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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 09 1:04 pm)



Subject: Poser to Bryce4


glennjan ( ) posted Thu, 09 January 2003 at 9:31 PM ยท edited Sun, 04 August 2024 at 2:12 PM

Is there a tut for putting V3 into Bryce4 I did it but had a hard time with the eyelashes and the eyes looked not that realistic? Is there anything special that needs to be done ?


EricofSD ( ) posted Thu, 09 January 2003 at 10:38 PM

Attached Link: http://www.annsartgallery.com/links.html

I haven't tried it yet so I can't say anything specific, but there are tuts for the transmap imports out there and I have some links on my site if you scroll down. As for the eyes, I would wonder if the eyes are like the clear eyes that need the outer shell converted to a glass texture. If nothing on that link works, then I'll take a shot and see what can be done in the way of a tut.


dragongirl ( ) posted Fri, 10 January 2003 at 2:16 AM

I have a couple articles on the V3 eyes and eyelashes over in The Face 3D Forum at mec4d.com - the site is moving this week, and you may have wait a couple of days to get in again. I show which parts of the V2 and V3 eyes that need the transparent and specular settings. Also I notice that all of the V3 textures exported from Poser 4, import into Bryce 4 at about a 83% Diffuse setting, which makes all the textures a bit dull - this is especially noticable in the eyes. So the Diffuse settings need to be upped to 100 (which is how most Poser textures usually import into Bryce 4) V3 Eyelashes in Bryce: They are created to work from Poser materials settings, which do not import into Bryce - to give the lashes their color. So here is what you do: The V3 eyelash trans is 2000 by 2000, so I just made a couple of 2000 x 2000 images - one all black, one brown, whatever colors you might need - Just a plain flat fill. And I import this plain color image into Bryce, so that the lash trans has something to make transparent - this works just fine for the eyelashes. -dg


Phantast ( ) posted Fri, 10 January 2003 at 5:00 AM

You don't need a plain colour image - just set the diffuse and ambient channels to whatever colour you want. Unlike V1 and V2, there is no part of the eye that has to be set to a glassy texture. In Grouper you can associate all the V3 eye parts together to make just one object in Bryce.


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