Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 4:26 pm)
I must say everything is Ethics. my friend cmjackson I think it is better to use PSD format because most 2D graphics(and even poser) can 'see' it.PSP format is not very usable.But still PSD can read PSD format. To know more about layers you can search for photoshop/PSP layers. For the morphs... The only thing I can thing is giving the face-body pose file with the original morphs you create,so everyone is happy. pitklad...
And for figure other than V3, distribute original morphs as deltas - morph carrier *.cr2 (or *.pz2 if it is a FBM complex and you want the valueParm dial available) MI pose They are more than stripped, they are absolutely useless without the figure. (In light of copyright issues - deltas are not an allowed way to provide DAZ morph information or any but your totally original stuff.) It is obsolete and naive to use *.OBJ to provide a morph - even stripped. But to use a full cr2 just provide morphs is a waste - all that is needed is a bit of the structure.
Attached Link: http://www.buckrogers.demon.co.uk/3d/nose_wings_down.zip
If I make a face using small amounts of several copyrighted morphs, and spawn it as an .OBJ file of the head, and squish it, and the effects of the morphs are so well mixed that no individual morph can be sorted out from the combination: then, it seems to be merely the next thing along from buying a copyrighted color texture file and using it in a render which the public can see and therefore can download: from what I have read, that seems to be legal if the intact original color texture pattern can't be easily extracted from the render. I made this morph for Dork. It is in the freestuff. If anyone wants to use it in a derivative morph or model, they can.This got too long so I'll cut it down to just the analogy I came up with near the end of a rather boring monologue. Apologies if what I've cut would have made things clearer :( I'm commenting on the apparent idea that it's wrong for DAZ to make a blanket "don't copy our morphs and then sell them or give them away" statement. Giving only the basic rules - e.g. "It's wrong to run with scissors" leaves implimentation of the rule still to be carried out. If "we" find 6 people: 1. Sprinting with scissors 2. Running with scissors 3. Jogging with scissors 4. Walking with scissors 5. Ambling around aimlessly with scissors 6. Standing with scissors watching all these idiots perambulating in dangerous fashion. Who would we stand and point at, screaming a la Donald Sutherland at the end of "Body Snatchers"? Certainly #1 and #2. I suspect #3 would be a judgement call and 4-6 would obviously be innocent. But we can make these calls, fairly easily, because as human beings we're actually quite mentally dextrous. We don't NEED different versions of the "scissors" rule in order to work out who should and who should not be reprimanded - we can apply the sliding scale ourselves. At least, I reckon so, personally :)
"William, no it means your being annoying. lol. Lighten up."
Anton, if you're speaking for DAZ and William is asking a legitimate question, is this necessary? I've read through the threads and I haven't seen this subject answered satisfactory either.
Because it has been allowed in the past, you can't exactly swoop into the forum and claim to be hunting down people who have created characters in a way that, before V3, has been accepted.
Don't get me wrong. I understand it the stance on morphs. What I don't understand is calling customers, who are just trying to understand this sudden turn around, annoying for asking questions.
Also, please answer this for me too:
"... I create a character for Victoria 3... the character uses only morphs from the packs available at DAZ right now... I create a mor pose for the character... no CR2s, morphs or anything else is included, only a pose to tell it what to set each morph to... In order to use the character, a person would have to purchase the existing morph packs from DAZ3D... According to your statement, because I used only DAZ morphs, even though none of them are included, I can't distribute the character?"
And my direct question... when will Daz state clearly and in detail, what is allowed with character creation and what is not. Obviously morph targets using the actual daz morph is a violation but I always saw characters as someone else taking the time to spin the dials in a way I couldn't envision. And since you have to already have the mesh and morphs for that, why isn't that (the above quoted question) allowed?
...... Kendra
From post 8: "People can distribute pose files only. Using Daz morphs for third party characters was never allowed." Or from post 22: "c1rcle is correct. Poses are fine. Spawned morphs from Daz morphs aren't." It's that simple. Pose files = good - share 'em to your hearts content. Morphs based on copyrighted morphs (DAZ or anyone else who doesn't grant such usage) = bad...don't share 'em. Come on guys - stop "making me" defend Anton and/or DAZ. I far prefer the other side of the fence.
"People can distribute pose files only. Using Daz morphs for third party characters was never allowed"
So spinning the dials and creating a pose/mor file is acceptable even though spinning the dials is using the Daz morphs? I thought I'd seen where this was said to be not acceptable. That statement isn't as clear as you think it is. (unless it's just me but I haven't finished my coffee yet)
...... Kendra
Yes that's fine - providing pose files. IIRC there is no such thing as a "MOR" file, or a "MAT" file for that matter, they are subsets of other types of file just claled "MOR" and "MAT" by convention. When one provides others (for free or $$$) with pose files you don't actually provide them with the underlying morph - "just" dial positions. In order to make use of what YOU are providing, the user must then own either the original Morph your work is based upon (by DAZ or whoever) or one which is similar enough (in name and function) as to re-create the same character - near enough for their purposes. Anton's drawn this line in the sand - and it's the same line that has been drawn before. CR2's baseded on Vicky2 couldn't be handed around because Vicky2 contained morph sets that could be applied to Vicky1... so if I gave away a Vicky2 character like that I'd be giving V1 users a free upgrade to V2. I don't have the right to do that. Same thing here - don't give away what you don't have the copyright to. AFAICS the only other way around this would be to start applying "runtime" or "developer" licenses to DAZ products - so that character developers pay considerably more per morph for the right to distribute the results as morph ("runtime") files.
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1111223&Reply=1114711#40
Steve Kondris from DAZ agreed that my suggestion for a method to share a spawned morph is acceptable provided: The spawned morph(s) must be coded using a program such as mover with an original morph from the morph pak(s) being used. This insures that the reciever owns the morph pak(s) in question. -WTBKendra: Glad I've made it more clear (rather than muddier!) to at least one person! There's always a line to be drawn somewhere between "too brief" and "So long that halfway through all readers have lost what was in the first paragraph". Sadly I TEND towards the latter, wih numerous analogies and examples thrown in - comprehensive, perhaps, but excessively so. I always have to try and "draw back" a bit. I'd love to have a comparison conversation in the group sometime about how we look at our own work vs. the work of people we buy from. William:- Life is, sadly, not always about what is "best" but what works for the largest number of people - or sometimes about multiple choice! Using Pose files is a no-brainer and I assume is cross-platform compatible, without the need for third-party files. So the resultant "character" appearance is easy for everyone to apply and requires no thrid-party software (only the source morph sets). Of course, there are times where this just isn't practical - where the way a character is arrived at prevents passing on the "Pose" settings. [snip excessive commentary on my own attempts at re-creating likenesses by spawning multiple generations of morph files until I STILL get no-where near] Neither method is "right" or "wrong" - they each have their pros and cons, and ought to be used (IMHO) where most applicable. In most cases, I suspect, a Pose file is going to be easiest to create, smallest in filesize, and easiest for the "end-user" to apply/use.
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1118650
Sounds good doesn't it? but the reason I returned to this thread was to point a link to: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1118650 just because it seemed like a timely reminder of how "we" sometimes treat people who "modify" our own stuff then pass it off as theirs... Making it easy to use DAZ products has got to be an improvement on relying on only difficult-to-use products IMHO :)This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Poppi, I'm not sure where the original free morph squisher is anymore - perhaps free stuff here? I tend to do it by hand. Simply open morph in text editor and delete every line except those starting with a v (vt and vn can be deleted) or use P-Wizard if I'm in a hurry. If you need any help, just email me :)