Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 4:05 pm)
but then you won't have soft shadows. raising the hood slightly might help. btw, that's also the reason for the glowing nostrils. poser works on such a tiny scale, that it just can't render shadows of very close things. you'll see the same problem with raytraced shadows also. there's that "bias" thing (light) which effectively tells how far from the object should shadow start (why is this usefull or why not start simply from zero is beyond me). you might try 0.2 or slightly less, possibly you'll get very strange artifacts if you go lower then 0.2.
Actually, Poser doesn't have a crappy lighting system, it just requires that you know what you are doing. In this case the solution is in adjusting the shadowcam and map size for the light in order to provide the Poser renderer with enough information and detail to properly place shadows when they are close to objects You do not necessarily have to use raytracing just to get better shadows, but you do have to set your shadowcams to be close enough to your subject to grasp the detail and map size appropriate to the size of your final render - also remember that the larger the map size, the sharper the shadow edges will be - if you want soft edges, use a low map size (256 to 512 is generally fine) and be sure your shadowcam is zoomed in close to your subject.
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