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Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)

 

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Subject: sorry, yet another boolean hiccup


MaxBeckett ( ) posted Wed, 28 May 2003 at 8:17 AM ยท edited Sun, 27 October 2024 at 3:48 PM

Hi folks, I modelling one of the new iPods. The iPod itself proved easy to do. Now I working on the headphones. Im having trouble with the little holes in the half-sphere of the ear bud piece. The image included here is made up of two spline objects (one composed of cylinders, the other is the half-sphere). This is the result of a boolean substraction, as you can see it isnt very good. I boosted the surface fidelity for both spline objects way up. I tried making the half-sphere a vertex object instead of spline (the result was worse). I tried taking the booleanised object into the vertex room and subdividing it more... help? :o) Cheers, Max PS: Il post some images of my ipod when I done.


MaxBeckett ( ) posted Wed, 28 May 2003 at 8:17 AM

file_60408.jpg

oops, forgot the image:


MaxBeckett ( ) posted Wed, 28 May 2003 at 8:18 AM

file_60409.jpg

Heres an early render of my girafe-pod. :o) Max


MaxBeckett ( ) posted Wed, 28 May 2003 at 12:57 PM

file_60410.jpg

Here a more complete ipod. If you look closely youl see some of the detail missing from the headphones. But I getting there....:o) Max


mateo_sancarlos ( ) posted Wed, 28 May 2003 at 1:26 PM

Another approach would be to make a compound spline object with smooth circular holes in a cylinder about the same thickness and diameter as the hemisphere, then "spherize" the compound spline object. Booleans would require too many extra vertices just to get smooth cuts for the holes; the boolean object would probably need 10 times the vertices of a compound spline object (after conversion to vertex object).


MarkBremmer ( ) posted Wed, 28 May 2003 at 3:02 PM

file_60411.jpg

Hi Max, Really nice wires on you headphones! Modeling stuff like that burns waaaaaaaaaay too many hours for me. There is always some 'gotcha'. So, I usually just texture map in details like that. Unless you're doing an ultra zoom on the headphones, it should be imperceptable. I know, I know, it's not the purests way of doing things but I've got to leave some time in the day for something else. Mark






MaxBeckett ( ) posted Wed, 28 May 2003 at 3:17 PM

Thanks for the replies guys. Yeah I think Ill forget about modelling the holes in the headphones for now. Thanks for the wire comment Mark. They turned out a lot better than I thought they would. Although simple in theory, I always have trouble with twisting and curving cylinders. Cheers, Max


sfdex ( ) posted Thu, 29 May 2003 at 6:07 PM

Great modeling -- wires, headphones, everything. My only comment would be that the window with the text in it appears to be stuck on -- isn't there a plate of plastic over it in the real i-pod? (I have only seen a couple briefly.) Maybe you could recess the place where the screen is and put a transparent plane over it? But I'm nitpicking. I really like the girraffe texture, too.... - Dex


MaxBeckett ( ) posted Fri, 30 May 2003 at 6:40 AM

Hi Dex, Youre right about the window. On the original iPods there is that glass plate. On the new ones Im not quite sure. Ive only seen photos (i used pictures from the Apple site as reference pics). Ive actually ordered a new 15 gig ipod but havent received it yet. I plan on making any needed modifications to my model once I have the real thing in my hands. By the way can I interest you in a 5 gig original iPod? :o) Cheers, Max


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