Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Attached Link: http://ockhamsbungalow.com/Python/LightStill.zip
It is frustrating. Any time you touch the lights, they all go into animating mode, and they all circle around madly like luminous bees. Try my little Python script Lights Still. It simply eliminates all keyframes for all lights, so that the position of all lights at Frame 1 holds still through the rest of the animation. (Of all the plain and fancy scripts I've written, this is the one I actually use the most by a long shot.)My python page
My ShareCG freebies
Thanks ockham, this will certainly be a time saver.
I've been using JesterCGI's flame in Poser 5 to create animations lit by tourches using two or three spot lights per flame. I use the height of the flame as key to increase or decrease the intensity of the light. I also rotate the lights right or left by small degrees with the direction the flame flickers. I set this up with a single tourch on a wall and it looked pretty good animated. It's much more difficult with 5 tourches in a corridor with somebody walking up it. So I end changing the lights a little then rendering the animation to see the effect then changing them again and again. It gets a little tedious, but once I get the hang of the technique it should look pretty good.
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When I create key frames by changing a lights intensity why does Poser then change every frame to a key frame for the lights intensity instead of keeping just my original key frames. This means if I want to tweak the light's intensity after rendering I have to start over and delete all the key frames for the intensity. This is can be a real pain if you are trying to get lights to flicker in a certain way and have to keep adjusting them over and over again. Is there any way to stop poser from doing this?