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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 14 12:25 pm)



Subject: Complex Global Lighting 2 from DAZ3D BUG!!! argh @!$$$%$%@#


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-Waldo- ( ) posted Sat, 01 March 2003 at 5:44 PM · edited Tue, 14 January 2025 at 6:21 AM

file_48260.jpg

I just bought "Complex Global Lighting 2" from Daz3D. Poser got locked up before render probably because I added other set of light with old set still in it. Is there any easy way to remove the old set? I have other problem with C.G.Light 2 is that my scene did not look the same as what Daz3D advertised. The reason I bought it is because I like "Studio 1" set of lights and other glocal soft realistic looking light sets. Daz3D advertised "Studio 1" (Photo)


-Waldo- ( ) posted Sat, 01 March 2003 at 5:44 PM

file_48261.jpg

My rendered scene with "Studio 1" set of lights sold by Daz3D. It is too bright than Daz3D's advertised "Studio 1" photo. I need suggestion to fix it please.


xoconostle ( ) posted Sat, 01 March 2003 at 6:04 PM

I'm using Poser 4, no ProPack on an old computer with only 128MB of RAM, and have never had a single problem with these light sets. What you're experiencing with the lights are almost certainly not a bug inherent to the lights. I understand that you're frustrated, but you're making false accusations about a very fine product. 1. You might have seen that the ad copy (or maybe it's the readme, can't remember) clearly states that the loading the lights won't remove previously loaded lights. If you have ProPack, you can find Python scripts in FreeStuff here which will remove all lights quickly. Sorry, I don't know who the providers are, but a few searches should turn them up. If you don't have ProPack, try not to load the lights until everything else in your scene is set up. Load the lights last. You might want to individually delete the default lights, easy to find because they'll be labelled "Light 1," "Light 2," and "Light 3." This shouldn't really be necessary IMO, because a mere three lights which are "off" won't eat up much memory. However, it can't hurt. If you've loaded the Complex Lights after having tried other sets with numerous lights, you'll have to delete them manually, if indeed memory is an issue. 2. The freeze-up problem sounds familiar. That's a problem of Poser's, not DAZ'. It's related to RAM so far as I can tell. Try saving your .pz3 before you render. You might also want to use a small app that frees RAM up just before you render. I use MemMax for this, and it seems to help. Save the file, then run a RAM booster, then render. 3. There are any number of reasons why your render is coming out too brightly. Are you rendering with shadows turned on? It looks like maybe you're not. That's the first thing to check. If you are, I don't know... hard to say without more info. All I can say is that while nothing will come out looking exactly like the advertising pictures, my own experience is that the thumbnails included with this product depict the results of each set as accurately as anyone could expect. When I use "Studio 1," the results are very similar to Anton's render that you posted. Finally, if none of this or anyone else's responses here help, try contacting DAZ directly. They're as friendly as can be, and will probably refund your money if you really aren't satisfied with the product. Good luck, and keep trying. I don't mean to be harsh on you, but this isn't a buggy product. I find it to be indespensible.


Penguinisto ( ) posted Sat, 01 March 2003 at 6:05 PM

Hunt down and get Bushi's python "reset lights" script - it's free, but the damned thing is worth a 747's weight in cash sometimes :) PS: What kind of computing hrosepower are we looking at? Sometimes a real heavy light set (esp. in Poser 5 - do you ahve 5 or 4?) will obliterate your machine during a render... /P


Penguinisto ( ) posted Sat, 01 March 2003 at 6:08 PM

file_48262.jpg

This isn;t the DAZ version, but damned close... it's one of Awful Soul's really complex but really cool light sets, and Poser 4 is rendering it now... this is what it's eating on my machine.


-Waldo- ( ) posted Sat, 01 March 2003 at 6:22 PM

Info about my computer: Intel 850E chipset mainboard with Dual Channel support 2.8 Ghz CPU 1 Gbyte RamBus (1.6 ghz/64bits) 2 X 80 Gb Hard Driver 9500 ATI 128MB DDR w/dual monitor I can not complain single bit about my computer nor the render speed. (maybe later in future) Poser 5 with latest sp2 update (V. 5.0.2.268) I will rush to get phyton scripts thank you!! Waldoo


xoconostle ( ) posted Sat, 01 March 2003 at 6:35 PM

file_48263.jpg

Your computer is a LOT better than mine, LOL! Well, hopefully my comments will be of value to someone. :-) Just to be sure I wasn't talking nonsense I just did this quickie render (yes, I know...it shows that it's an unretouched quickie, LOL) with the "Studio 1" lights. The only adjustment I made was to change the cyclorama color to a medium gray. I set Victoria's base color to white to be sure that the lights weren't overly bright. If anything, I'd add a spot or two to lighten up small areas. Again, best of luck!


BurntPlanet ( ) posted Sat, 01 March 2003 at 6:42 PM

Set your windows virtual memory as high as it will let you. Poser uses virtual mem for its renders. I found that things that would not render in win98 now render in xp


Photopium ( ) posted Sat, 01 March 2003 at 7:34 PM

YOu've got a lot of background crap running, how much memory it is using is not really important as WHAT memory it is using. Try disabling about 3,000 of those background programs while working with poser. Even better? Just get rid of them. -WTB


sandoppe ( ) posted Sat, 01 March 2003 at 7:39 PM

I probably don't know enough about this to even speak to it, but I know Poser 5 has some problems with the lights. I have XP Pro and P5 still freezes up consistently on some light sets and not others. As it happens I get rid of the lights that cause the problem. I don't have the DAZ lights, but do have EII lights. They work fine no matter what :) So do P5's default lights. My guess: P5 is the culprit...not the DAZ product or your 'puter :)


-Waldo- ( ) posted Sat, 01 March 2003 at 7:40 PM

file_48264.jpg

BurntPlanet, I checked my virtual memory in my Win XP Custom Size (winXP set it by itself) Initial size (MB): 768 Maximum size (MB): 1536 Total paging file size for all drives Minimum allowed: 2 MB Recommended: 1534 MB Currently Allocated: 768 MB I am still new to Win XP. I would like my machine to use all resources as it can for Poser. ---------------------------------------- Penguinisto, Thank you for the info about "Reset Lights" you saved my fingers!! :) I still don't get any luck with ther "Studio 1" from Daz3D. Its still too bright Waldoo


Crescent ( ) posted Sat, 01 March 2003 at 7:59 PM

Have you tried putting the figure a bit farther back? Your character looks like it is closer than the others, so it may be a bit too close to the lights. I think I've heard that fixing problems with similar light sets. Cheers!


-Waldo- ( ) posted Sat, 01 March 2003 at 8:17 PM

file_48265.jpg

Here is other rendered photo


williamsheil ( ) posted Sat, 01 March 2003 at 9:23 PM

Any possibility (I don't have the set myself) that the lighting is set up for an adult figure or one with less skin specularity? The globe on the pillar in the first image seems to be reminiscent of the illumination on the child's head. Bill


GraphicFoxx ( ) posted Sat, 01 March 2003 at 10:05 PM

Seems to be a Poser 5 issue. I experienced this myself with those same lights. I was using Darkworld's V3 textures, oblivion I think the name was. The texture has a reflection map on it, and once rendered, the whole body was nearly white. Rendering in P4, however, turned out the way it should have. I spent a few hours of tweaking and rendering, but couldn't find a good solution. And this isn't the only lightset to do this. Try Shademaster's "Poser Render Upgrade" in freestuff. It does the same thing. So no, it's not a DAZ issue. It's a P5 issue. Just wish there was a solution...


-Waldo- ( ) posted Sat, 01 March 2003 at 10:07 PM

If penny is different from Vic then it won't be compatible in a scene together


GraphicFoxx ( ) posted Sat, 01 March 2003 at 10:07 PM

Oh-one other thing. If you're finding that a light set is freezing up or crashing P5, load the light set, and re-save it to your library. Delete all the lights, and load your new, re-saved set, and it should be fine.


-Waldo- ( ) posted Sat, 01 March 2003 at 10:13 PM

The crash thing is gone with "Reset lights" phyton script. Only one problem i have is the intensity of light. It's too bright than the advertised Daz3D "Studio1" picture. Waldoo


sandoppe ( ) posted Sat, 01 March 2003 at 11:33 PM

Now I'm curious.....since I'm a platinum member, I think I'm going to buy those lights and see what it does on my machine. I have Poser 5 SR-1 and XP as well. I took a look at DAZ, thinking they may have posted a comment about this item being compatible with Poser 4 and not guaranteed with Poser 5. On the contrary, in their product review for the Global lights 1, they specifically reference use in Poser 5. Here are two tips they provide for P5: 1. If using the Poser 5 raytracing renderers, select each light and set the Shadows to 'Ray Trace Shadows' in order to get the shadows to render and get rid of the glowing nostril syndrome. Save the updated light set to your library under a new name. 2. If changing lights frequently in Poser 5, not all the lights are replaced and they start to build up, eventually leaving you with a black scene. To fix this, bring up the Python Scripts window, click on one of the blank buttons (has three dots), then load the reset-lights.py file in Runtime:Python:poserScripts. Left-click on the reset-lights.py button and all lights will be deleted and then one light will be added. You already have a "kill lights" script, but you might want to try the first tip if you haven't already.


-Waldo- ( ) posted Sun, 02 March 2003 at 12:13 AM

Daz3D advertised photo as shown in very first photo have P5 hair in it. Theres no instruction for Global Lights 2 to work with P5 or P4. Theres no comment about this item being compatible with Poser 4 and not guaranteed with Poser 5. If it is only for P4 then I've been misled in purchasing it. Daz3D said that the photo is rendered in P4. Poser 5 have P4 renderer engine in it. I followed your first tips and it still won't work. I am still looking for set of lights that looks like Daz3D's photo here or Lightwave renderer. I hope you guys will help me find it.


Spit ( ) posted Sun, 02 March 2003 at 1:11 AM

file_48266.jpg

Firefly was okay for me. The above is an example, both figures rendered in Poser 5 with the Studio 1 light set from the 2nd Complex Global set in Platinum. The left image is with the P4 renderer in Poser 5. The right is with Firefly, production mode (settings below..nothing special). I forgot to set up the bump mapping for Firefly, otherwise they're pretty much identical. I did NOT use raytraced shadows. The figure is the Phoebe character for Aiko by Xena.


Spit ( ) posted Sun, 02 March 2003 at 1:12 AM

file_48267.jpg

Here is a grab of the settings I used. Nothing special. Remember, though, I did not use raytraced shadows. don't know how much of a difference that makes.


Stormrage ( ) posted Sun, 02 March 2003 at 1:19 AM

I think. it may be how tall penny is compared to the rest of the figures. The lights may be higher or lower for your render than the others in this thread. Penny is much smaller than victoria or Aiko. make sure you delete all the lights before loading the preset one. Also .. IT SOUNDS STUPID BUT>>> raise penny to a higher position than she is by default and see if that helps. Can't guarentee it will work. I am in the process of rebuilding my machine at the moment but it might help


-Waldo- ( ) posted Sun, 02 March 2003 at 2:10 AM

file_48268.jpg

I scaled pennt at 200% no difference


-Waldo- ( ) posted Sun, 02 March 2003 at 2:12 AM

file_48269.jpg

I noticed three spotlight in strange position. Any idea why it is like that?


-Waldo- ( ) posted Sun, 02 March 2003 at 2:17 AM

file_48270.jpg

BlueSnowCone Lightset


-Waldo- ( ) posted Sun, 02 March 2003 at 2:20 AM

file_48271.jpg

You can see the big difference. It is Daz3D advertised for BlueSnowCone light set


Astride ( ) posted Sun, 02 March 2003 at 3:44 AM

I had a similar problem with some lights, not only global lighting, when the model is really smaller or taller than a P4 or Mil adult (for exemple the Mouse), so it may well be your case. :)


c1rcle ( ) posted Sun, 02 March 2003 at 4:09 AM

Waldo, grab ockhams lightpanel pyhton script & change the shadows to raytraced it will look 100% better, make sure you turn them on as well (the global lights look washed out or too bright without the raytraced shadows)


who3d ( ) posted Sun, 02 March 2003 at 4:53 AM

Post 20:- I think you'll find that isn't Poser 5 hair. It's a DAZ hairpeice for Poser(4). Bombshell or somesuch, IIRC.


GraphicFoxx ( ) posted Sun, 02 March 2003 at 5:54 AM

file_48272.jpg

Ok, I just did some extensive testing. I did my best to recreate the advertised picture, and everything was pretty much fine. But I remembered having a problem like this before. So I loaded Darkworld's Oblivionne texture, and that's where the problem was. Attached is the picture. I tried a bunch of settings, but only included these images. The first two are rendered in P5, one with firefly, the other with the P4 renderer. For the third image, I opened the PZ3 in ProPack, and rendered it there. Notice how much better it is, the way the texture should look. Another thing to note with the ProPack version-her breasts aren't sticking through the Active wear, while they are in P5 (hence the nudity tag). Oddness


GraphicFoxx ( ) posted Sun, 02 March 2003 at 6:01 AM

file_48273.jpg

Here's a Depthmap vs. Ray Trace shadows Comparison


-Waldo- ( ) posted Sun, 02 March 2003 at 6:03 AM

ITs the renderer i want!!! I gotta try that!!


-Waldo- ( ) posted Sun, 02 March 2003 at 6:21 AM

file_48274.jpg

Still no effect. I hope there is something in the setting to fix to make it work. Here is a picture of my P5 setting


GraphicFoxx ( ) posted Sun, 02 March 2003 at 6:25 AM

Ok, use that light panel python script to change all the lights to raytrace, then switch to FireFly Production. Only have Raytracing and Cast Shadows on. One question-in the material room, is Penny using the skin node? Or is that just straight texture map?


-Waldo- ( ) posted Sun, 02 March 2003 at 6:48 AM

file_48276.jpg

I used light panel to change all the lights like you suggested and turned raytracing/cast shadow with production on, still no effect. Here is a picture of material room.


GraphicFoxx ( ) posted Sun, 02 March 2003 at 6:55 AM

file_48277.jpg

Alright, more testing. Used Penny, as you have been doing. Interesting results. In P5, I was getting the exact thing you were. So I played around with the skin node, and got it looking slightly better. But just for fun, I opened the PZ3 in ProPack, and rendered there. That's how it should look. So obviously P5 is doing something odd with the lights. Hrm. On the left is Penny Rendered in ProPack, and on the right is a P5 Render using the skin node.


GraphicFoxx ( ) posted Sun, 02 March 2003 at 6:56 AM

Actually, that skin node version doesn't look slightly better. It looks awful


-Waldo- ( ) posted Sun, 02 March 2003 at 7:05 AM

Yes P5 is odd with the lights. I am puzzled that in the material room show all lights brighten on the texture map. Can you please send me pz3 with whole scene you used for "Depthmap vs. Ray Trace shadows" exprimental. I was thinking about switching figure to penny in the same scene to see if it still get the same result or not.


-Waldo- ( ) posted Sun, 02 March 2003 at 7:07 AM

Please send pz3 file in Email: gcwebber@inreach.com


Puntomaus ( ) posted Sun, 02 March 2003 at 7:13 AM

GraphicFox: the breasts do not stick through the top in ProPack because the clothing items are set up to use Crosstalk ( at least I heard the Bikini was done this way) - it has automatically took over the V3 settings. P5 has Crosstalk fixed and to get the clothing to fit V3's bodyshape you just select V3 - Body and go to Edit - copy. Then select the clothing item's body and go to Edit - paste and the settings will take over. This works fine with the Bikini and it works with the Active Wear as well :-).

Every organisation rests upon a mountain of secrets ~ Julian Assange


c1rcle ( ) posted Sun, 02 March 2003 at 7:23 AM

the settings I use for final renders are : Firefly Renderer raytracing on ticked cast shadows ticked smooth polygons ticked minimum shading rate 0.5 maximum texture resolution 8192 pixel samples 6 bucket size 100 post filter size 2-3 post filter type gaussian everything else I leave as is or blank it takes a little longer but the reults are for me very nice :)


GraphicFoxx ( ) posted Sun, 02 March 2003 at 9:54 AM

Waldo-Isn't it against DAZ and CL's EULA to pass along PZ3's? At any rate, it's too large. I'll swap them out and try it. Puntomaus-thanks for that tip. Wasn't something I knew about. Seems odd though, cause I didn't change the body settings at all. Just threw her in, and threw the top on. But I'll give that a shot. c1rcle-I'll try your settings as well. Post filter is something I've never messed around with.


GraphicFoxx ( ) posted Sun, 02 March 2003 at 10:07 AM

file_48278.jpg

Geez, this thread is getting large. Anyway, here's Penny swapped out for Vicki3 in the scene that I used. Looks better than it used to. Odd.


Valandar ( ) posted Sun, 02 March 2003 at 10:57 AM

You have to make sure that "Cast Shadows" is checked. The shadows from some lights counter the light coming from other lights somewhat. If "Cast Shadows" is not checked, everything will "glow"

Remember, kids! Napalm is Nature's Toothpaste!


GraphicFoxx ( ) posted Sun, 02 March 2003 at 12:58 PM

Valandar, look at my post #31. All of those had shadows cast. The left 2 are P5, and the right one is ProPack. There must be some type of P5 lighting bug.


williamsheil ( ) posted Sun, 02 March 2003 at 3:08 PM

Another observation... There were two bugs regarding light falloff distances in P4 and ProPack. In ProPack, the light falloff distances were set to a maximum value of 1.0 when the file was saved, and any distances saved with greater values were reduced to 1.0 when the file was reloaded. In the second bug, the P4 renderer failed to compensate (ie. in the Viewport Transform) for falloff distances when the camera focal length was set to any value other than the default 38 mm, so illumination appeared different in display mode and renders when light falloffs were used in conjujunction with "non-standard" focal lengths. Even then the lighting falloffs had to be reset for each different camera angle. I don't believe these bugs were ever fixed in P4/PP, and I've never tested them in P5 using either renderer. Someone with the lightset should check to see if falloffs are in fact used. Bill


williamsheil ( ) posted Sun, 02 March 2003 at 3:09 PM

Sorry For "camera angle", read "focal length" in my last post. Bill


-Waldo- ( ) posted Sun, 02 March 2003 at 3:13 PM

GraphicFoxx: yes it is against Daz to give anyone PZ3 because you had Vickie3 in it. What setting in material room did Vickie have that are different from Penny? (reflection, highlight, etc) Waldoo


sandoppe ( ) posted Sun, 02 March 2003 at 5:47 PM

Content Advisory! This message contains nudity

file_48279.jpg

About the best I could come up with for Penny using the Studio 1 light, was to adjust the material strength to 1.5 and reduce the diffusion to .70000. It's better, but she still has a shiny dome :) Putting dark hair on her head will probably help, as does using darker textures for the clothing. I got the same results with an untextured V2. However, the texture map does make a difference. Here's the same light set rendering Michael2 with the RDNA Angelus texture. This is a lot closer to what the DAZ preview shot shows. I suspect they were using their high res map for those shots.


-Waldo- ( ) posted Sun, 02 March 2003 at 6:18 PM

Ca I see a shot of your rendered penny here pls


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