Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
I use this scaling a lot with tiling textures and, yes, I have noticed the results are not always logical. I think it may depend on the way the item was uv scaled to begin with. I was diminishing patterns to show up more like an all over pattern-- worked great on the skirt and when I got to the top, i had to Increase just to have exact same pattern seen. I usually worked around with 0.5, rarely went too much farther than .3 and occasionally had to go to 2.5. I think it's a great tool, just doesn't always works exactly as you would think-- and the changes are not reflected at all in the display model. It is in the little image map thumbnail-- but that is pretty small to go by. Emily
= )
No no, can you imagine which way the piece of cloth, this loin would have been cut from, was layed just before it was cut? I wish it were utrned 90 degrees before cutting. You need to be able to see the fine way in which the cloth would have been weaved together. I can detect a small pattern that runs horizontal between gravities folds of the cloth. I think these would look more attractive if they ran verticle! = )
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I loaded a bump and then made its tile much smaller by changing the U and V scale to .1, but I do'nt know what either are. Actually I'd like to make the horizonal effect a bit finer than the verticle, but am not getting the results I expect. = )