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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)



Subject: Collision Detection HELP !!! Does it do ANYTHING?


magrindell ( ) posted Mon, 10 February 2003 at 3:47 PM ยท edited Sat, 14 September 2024 at 8:54 AM

hi there Well here is it i keep turning on collision detection and activateing it on all models props ect and setting the displacement bounds to .5 and so far i have yet to se it do anything at all stuff still pokes through. i dont know what to do the idea seems kewl but so far it doesnt do anything AT ALL am i crazy someone needs to make a tutoral for it and the other new P5 things that no one seems to mention i swear it is like it is becomieing a dirty word wispering p o s e r 5 thank you for any help you can give me


bloodsong ( ) posted Mon, 10 February 2003 at 4:36 PM

heyas; where are you turning it on? collision detection in the pose room is supposed to make the models act solid, so you can't shove your hand into your head or anything. this kind of effect would be kinda subtle. such as: you turn a dial to poke yourself in the eye, and the dial stops turning at a certain point (where the fingertip meets the eyeball). displacement bounds has nothing to do with collision detection; that has to do with displacement map rendering. if you're turning on collision detection in the cloth room, you're setting up a specific set of circumstances for the cloth to interact with the figure or props or whatever in the scene. nothing will happen, however, until you run a simulation. also, if your cloth object is sticking into any models at any point, it will 'fall through' the object and not collide properly. if you're doing hair collisions... good luck!


magrindell ( ) posted Mon, 10 February 2003 at 5:38 PM

well the main thing i was hopeing was useing it with v3 and clothing for example i dont know much about it how can i learn tips and tricks about it what can i sue it for??


praxis22 ( ) posted Tue, 11 February 2003 at 12:58 PM

Slip of the toungue there I think... :)


magrindell ( ) posted Tue, 11 February 2003 at 2:19 PM

lul type sue = use


bloodsong ( ) posted Tue, 11 February 2003 at 4:02 PM

correction: i forgot: the collision detection in the pose room does NOT work with the dials. you have to use the regular posing tools and drag in the window for that collision detection to work. there's no collision detection that will help you with v3 and her clothing. v3's clothing (although there may be some 3rd party dynamic clothing for her) would all be conforming. and when you have conforming, you have poke-through, sometime or later. for that, you can try the old standby tricks: if the body part is completely covered by clothing, just turn the body part invisible. if part of the body part sticks out, try scaling it or tapering it (this works well with boots: scale the foot and toes down on the x axis, and taper the shin). or morph it so it squeezes inside the clothes, or use a magnet to tuck in the skin or pull out the cloth. if you're using extensive morphing on the figure that the clothing does not share, it may behoove you to purchase the tailor, which will transfer morphs from a figure to their conforming clothing. now, if you want to try to put a p5 judy dress or shirt or pants, etc (or even don's for that matter), you have to make SURE the clothing does not intersect the figure ANYWHERE. okay, so if you load the halter top, and v3's... shoulders are poking out, because she has bigger shoulders than judy, you must scale/move/size/magnetize the top so it doesn't intersect the mesh. THEN put dynamics on it.


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