Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 9:50 pm)
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I've been playing with the whole control handle/bod handle thing, and I was having real problems with it in a serious way. Every time I tried to bend the legs, there'd be a huge bubble formed by the movement, which was not at all what I wanted. It bugged the hell out of me that Anton's skirt didn't do this, so I constructed a simple skirt cut the same way (actually the same skirt just regrouped with the little sideways body handles added and my 'bones' like effect handles removed) and plugged it into his CR2 as the figureResFile The balooning still happened. Then I took a closer look at Anton's mesh. There are no vertices between the legs. Nada. Just stretched faces from one leg to the other. Whattya know. I decided to test the theory, loaded up Anton's mesh and sliced vertices into the middle of that expanse of facets. I plugged the modified ROE skirt in as the object fora copy of his CR2 and hey, figure that -- balooning worse than mine even! (More like pointing in this case) Now, it would seem that this would provide a solution, but alas, there's this problem if wanting to have some non-tight skirts. Non-tight skirts would be a nice thing, I think. A great goodness. But for non-tight skirts, to make the proper folds and furrows, you need polys. And that means vertices. Right where you apparently can't have them, because all the vertices for either side HAVE to remain within the spherical mat zones for the leg they apply to, and can ONLY fall within one. Apparently, it's falling within two inner MAT zones that creates the balooning effect. Anyone have any ideas?