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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)



Subject: Saving Scaled Body Parts


Firebirdz ( ) posted Thu, 06 February 2003 at 10:05 AM ยท edited Tue, 30 July 2024 at 6:26 PM

Hi, I managed to figure out using the helpful tutorials here, how to create a Morph MAT file to automatically inject only the desired morph channels I want in Victoria 3 for a Character I am creating. However, the character I am creating has a head 105% larger than the default and a body 88% smaller than the default and hands 90% smaller than default. How does one code that into the pz2 file ? Thanks, Firebirdz


brycetech ( ) posted Thu, 06 February 2003 at 10:38 AM

{ version { number 4.01 } actor BODY:1 { channels propagatingScale scale { keys { k 0 1.05 } } } actor head:1 { channels scale scale { keys { k 0 0.9 } } } figure { } }


Firebirdz ( ) posted Thu, 06 February 2003 at 6:24 PM

Thanks but that didn't work,.. however,.. using that as a reference,...This worked: { version { number 4.01 } actor BODY:1 { channels { Scale scale { keys { k 0 0.88 } } } } actor head:1 { channels { scale scale { keys { k 0 1.07 } } } } actor rHand:1 { channels { scale scale { keys { k 0 0.9 } } } } actor lHand:1 { channels { scale scale { keys { k 0 0.9 } } } } figure { } }


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