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3D Modeling F.A.Q (Last Updated: 2024 Dec 01 9:00 pm)

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Subject: What are you better at?


Glasko ( ) posted Thu, 19 December 2002 at 8:02 PM · edited Fri, 08 November 2024 at 10:08 AM

Would you say that you are better at modeling real life images, (trees, objects, weapons)... or people and creatures, (men, dragons, animals). Personally, I'm better at the objects and I really enjoy modeling trees. I want to get better at humans though, I think an anatomy forum would be awesome.


Flak ( ) posted Thu, 19 December 2002 at 10:32 PM

Hmm, I am pretty/really bad at drawing or sketching, so so far I normally only model either building like things that are simple to draw, or more or less real world sorts of rigid body things.... but hopefully that'll change.

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SAMS3D ( ) posted Fri, 20 December 2002 at 4:50 AM

We are good at modeling anything that is what they call mechanical, not organic. Sharen


Modulok ( ) posted Fri, 20 December 2002 at 12:12 PM

I don't know, kinda half and half, I've leaned more toward mecha in the past, but recently my organics has gotten a bit of a boost. So I guess both, I like doing both of them, they kinda give you a break from each other I guess. -Modulok-


Teyon ( ) posted Sat, 21 December 2002 at 5:42 PM

I do both but I'm best at organic modeling.


Valandar ( ) posted Sat, 21 December 2002 at 6:23 PM

Four words... Fantasy And Speculative Fiction

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Virus ( ) posted Sun, 22 December 2002 at 1:02 AM

Over here I'm good doing organic, but I mechanical objects are easier for me to do, guess I enjoy better making Biomechanical objects :)

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pauljs75 ( ) posted Sun, 22 December 2002 at 5:31 PM

I like making vehicles. Dunno why, just do.
Seems like aircraft are the easiest. Something about the natural symetry in most cases and the streamlined airfoil shapes. I guess its how subdivision works in Anim8or that makes it natural. Also I like cars, but making a contemporary one still baffles me. I've tried some stuff, and I guess it's still not exactly natural to my way of working in Anim8or. Mainly it's getting the body panels to align, but the wheel wells are what really vexes me. I can do a decent boolean rendition ala Bryce, but sometimes keeping the clarity in what goes where can be fustrating. But I guess that's all part of the puzzle. Never did a whole lot with creatures. I can make 'em. But rigging them so they're posable and making them look convincing... Heh... Well I still need to learn.


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Velen ( ) posted Tue, 24 December 2002 at 3:03 AM

I like to do Ships space waer or air. clothing for organics and when i have the time caricter creation. organic charicter creation is a labor of love with the time it takes to make the look you want. for riging i use poser mostly as maya and True space my 2 modelers are bairs to rig in.


Pistola ( ) posted Sun, 29 December 2002 at 10:37 AM

I'm more an engineer- I can make a model of most basic machines so that it'd work in real life, or just look cool onscreen, but I can't organic worth a corrupted copy of TrueSpace. Last time I tried, I got what looked more like a blob of molded lard shaped roughly like a person.


Glasko ( ) posted Sun, 29 December 2002 at 5:16 PM

Yea same here... but in Wings3D it's hard to do anything that isn't mechanical. I recently sent out for the Maya PLE and the tutorial DVD, hopefully I can get to work on some good organic modeling!


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