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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: January Challenge - A New Beginning (wip)


Ornlu ( ) posted Sun, 26 January 2003 at 12:45 AM · edited Wed, 27 November 2024 at 2:20 AM

Attached Link: First render *600 lights in two groups diff locations*

Ok I've been out of the 3d scene for a long time, so cut me a little slack =P. This is more of a test in lighting than anything, but here it goes. The first test uses 600 omni lights, non domed, 200 intensity on an extremely OVER scaled scene... The globe is set to 5,000 bryce units cubed. The second scene, uses 300 omni lights at 400 intensity. The first scene took 2 hours to render, second took 1 hour. I am rendring one now that uses 1000 gelled omni lights, and 1000 box dispersed very low intensity standard omni lights to fake global illumination. All three are done in NORMAL rendering, no soft shadows or anything fancy. The third is taking much longer to render... most likely due to the 1000 gelled omnis.. oi..... I need 2 computers lol.


Ornlu ( ) posted Sun, 26 January 2003 at 12:47 AM
Ornlu ( ) posted Sun, 26 January 2003 at 12:50 AM

Also wondering if anyone has a good link on Using Distance maps to fake DOF in Photoshop 6. Ty in advance.


Ornlu ( ) posted Sun, 26 January 2003 at 12:54 AM

Not for this one though, unfortunately, no post=/. Could be better with a little DOF.


RobertJ ( ) posted Sun, 26 January 2003 at 4:42 AM

file_43017.jpg

DOF, there is a good tutorial in Real World Bryce. But it is rather simple, actually.

Render a distance render, save it and import it as alpha-channel, play a bit with the curves and then go back to your picture, select the alpha channel as mask and blurr away.

Works a lot faster than DOF in Bryce 5, and for those who are still stuck with an older version, this is how you can do a decent DOF.

Robert van der Veeke Basugasubasubasu Basugasubakuhaku Gasubakuhakuhaku!! "Better is the enemy of good enough." Dr. Mikoyan of the Mikoyan Gurevich Design Bureau.


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