Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)
Visit the Carrara Gallery here.
Stacey, Maybe it'sjust me, but I am having a hard time distinguishing where the walls/ceiling/floor end/meet. As a result, it is hard to get any feel of depth to the room. You might want to try doing something to distinguish them from each other so it is easier to tell this is a room. Also, the shader on the walls/floor/ceiling obscures the chains - the shaders look to similar to one another. If we're looking at a room of just-completed-carnage, I would make the shaders on the walls/floor/ceiling simpler so that the blood splatters stand out more. But again, going back to the whole art discussion earlier, that is just my image of the concept, which may vastly differ from yours.... As always, take my comments with a large dose of salt! 8^) HG...
I'd agree -- it's a little tough to tell what's going on. BUT (and this is a large but), when I look at the image for a long time, I start to see all sorts of stuff. I don't know that I get the recent carnage thing, but I do see an eerie cloaked figure standing dead center of the image -- kind of ghostly, and very creepy. There's also a ghostly image of a skull, and distorted faces in the walls. It might not be what you were trying to create, but it's extremely cool. I'd consider keeping this image very much the way it is -- maybe add a little backlight on the chains or give us some clearer indication of floor vs wall, but don't change it! It's too cool as it is. Then, if you want to do the recent carnage idea, go for it, but don't lose this one! - Chip
It has a very dreamy feel to it...Kinda foged out, you can almost see it but just can focus...a strange dream or something. Thats what I get from it. ;) Pretty cool. Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
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