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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: Poser figures stripped down (no nudity :O) )


fls13 ( ) posted Mon, 05 May 2003 at 3:47 PM ยท edited Wed, 20 November 2024 at 3:10 AM

file_57095.jpg

Poser figures use up a ton of RAM, and a lot of it is a waste if they're wearing clothes and a pain to go through and make invisible if a part sticks through the clothes. My new Don figure (WIP) on the left doesn't have any verts (about 10,000 eliminated) or morphs in the areas from the knees to the neck to the elbows, but is posable there and clothes will conform when they're worn and a pose is applied. I did the vertice eliminating in Blender and the figure in the pose room. Obvously, I lost some UV coordinates somewhere along the line and I'm not 100% happy with working in the setup room, especially around the hands. I think this seems worthwhile because the lesser RAM demands of this clothed character compared with the usual method would allow for 50% more characters in any given scene before a crash. Any suggestions? Any good tutorials on text based figure creation so I can avoid the setup room? I've seen a few, but they don't seem to apply to what I'm trying to do here. Anyone want to help? :O)


pdxjims ( ) posted Mon, 05 May 2003 at 4:13 PM

THe easy way is to export the parts of Don you want as an object file with Don set in his default pose, saving the group references of them. Then import it into P5. Go to the setup room and select Don as the bone set. When you go back to the pose room, you'll have a Don figure, fully posable, with only the poly's you saved. No mussing in setup room at all if you save the single object file in the default pose.


GraphicFoxx ( ) posted Mon, 05 May 2003 at 4:21 PM

Would it be possible to set the chest, hip, etc invisible, then save him back to your figure library and have that invisibility saved? If so, that would help too.


Barryw ( ) posted Mon, 05 May 2003 at 4:29 PM

You can do that but the verts are still there. You just can't see them. With them removed the file is much smaller.


fls13 ( ) posted Mon, 05 May 2003 at 5:31 PM

file_57096.jpg

Pd, I assume you mean for me to check the box I've underlined, but it's not enabled. In fact, the "include figure names" and "weld body part seams" are the only check boxes that work. I had the same problem with P4PP, and had given up on figure creation until I came up with this idea.


gryffnn ( ) posted Mon, 05 May 2003 at 8:26 PM

Most of the size of the figures comes from the morphs. You can cut them down a lot just by deleting all the morphs you're not using for a specific character or body part. For example, you can get rid of most head morphs by setting the dials for your character's face, then spawning a morph target. (However, if you include any morphs that automatically move the eyes to fit, you'll have to set their x-, y- or ztrans yourself.) Then delete all the head shaping morphs. Leave the expression and positioning morphs so you can use them with your character. You can get a much smaller, less-demanding file. HTH, Elisa/gryffnn


Lyrra ( ) posted Mon, 05 May 2003 at 9:40 PM

I think that manually editing a copy of the cr2 would be simpler. I know Bloodsong made a bunch of 'snipped' cr2's for various animal tails. This would most likely adapt well to the same method.



_dodger ( ) posted Tue, 06 May 2003 at 4:05 AM

sigh Yes, Lyrra, it would be tons easier. Sometimes things get to be too user-friendly to use, I think. Go into the CR2. Remove the geometry loading directives for each actor you don't want to have geometry. If you don't know what that looks like, go into the Poser Technical forum and read my recent tut on it. Remove the MTs you don't want to use -- don't delete them, just remove the deltas block and change them to valueParm dials, so it won't cause problems with any ERC in the figure. If you're using a character customised from several morph dials, zero the figure, export the head as an OBJ, and apply it as a new morph target all-in-one, and remove the parts that make it up. Make some uninjection poses. All of this stuff will lessen the load of your figure on your box. B^)


lmckenzie ( ) posted Tue, 06 May 2003 at 7:48 AM

fls13, the unenabled boxes are a bug in Poser. What you need to do is while the export dialog is open, open another application (I open the calendar from the system tray) like notepad or calculator. When you go back to Poser, the boxes should be enabled. You may have to do this a few times (starting another app) but eventually, it should work.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


fls13 ( ) posted Tue, 06 May 2003 at 7:26 PM

LMcK, Thank you, thank you! :O) That's a bug I never would have figured out the solution for, and I'm surprised it hasn't been griped about more recently. You changed my Poser world.


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