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57 comments found!
Is there an easy way to export stuff for sharing?
Or do you really have to sort everything manually?
I made these stockings withs shoes (one conforming figure) for la femme.
It's not modelled very well but the materials are nice and it's still usefull.
Another thing I would share if it wasnt so much hassle to collect the files, sort the folders, etc
Vene for such e simple thing its too much work I think, unless there is a method I am missing.
Thread: Ivy (for la Femme) - | Forum: Poser - OFFICIAL
Thread: Ivy (for la Femme) - | Forum: Poser - OFFICIAL
You are right.
Sometimes this works very well, but sometimes not, it also depends on what body areas were transfered in the conform-fitting process.
And on dynamic clothes you can have problems if the fit is too lose,
and if the clothes are made too small, constrained areas will not stretch and adapt to wider body parts.
But I agree that clothes should foremost work on the base figure, what I meant was clothes and hair that
are confirmed to work and have prefit morphs, and suit the character in style etc.
Thread: Ivy (for la Femme) - | Forum: Poser - OFFICIAL
I'll consider posting just the morph, but she becomes a very different character with other materials.
Looks much younger and mor boyish here for instance.
Here is an image for comparison with teh la Femme Pro skin and the original material of the hair (where shadows and emission was turned off)
I also consider writing a small tutorial on hwo to create shaders in this style (from the la femme pro textures for instance)
but that is also a lot of work. But maybe there are less restrictions on what you can do with a tutorial, I am not sure, does anybody know?
But what I would really like to see is people expanding on this with clothes and hair, for on another problem with morphs like these is
that conforming clothes don't fit without a lot of extra work, and even dynamic cloths dont fit all,since the body shape differs too much
so naything that has a tight fit won't work
Thread: Ivy (for la Femme) - | Forum: Poser - OFFICIAL
Thread: Ivy (for la Femme) - | Forum: Poser - OFFICIAL
Thread: Aislin for la Femme.(Pro) - (teaser, and a call for contribution) | Forum: Poser - OFFICIAL
Great rendering. What hair is it?
Releasing just photoshop files is not possible I believe since I also used the texture or altered versions as masks etc. and also made normal maps from the texture.
I will release it in the marketplace some day, still want to work on it more though.
Thread: Aislin for la Femme.(Pro) - (teaser, and a call for contribution) | Forum: Poser - OFFICIAL
Not a big issue of course and the feedback and the search for improvement is quite valuable for me.
I totally understand how and why it's not appealing to some.
And I want to refine and release the alternative head too, once its finished, but want to work on it more. It might eventually replace the original face.
I should have waited with the release I think. Or call it version 0.9.
There is something else interesting I noticed which happens to me in many fields: the initial draft or sketch or demo has it's flaws but when you (I) refine it it starts lacking something the original had, and its often hard to find what it actually is and preserve that.
At any rate, the initial version passed approval in the meantime and is up for download now:
Thread: Aislin for la Femme.(Pro) - (teaser, and a call for contribution) | Forum: Poser - OFFICIAL
actually I am not sure what I want... ... Anyway, I tried to make the face more natural in proportions, larger nose and chin etc and again I think it's lacking something
Thread: Aislin for la Femme.(Pro) - (teaser, and a call for contribution) | Forum: Poser - OFFICIAL
So, I made the lips smaller
but this was looking too mild and nice for me, it's missing the edgeiness
so I added slight asymmteries, and made them slightly fuller
but it's not really what I am after, I missing this expression, I dont know what it is, maybe she is just missing particularities now (if that is a word) a certain edgy hardness that is missing
Thread: Aislin for la Femme.(Pro) - (teaser, and a call for contribution) | Forum: Poser - OFFICIAL
I do appreciate the feedback very much, it's quite importatnt for me, so thanks.
Originally she she is a spin off for a designe for a deck of Tarot like cards, and I still think for small images and more grafical styles larger lips are an advantage.
But I think I'll try to fix the lips, maby make it a morph first to see what works best for me
And sure Its my creation and decisions but I don't want to act in a void but actually create a lasting character with appeal for others
Thread: Aislin for la Femme.(Pro) - (teaser, and a call for contribution) | Forum: Poser - OFFICIAL
ok
Actually now I think the same, but the face looks different at small sizes there its kind of ok with the strong features
so here she is with face dialed in by 62% Looks more natural but kind of bland?
Thread: Aislin for la Femme.(Pro) - (teaser, and a call for contribution) | Forum: Poser - OFFICIAL
Hair variation mentioned above. Mybe Middle Eastern or for some reason I have to think "Venice" not sure why.
Thread: One glass shader to rule them all | Forum: Poser - OFFICIAL
A few months ago I made refractive optical glasses rendered with Superfly and had a similar problem - the parts behind the glasses appeared darker
I think I finally solved most of it by increasing the bounces, and omiiting IBL lights
You have twice the bounces than you tend to think, cause the ray has to go through both faces and back again through both faces, at least.
Thats at least 5 bounces I think.
Thread: Aislin for la Femme.(Pro) - (teaser, and a call for contribution) | Forum: Poser - OFFICIAL
@randym77
thanks for clarifying the copyright issues.
The morphs have dials. And yes its just a morph injection, one all-in-one and also seperate ones, no mesh, and works with other textures as well, although I am not sure about the genital region since possibly different people have interpreted the mesh differently or not spent details on mesh parts that are usually hidden.
The texture is based on 3Dreams merchant ressource "Master Skin 2".
@Rhia74 - you are right, the lip is too heavy and the features in general kind of cartoonish.
I've made the look on the image rather pale and actually used "marble" in the scattering but I think she can look nonwhite and looks kind of "undefined" despite the complexion.
What I intended (though not quite there) is a slightly supernatural "waxy translucent" look on the skin though.
I had a different hair before, Gemi by Bisquits, which is thick and curly and I had a darker more brownish rusty red for the hair and she appeared quite different.
I personally like to use post FX on the images that make them appear like heavily FXed shots in 90ies life style magazines, and old day photopgraphs, etc to achieve an uncanny mixture where you dont know if its real or unreal. So I like when the underlaying CG has slighly surreal features. Like unwordly long legs. Etc.
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Thread: Ivy (for la Femme) - | Forum: Poser - OFFICIAL