Forum Moderators: RedPhantom, msansing
Challenge Arena F.A.Q (Last Updated: 2024 Dec 26 6:41 am)
|
|
|
Hey Ghostofmacbeth, you hiccupped! LOL Mav after I saw you pic I forgot to come back here and comment a bit more. You did a fantastic job on your Cave piece. Wish you had posted it even larger than you did. It's a lot of incredable work and 8 days is like OUT OR SIGHT!! I think the longest render I ever had was 4 days, whew!! Do me a favor and e-mail me and I'll send you something interesting for the next time you do a cave pic. drmspinner@earthlink.net Okay? Anyways I'm very impressed with your pic! Verdie : )
nothings wrong with my computer... Power Mac G4 is one of the fastest produiction rendering machines available. You try doing a 4000x3000 pixel image of 203,195 separate polygons with volumetric lighting and procedural textures with bump and transparency maps through 3.06 trillion rays and then anti-alias it and tell me when it comes back. :-)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: Where Dreams are Spun
Ok... I'm finally done with my Cave of Verdie Challenge. For the record, it took 8 days, 15 hours, 58 minutes, and 9 seconds of processor time on my G4 Power Mac to finish. 3.06 trillion rays. I only wish that so much of that wasn't lost in my size reduction. The 4000 x 3000 pixel version looks absolutely awesome. As per Verdie's instructions, I was trying to expand upon her original Cave pictures. I wanted to maintain my style (overly-stylized semi-realism) while at the same time incorporating Dreamspinners (vivid color and geometrically influenced abstracts). This is what I came up with. Most of the stalagmites is using a very flat simplified stone texture. They are also smoothed over a lot more than would occur in real life. The stalagtites are much more angular and use a highly reflective, highly refractive dark and yet still transparent glass (very similar to what I used for the hand of god in the Judgement of Angel). I really want to point these out, because unless you look closelyt, they are kinda lost in the picture. I suspect this is one of the two things that made it take so long. The other thing that I think took a while are the crystals. And much like the stalagtites, I think they're very sublte. If you look in the center of the lagoon, you'll see a bunch of green glass textures that I tried to model after the things in the fortress of solitude from the Superman movies. The lattice I think kinda makes the picture. I think its kinda definative of merging me and Verdie's styles. I was trying to go for very geometric like she does but highly stylized like my stuff. I hope it came across well. For those who care, it isn't made from a transmap, its a network of very thin interlocking tori (toruses). Well that's my overdrawn analysis of my own work. I really want to know what everyone else thinks.