Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 08 7:02 am)
or you could experiment with the square, round, and guassian edges. Try setting the terrain to solid, at least you won't be able to see under it anymore. I find that clicking square edges, holding down the button, and dragging to the left makes pretty good edge that, even though square, only looks so from above and looks fine from ground level.
What works for me on those kinda things is a combination of hiding the edge behind other objects or else tilt the terrain somewhat so you can hide it under the ground. Often that will work great too to hide the edge and at a distance you don't even notice that the terrain is tilting towards the camera
Or enlarge the terrain and move it to the camera.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
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But then why do I feel like such a moron for having to ask it? Don't do a lot of work in Bryce, but I like to play... working on a desert scene, and I want rolling dunes in the background. Seems easy enough... generate a terain using the Rounded Dunes fractal. Sure. It doesn't have EDGES! The dunes are cut in half and I can see under the damn thing! I am just not getting something here. Mountatins are easy, the come down to the ground plain. But this is making me crazy, and no where have I heen able to find this mentioned --- that's why I am feeling like a moron. Everyone has had to face it at one point or another, right? TIA Evil