first imported into Poser, the boots must be in the correct position before you add the CR2. If you have to move the boots to make them fit, get them in the right position then export them and reimport them into Poser. Once you have done that you can add the CR2 and they should work :)
John
This did indeed solve my problem, thank you so much!
Thread: Modeling Clothing | Forum: Poser - OFFICIAL
Quote -
I've had this behaviour before and it is down to the position of the item when it is first imported into Poser.
When it is first imported into Poser, the boots must be in the correct position before you add the CR2. If you have to move the boots to make them fit, get them in the right position then export them and reimport them into Poser. Once you have done that you can add the CR2 and they should work :)
John
Thank you! I'll give that a try.
Thread: Mark Bremmer's Carrara Course | Forum: Carrara
Thread: Looking to upgrade system | Forum: Carrara
I am a Carrara novice but systems are something I know a little about. The single greatest thing you can ever do to benefit your system is the add more memory. That's not only going to benefit C7 but anything else running on your system.
At this point in time I would never consider anything less than a 64bit system because of the fact you can go above the 3gb limit.
As far as a quad core vs a dual core system, now instead of two squares doing the work, you now have four on a render. probably going to make things a little faster.
The video card mainly effects things as they are redrawn on the screen. I don't think for working in C7 its going to make that much of a difference, but I will stand open to correction if soneone else has a different opinion. It will effect the playback of something like an animation I suppose but mostly its going to have an advantage for game play.
Given a choice with perhaps a limited budget I would spend money on processor and RAM.
Thread: Mark Bremmer's Carrara Course | Forum: Carrara
Quote - Stage, Mark is our master in Carrara! And all your tutorials are a great lesson for us all... and he is a cool guy too!
Totally agree there!
Thread: Mark Bremmer's Carrara Course | Forum: Carrara
Quote - Hi Stagehand,
Glad the series is working well for you.
There have been some changes in how the scale seems to function in C7 as compared to C6 in the hair room. to accelerate brush size control when using the Grow Region tool, I always use the click+command/control key to interactively change the brush size. Remember the shotrcut of holding the Shift Key to deselect areas.
If you are more comfortable with entering the size numerically, know that Carrara keeps track of decimal places out to four digits (.0004) even though it only shows 2. This value can actually be changed in the Preferences for Carrara.
Hope this helps.
Mark
Thanks Mark that does help. I found that going down to .02 got me to point of being able to select a polygon not that I wanted to be that meticulious but did give me the feeling I had more control.
I had been playing with hair off and on for several months and had almost resigned myself that I could never get it to work, I haven't even finished all of the hair lessons yet and feel my knowledge and abilities have grown 1000% So again thank you.
stage
Thread: Carrara 3D Expo Magazine Released! | Forum: Carrara
Thread: Render Node Upgrade? | Forum: Carrara
IT was a newer file, and I did download and install it. It was much easier to get working than I expected. I'm not exactly sure how much faster it is to render this way, the animation is averaging 13 minutes a frame to render, I didn't check it before when I was using a single workstation, but it did take quite a while.
Thread: Render Node Upgrade? | Forum: Carrara
Thread: Saving a resource for reuse | Forum: Carrara
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Thread: Pull/Translate Problem | Forum: Poser - OFFICIAL