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Poser 11 / Poser Pro 11 OFFICIAL Technical F.A.Q (Last Updated: 2025 Jan 26 5:56 am)

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Subject: fixed reproducible random value, how?


starlingblue ( ) posted Fri, 04 September 2020 at 4:22 AM · edited Tue, 03 December 2024 at 4:59 AM

How do I get a reproducible random number that does not depend on / change with x,y,z location?

Noise and fractals seem seem to depend on x,y,z and vary in space -? how to i fix them on U,V for instance?

Thanks


starlingblue ( ) posted Fri, 04 September 2020 at 5:30 AM

ok, found it, "NoiseTexture" node

however I ran into a problem with this: when I use it on transparency with a high resolution of the noise on the Poser Surface root node, the object appears 100% transparent in the preview - that is the texture is not evaluated correctly in the preview when it has a high resolution - what can I do about that?

I renders fine and as expected


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