Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 08 7:02 am)
Yep... If you're going for a lot of trees, then using 2D planes is the way to go. Unless of course, you don't plan on doing anything else with your computer for a good while.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=266155&Start=19&Artist=Rayraz&ByArtist=Yes
If you need very distant trees you can use a terrain with spikes added. a bit of fiddling with soften and spikes should get you very far. Check this image: http://www.renderosity.com/viewed.ez?galleryid=266155&Start=19&Artist=Rayraz&ByArtist=Yes The trees next to the river are Bryce-trees, but the mountains behind are terrains with softened spikes for trees. As you can see, there's very little difference between the mountain and the foreground trees. The trees in the foreground are all native bryce trees and with 3128 of them it still rendered at 1280x960 in only 54 minutes. Terrains are the way to go on very distant trees. For semi-distant trees 2D-planes are best and for close-up you should just stick to 3D-ones for better detail and shadows.(_/)
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Anyone know of a good tutorial on creating distant forests? Or better yet, any tips on how to do it?